Regional Skins are already in the game! It's just a matter of allowing through NON DATA mod for Asian/African civs

that’s how the game engine works.
there is a reason why independent architecture mod we used in HD was big to download. Here’s my version of the mod, see it’s size:
https://steamcommunity.com/workshop/filedetails/?id=1657863246
it made copies of the game graphics assigned via data modding on which mods can be applied.

I know its not ideal, but it would be a good start
As the game becomes more and more streamlined in performance, and as hardware of people gets better, we can then go the whole way with all generic units having 5 different skins

So please please please let those who know their hardware is decent enough enjoy these regional skins that are already there 100% made
This is an innocent plea for a noble cause, that cannot have a negative impact to anyone

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yeah sorry, not a big fan of half baking stuff.

except its not 100% made. first off you have to take away the hero glow. you also have to add monk carry animations, etc.

you make it sound like this solves cancer or something.

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No I make it sound as the thing that it is:
Giving people a simple voluntary option to enjoy the regional graphics that are already in the game, made by the designer’s hardwork

So please please please let those who know their hardware is decent enough enjoy these regional skins that are already there 100% made

so wait, is it a maximum of 20 skins or not?
here you say

but then later you say

so which is it?

Here’s an example of skin variation of the same unit for various civ cultures in Rise of Nations:

I think the units are recognizable and look great for the culture groups. The same for Aoe2 will be great.

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All things are half baked, before they are streamlined and optimized
Just wait a couple years and we will have regional skins for all generic units in a way that doesnt hamper performance

But for now, please let people make Unit graphic mods that are client side(NON DATA)
and let people have the choice to use these for regional skins or anything else, to enjoy the game

know what i see here? variants of the same theme. they all have the same weapon setup, and all look very similar. which is drastically different from the above.

so don’t half bake it.

yeah? wheres the promise on that?

like i said, so long as its client side and doesn’t impact my game, i don’t care what you do. i just think you shouldn’t half bake it. it would look tacky as crap.

yeah this is what they need to do if they ever plan to make regional unit skins officially.

Yes, please everyone, support this cause and let us make this happen

For now, give people the ablity to make units look regional from the Client Side though a non Data mod

And this can be done with not much effort either, as the skins are already there, the hard part is done
and this will not hamper performance for anyone,
as for now only those who know their hardware is decent will go for regional skins

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exactly what i’m saying. if you’re actually going to go with official regional unit skins, why half bake it? just do all the generic units at once, so you don’t have to go back and do it again later.
still should stay as a mod either way, because i have no inclination to try to learn 5 different versions of the same unit, but yeah.

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Yes I agree that eventually there should be a official and final regional skins mod, that is not half baked

But this is a slightly different issue.
This is about:
“we should also allow people to make their own Skins mods that are applicable to the end user only”

Did you get it, @MatCauthon3
It is about not just about official Regional skins, but other skin preferences also
If you still did not get what I meant, I will explain again don’t worry

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For it they will have to separate the smx for each civ already in original data so that we don’t need to do it via data mods.

yeah not a fan of unofficial mods being allowed.
want to know why? because you never know whats going to slip through the cracks.
look at how badly the game was messed up when they imported the 256 cheat.

i don’t want that happening because people decided to import new skins.

Yes i understand what you mean, and i also understand it will add a gigabyte at tops(63mb *20-25 skins)

But I personally do not think people will exactly be ranting/rioting about that lost gigabyte of Hard Disk Space
As it is 100% voluntary whether you want to use it in game(in RAM)
(And if you read the title i’m not asking for a toggle, but a Non-Data mod)

It seems i’m not getting any response here, but am I wrong here? @Juggernaut8704 @MatCauthon3 @HerianB @Geojak92 @DoctBaghi @JonOli12

  1. i don’t think they should allow unofficial skins.
  2. i don’t think a toggle is the way to implement it.
  3. i don’t think they should half bake it, because that seems shoddy and rushed.
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  • i also don’t think a toggle is the way to implement it.
  • i also don’t think the Official Version should half bake it, because that seems shoddy and rushed.

All I think is there should be allowance to edit only the unit graphics for a NON-Data mod, and not the other stats in any way

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well RAM will be used always if it has to be a togglable mod. since all the copies of graphics always are loaded into temporary memory.

if you read the title i’m not asking for a toggle, but a Non-Data mod

Please, focus on the issue and the cause, I once said by mistake that a toggle could be the way, I am sorry
Non-Data mod is the way

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though it wouldn’t affect the game much if the number of such separations are low. aoe2 game engine is built to handle a lot of units. so it doesn’t matter that much unless you are going for separating all civs.

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