It’s no mystery that revolutions are seeing a surge in popularity, this is partly due to the French revolution and I think many players would be happy to have better thought out and balanced revolutions. This is why I want to propose a reworking for my favorite revolution.
As soon as we use the revolution, several things should happen.
- We lose access to mills and plantations, but we gain access to Haciendas.
- The settlers are replaced with gauchos, who for all practical purposes should be horseback settlers. (The gaucho is no longer a military unit)
- Argentina gains the capacity to train soldiers to replace the musketeer.
- We gain the ability to “Train” cows in the corrals and Haciendas.
- The urban center gains an ability homologous to the US state militia system.
- all cavalry units are replaced by their consular version.
- Increases the limit of cows and sheep by +20 for each Hacienda and +10 for each corral.
Sistema de milicias para Argentina.
Patricios.
During the first English invasion, the patrician regiment was created, a group of militias that was dedicated to defending the city of Buenos Aires and later were fundamental for the May revolution (First national government of Argentina)
I think the patrician could be an excellent addition to the revolution, this militia unit could be specialized in defense and could have a bonus to damage when defending.
Blandengue.
The Blandengues are a mounted militia that were used in various ways, mainly as border guards against raids by both locals and Portuguese.
The Blendengue could be a mounted militia specialized in fighting infantry, artillery and mercenary units.
Note: the militias of the Argentine revolution do not lose life over time.
The dilemma of the mounted grenadier.
I understand that there are many people who hate the current grenadier because it is not historically correct, that is why I want to propose a solution. Let both units coexist and let each one decide which one he wants to use.
The Argentine Granaderos card should replace the common grenadier in the artillery foundry with its mounted version and enable the training of consular Gendarmes in the stables.
Infernales.
The infernales were a group of elite gauchos within the army of Caudillo Güemes, they were fundamental for the defense of the country and defended northern Argentina against several Spanish invasions.
This unit could be a mix between a mounted guerrilla and a garrochista, being effective against infantry in general and could be armed with a lasso or boleadora.
Note: I want to point out that all units would cost gold and food, even the horse grenadier who would cost exactly the same as his foot version.
Haciendas Argentina.
All Hispanic revolutions used this building to a greater or lesser extent, in the case of Argentina a counterpart was created focused exclusively on livestock. (The Estancia)
Since Argentina focused mainly on the sale of leather and wool, it wouldn’t hurt to add a card that gives us some gold when we kill a unit of livestock.
- This card becomes obsolete and can be removed from the deck.
- This card becomes obsolete and can be removed from the deck.
- This card changes its effect, as mentioned in “The dilemma of the mounted grenadier”
- This card no longer increases the livestock limit, because the corral fulfills that function.
- This card is exchanged for Castrametation.
- This card becomes obsolete and can be removed from the deck.
- This card becomes obsolete and can be removed from the deck.
- This card now sends 8 Infernales.
PS: the revolutionary can still be trained in urban centers, in addition to being able to be sent from the metropolis.
Cards to add to the Argentine revolution.
Military.
Advanced Balloon: Ships an Advanced Hot Air Balloon that remains on the map until the end of the game
Cavalry Combat: Cavalry* get +15% hit points and attack
Spanish Riding School: Cavalry get +10% speed
Milanese Arsenal: Ships 1 Arsenal Wagon; Arsenal upgrades are 50% cheaper and provides Arsenals with Flint Lock, Paper Cartridge, Military Drummers, Pillage, Professional Gunners and Trunion
Liberation March: Infantry, cavalry, and shock infantry get +5% speed and -35% train time. (This card’s effect does not stack with Fencing School and Riding School.)
Economical.
Usury: Lombards now return 25% more coin for each invested other resource.
Economic Theory: Villagers, Fishing Boats, and Caravels gather 10% faster.
Barbacoa: Haciendas automatically gathers up to 2 fattened livestock in a radius of 16 at the gathering speed of 8.0/s; Cows fatten 25% faster when tasked to Haciendas.
Fulling Mills: Villagers gather food from herded animals 300% faster.
Textile Mill: Villagers gather coin from Estates, Rice Paddies, Fields, and Haciendas 25% faster; Haciendas auto gather coin 25% faster.
Rendering Plant: Fishing Boats and Caravels gather food from Fish 30% faster and coin from Whales 25% faster
Silversmith: Villagers gather from mines 20% faster; mines last 20% longer
New cards.
Diego de Mendoza/Corpus Christi combat: Hero-type units gain +100% health and damage; Barracks, Taverns, Lombards, and Galleons can now train Landsknecht.
Buenos Aires market: Cows and sheep give 50 gold when killed; Maritime trade routes give +100% resources, but do not give more experience.
Argentinian Estancias: For the rest of the game, Haciendas generate two cows every 120 seconds and Corrales generate two sheep every 60 seconds; cattle fatten 15% faster.
This is my general idea, I hope the developers like it enough to be implemented.
I clarify that my version of the Argentine revolution is designed to have a strong economy that supports the new units that are generally quite expensive in resources and population.