Well let’s take a look at Age of Mythology Retold. Despite all the asymmetrical factions and other adjustments to be a PvP game like weaker defences. It has fewer people play it than the other age of empires games.
40K RTS clearly requires more symmetrical factions and more base build like DoW1.
Fun fact: SM and CSM used to be very, very similar! They reworked this in one of the patches (1.4? I think. Or was it alongside Winter Assault?) to make CSM considerably more unique.
Well lets say there is more overlapping between the factions in
DOW1/2, Age of Empires, Westwood C&C, Dune Series, Supreme Commander
In comparison they are less Asymmetrical than for example
in Age of Mythology. Rise of Legends, Supreme Commander 2 , Ra3 or DOW3.
We can clearly see, people don’t prefer too much asymmetry.
Asymmetric design in RTS makes factions different, but at certain point too one-dimensional.
And it would be very important for DOW4 not to overdo too much the asymmetry.
In what ways are vDoW and DoW II “less” assymetrical and in what ways is DoW III “more” asymmetrical?
I don’t get it. They’re all similarly assymetrical, only sharing certain overarching mechanics. vDoW’s races got even more assymetrical as more were added (Necron economy, Tau Kauyon / Mont’ka research, Dark Eldar Soul powers).
Can you explain the point further, using DoW as the example?
The most gameplay breaking asymmetry by DoW3 was the Eldar Teleportation and Speed
unlike the other 2 factions they could instantly move all units to same locatiom,
even allied units from other factions could use their teleporters.
Similar to Underworld Passage from Greek faction, but could use it as much as they wanted. They could teleport anywhere a cheap building and instantly connect it to other building,so any units could move through it. In DOW1 Webway Gate did transport only troops, in DOW3 anything, even tanks and huge robots.
Another thing was different unit speed, damage, shields and ranges. Eldar units were faster and had longer range in DoW3, also had shields. So by any encounter enemy was loosing hit points and units , while eldar could easily remove damaged units with no looses. .
Yes in DOW1 Eldar are the faster faction, in DoW3 they are too fast.
Units in DOW1 and DOW2 had more hit points, so it wasn’t difficult to handle Eldar even if they did hit first.
Sure in DOW1 they had a neat power up with a titan, that allowed them to buy more units, but you were still fast enough to catch them with the other factions and take out.
In DoW3 with much less hit points, by the time you would react , your units were already dead
Eldar in vDoW (in)famously had Webway Gates that served a very similar purpose. And they could be cloaked.
Your concerns about DoW III seem to be balance-oriented, which makes sense given how much less support it had compared to vDoW and DoW II, but Eldar have always been a balance meme.
If Asymmetry is such a good concept, where are any Asymmetrical PVP games?
Not only by RTS, across all the gaming we see the majority of people to prefer symmetry.
Where you have a lot of similar and comparable teams.
Somehow RTS is the only genre, where focus on PvP asymmetry is enforced.
It’s a big difference if you can instantly transport only your soldiers in DOW1 vs anything in DOW3.
It’s like if you had by game1 ability only to teleport archers and spearmen, by game3 ability to teleport elephants, siege weapons and walking castles too.
That’s not even a balance issue at this point.
Over years RTS design focus changed from complex games for anybody,
to eccentric and weird games for nobody.
No, it’s not. “hunt the Webway” was a source of constant, unending irritation in MP games, especially team games.
1v1 competitive was a different thing given map sizes and subsequently resource constraints, but team games opened up a lot of cheese (just like it does in most MP RTS games).
I get it, you like vDoW more than DoW III. But that’s clouding your perspective of the mechanics involved. DoW III didn’t suffer because of how the Eldar were designed. They weren’t even in the conversation.
And ofc you are very smart. How does that message from a Forgotten Empires dev prove Relic doesn’t work on the game? Forgotten Empires always co-developed it, mostly doing the balance testing, maps etc. Last DLC, Sultan’s Ascend, was developed by Relic. No one knows whether Relic completely dropped development since no one has confirmed it. So maybe you could chill, especially since it’s your first post. Making an account just to call someone dumb doesn’t make you look any better.
Relic is under 100 people, working on coh3, “secret game” ( we all know is dow IV, they announce small projects as well or remasters, please tell me how many people you will use for aoe IV?