Renewals to the original content and its first two expansions

One can hope:

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As for South America, it needs at least two brand new civs - to be aligned with South America. Due to the fact that North America has 1 highly developed civ (Aztecs) and two indigenous civs (Lakota and Iroquois), I think that South America with only Inca (highly developed civ) should receive two new indigenous civs - Mapuche and Tupi. It would be a South American DLC.
Potentially, there may also be highly developed American civs DLC from Muisca and Maya civs in the future. Then we would have 8 native American civs (4 from North America and 4 from South America).

More maps with the new Minor Nations for South America are necessary. North America could also get some news. An American Minor Nations makeover could also be.

The USA civ opened the way for America’s most powerful revolutions - it wasn’t necessary, but it has already happened. It is a pity that the US civ did not add the Mexican civ as well, as it would be an equal continental rival. The Brazilians and Gran Colombians (and possibly the Argentines as well) are also worth adding for the USA civ in the game.


The first thing that comes to my mind about Asia is a weak Minor Nations. I would prefer that, like other continents, Asian maps contain Minor Nations - not Shaolin and Jesuits. Asian maps should receive more Minor Nations based on Asian nations such as Afghans, Tibetans and Koreans. You could also add some maps from Oceania that include Minor Nations such as Māori and Aborigines. The current Asian Minor Nations could be present on the maps simultaneously with the new Minor Nations (mixed). On some current maps, the current Minor Nations would be replaced with new ones for greater accuracy and correctness.

Of course, this game lacks such Asian empires as the Persians, Siamese and Omani (or Arabs) - these are undeniable candidates for new civs. Potentially, 2 other civs could also be added - Vijayanagara (South Indian Hindu Empire) and Tatar-Mongolian civ (nomadic civ representing North and Central Asia).


MORE MINOR NATIONS PLEASE :pleading_face: :pleading_face: :pleading_face:

There is a new civ on the horizon and most likely it is Moroccan civ - all indications are that; it will probably be added for owners of African Royals DLC.

In the future I would like to see more African civs such as Congolese and Mutapa.

South Africa maps with Minor Nations are sorely lacking. Maybe they will be added in future updates or maybe in the South African DLC (with new civs)?


Finally, I left Europe without maps and Minor Nations. Of course, it is logical that if they only appear in the paid DLC, just like the African maps.

The European DLC could be a relatively large DLC modeled on the old DLC to the classic AoE 3. It could give new features and mechanics for European civs e.g. more extensive tactics for military units - new formations, attack priority (buildings or units) positioning priority (who is on the front line - infantry or cavalry?), Mercenaries would not fill the default population (Outposts would provide a special population for Mercenaries) and more animals to train in the Livestock Pen (cows, pigs and maybe even poultry: chickens and geese).

A European DLC could also add non-colonial European powers as new civs such as:

  1. Austria-Hungary civ
  2. Poland-Lithuania civ
  3. Prussians civ
  • potentially to this group of civs would be transferred Germans civ which would become Holy Roman Empire civ
  • Italians civ could also belong to this group of civs (I think they fit more here than in the group of colonial powers)

This would give us a sizeable new set of European civs that could have different mechanics and would work differently from their continental rivals who created the colonial empires.

If you are interested in what the European DLC and the new group of European civs could look like, I invite you to my topic :wink:


For America you can add new natives and maps. If they add new civilizations, they could be Mapuche. More civilizations in America would be very forced. I like the Mayans as a minor faction, but they must improve it.

Instead of adding new civilizations like Mexico or Greater Colombia, they should better make the revolutions more dynamic and attractive to use.

The US became a complete faction because they are the hosts and achieved its independence long before other nations in America.

Personally, I would like a separate WOL-style game mode where these types of civilizations would fit in. In the standard game they do not seem viable to me.


so you dont mention the actual realistic options:


yet you do mention the 1 faction you for certainty have been told wont be added.

never change Muta :rofl:

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I mentioned the DLC adding non-colonial European powers. I guess you know that in my topic I also mentioned Denmark-Norway?

It is not 100% confirmed :wink:

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More advanced formations and that mercenaries do not count as populations. I like that!. It would fit better here:

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I will present my proposal on reworking to the European cattle later, but I want to know what you think about it. For now I leave you this information:

“Cattle were first brought to the western hemisphere by Columbus on his second voyage to the New World in 1493. Spanish explorer Hernando Cortez took offspring of those same cattle to Mexico in 1519. In 1773, Juan Bautista de Anza brought 200 head of cattle to California to supply the early California missions.”


This may have been one of the first breeds in the new world.
A breed of Iberian origin.

It is a somewhat difficult job, but I would be happy to do it because humanity would not be the same without the contribution that these beautiful animals have made to human development.


… Something tells me they will be in the future.


This is just what I was asking for.


e triste como eles representarão a américa do sul no jogo adicionaram poucos mapas e so 2 nativos tupi e mapuche acho que no desenvolvimento do jogo, pensarão 90% nas colônias britânicas e nativos norte americanos

There was already a statement about it and I think they will add more maps (hopefully new biomes) and natives.


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What is promised is debt. I hope you like it.

I made some changes from the original proposal. Now one villager for every 10 cows, and one villager for every 15 sheep.

I made this proposal so that it is not too automatic, but it would be somewhat tedious because 7 villagers would be needed. So only 4 workers would be needed with this newly proposed change.

The pens would have to be redesigned so that the animation of milking or shearing looks good. FE has good artists and they will surely do better than what I proposed (if they do, of course). But I would love it.

For those who say that this would be something OP, I would say that this is similar to a sea strategy. It would not be an opening strategy and you will depend on cards to make it biable. For instance:

Captura de pantalla (393)

The letter of 7 infinite sheep + a corral would be reduced accordingly and the corrals would be more expensive in wood.

The ‘ranching’ card would make cattle cheaper and extend the limit. We could create cows by default, but the default limit would not be 20, it would be 10 and its price would not be 80 for food, it would be higher. For sheep the limit would be 20. Then this card could increase the limit of cows and sheep to +10.

The card currently enables cows in the corral, but it is better that they are accessible from the beginning with a maximum of 10 and a price higher than that of the sheep.

This way the player can use cattle later even if he does not have cattle decks. Such as someone who does fishing without having opted for an economic strategy of the sea, it would not have the same benefits as if you used the cards.

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And if they could add Jesuits to more South American maps that’d be nice too.

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They have been doing that already. I think the change is nice in a historical sense but gameplay wise it won’t make much of a difference if Jesuits are not buffed, specially in terms of techs to African Natives level viability


Native gunpowder units are needed for Central and South America. Tupies could have powder units. Even cannons because I think they used artillery too (I’m not sure). A minor faction that grants artillery might be interesting.

Maroons would make the most sense for a powder unit in that region. Tupis may have used guns eventually, but it would have taken them a while to adopt them.

If they’re ever added as a minor faction, Malay could have an artillery unit as some type of Bedil.

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I re-checked the card roster for several civs and I think Swedes should be the new “benchmark” of the card designs for European civs in future updates. If you look at the number of unique cards and unique mechanics provided by cards, Swedes has much more.
They do not to be so unique as US or Asian/African/Native Americans civs because those civs are already very unique in themselves. But it is still possible to add a lot more new cards based on actual history. Look at US, they can dig out so many small events in the history of those 20 states in the game and turn them into cards. Not to mention Africans and Aztecs/Incas who already had a lot of unique cards but still received more in recent updates. Meanwhile many important historical and regional/ethnical themes are still missing for the old European civs.

For example:
Germans can pull out a lot of cards based on different electorate states (they do not necessarily need to get something as drastic as the federal state mechanics. Just cards like “XXX support” is fine enough)
French missing revolution and Napoleon. And why French has no Zouave cards? They are the first to create that unit.
British missing the industrial revolution and civil war (e.g. cards based on parliamentary or royalist parties)

That would not necessarily affect high-level competitive gameplay just like many gimmicks in the non-European civs, but it would make them more appealing.


yeah i agree that Sweden is a good point for European faction to look at in terms of uniqueness of cards, the way you for example upgrade units is completely different with Sweden compared to other European factions where it usually is just dmg/hp for 2 units. instead with Sweden its dmg for ALL melee units or caroleans now have ranged resist.

i think the germans try a little to mention some history? but obviously it is such a big and diverse group that it is hard to include things, not only in cards but also in units.

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