Here you are.
I think the navy UT is too OP and building by military units may be not allowed in the game.
Here you are.
I think the navy UT is too OP and building by military units may be not allowed in the game.
Adargueiros and Fidalgos is also Portuguese, and not African at all. This has nothing African about it.
So a size of a kingdom or empire is mandatory?
if is the case the vietnamese shouldn’t be a civ because they never were big empires and just the smaller Dai viet and Champa, and then their only achivements were just stopping three times the mongols and annoying the Ming, and even Ayuthayya and Khmer already did more at the timeframe…
Isn’t ending the Khmer empire a thing?
So Timurid Siegecraft is something related to Timur and shouldn’t be a Tatar tech?
The Timurids were Tatars. What the otehr post suggests, is that the medieval Africans, were actually Portuguese, or had to get their culture from Portugal.
For example:
<Swahili
Civ Bonii:
-Coinage and Banking technologies improve Market trading rate
-Towers cost -50% Stone
-Guilds free
Team Bonus:
-Trade Carts and Trade Cogs have +2 Pierce armour.
Unique Units:
-Mtepe: Fast Feudal ship with low attack and range, but high attack speed.
-Arquebusier: cheap gunpoweder footman with damage bonus vs Infantry.
Unique Techs:
-Mfanyabiashara Kijeshi: Trade Cogs get an attack.
-Bastion of Zanzibar: Stone trickle.
Tech Tree:
-Barracks: full roster
-Archery Range: no Cavalry Archer, no Parthian Tactics
-Stables: no Light Cavalry, no Cavalier, no Husbandry
-Siege Workshop: no Onager
-Docks: no Fire Galley (Mtepe does the same job better, and upgrades both in Castle and Imp Ages seprately from Galley line)
-Monastery: full roster
-Blacksmith: all upgrades
-University: no Masonry, no Architecture>
Mfanyabiashara Kijeshi is literally swahili for Tradesmen Navy, or Merchant Navy.
They still could be included and represented by “Bantu”, naming is not a big problem.
Here is my design of Bantu.
Area/Architectural Style:Africa
Specialty:Infantry
Team bonus: Houses and TC are built 80% faster.
Civilization bonuses:
Unique units: Ngao Mbeba (Infantry)(50F 20G 7sec)
Unique technologies:
III - Expansion (300F 300W 60sec): Villagers move, work and build +15% faster.
IV - Iklwa (800F 650G 43sec): Ngao Mbeba and Skirmishers have +2 attack, and then more +2 attack vs gunpowder units.
Wonder:M’banza buildings
Tech. Tree Focus
Economy:NO Gold Shaft Mining
Blacksmith:NO Plate Barding Armor
Barracks:FULL
Stable:NO Bloodline, Hussar & Paladin
Archery Range:NO Heavy Cavalry Archer & Parthian Tactics
Siege Workshop:NO Siege Onager & Heavy Scorpion
Monastery:NO Redemption & Illumination
University:NO Architecture, Keep & Bombard Tower
Dock:NO Fast Fire Ship & Elite Cannon Galleon
Tht one looks better. I would stil prefer a Swahili civ, though.
I tried to search for Ngulu swords, but all I found was 19th century. Are they actually a medieval weapon?
Well, it seems unknown.

https://civilization.fandom.com/wiki/Ngao_Mbeba_(Civ6)file=Civ6_Ngao_Mbeba_concept_art.jpg
See what he hold. The shape of the blade looks like Ngombe Ngulu, Kpinga or Mambele, although both of later are not for melee combat.
Whatever, the blade is not the point, it is just for more particularity or historic.
I prefer Kingdom of Kongo and its relationship with Portuguese.
It isn’t just that Siam was bigger during the Age III era than the Age II era, it’s also because introducing the Siamese would be much more beneficial to Age of Empires III: Definitive Edition, as the original game has no Southeast Asian civilizations whatsoever, whereas Rise of the Rajas featured a handful of Southeast Asian civs that weren’t super different from the Tai kingdoms of the time and outmuscled them overall.
Age of Empires II would be better off introducing civilizations that either have no geographical or cultural counterpart, such as the Georgians or Tibetans, or subsets of umbrella civilizations with cultures distinct enough that they deserve to be splintered from their implicit parent (Tamils for Indians, Croatians for Slavs and Magyars).
A Thai/Siamese civilization in Age of Empires II would presumably just be Monk and Elephant based, essentially just like the Burmese, with maybe a few elements that closer resemble the Khmer, who controlled modern day Thailand for a huge portion of the Age of Empires II timeline. It wouldn’t feel necessary the way introducing an actual Battle Elephant (not Camel)-based Indian civilization like the Tamils or Bengals would, or a naval, Roman Catholic, Mediterranean Slavic civilization like the Croatians would.
No Siamese civ could be Elephant and gunpowder, a combination that none of the others SEA civs has
I would prefer to give it Elephant-ride Monk as a Monastery UU.
Just a note. The Thai peoples were a migrating people from Yunnan/Southern China into the lands of modern day Thailand and Laos, their migration setting in motion the establishment of Sukhothai and then Ayutthaya which would overthrow the Angkorian Empire. A campaign centred on their migration, establishment and rise to domination of Southeast Asia in the late Middle Ages would work. I believe the Mongol invasion of the Dali Kingdom in Yunnan is what triggered these movements.
On the topic of Tibetans…
https://www.ageofempires.com/mods/details/14495/?fbclid=IwAR2n4qVa1SLfQtxOlc6sR1i94gtYTYTEVnDlSYzIiB7kyfhX7RichsljVJA
Perhaps its time to think a step further and cconceptualize what civs can be added with current ingame graphical assets.Things like ut bonuses tech tree is purely data related.
Main things ontop of my head to make a civi
UU skin
Wonder
UI
Voice sets
Buildings
The Amazones.
The Romes.
LOL. They will definitely make the game more fun.
Tibet design is pretty much in the town scenario which looks very nice btw.
Vandals would also be easy to do.italian buildings teuton language wonder can be a roman building uu can be any dark age looking unit.
I prefer that Vandals UU is Alans cavalry.
Tibetan wonder:
Jokhang
Potala Palace
Jokhang was the religious center and Potala Palace was the political center.
Which one is the best?
Potala Palace, by far.
The Red and White architecture would also mke irt stand out.
Jhokang would, however, be more fitting for the timeline.
I like the Jokhang wonder better.