The game will benefit itself from having a “no formation” option, to allow units to move freely without speed limitations. When having horse units and monks in the same group, for example, horses will slow down to match monks speed; this wouldn’t happen if there was a no formation option.
I wonder why this functionality wasn’t available at launch
No formation would be best when fleeing. Some times when I tell my troops to fall back they make stupid long column which means some of them will actually walk near enemy and get hit and shot.
It would help in so many ways… Attacking and chasing fleeing units would also highly benefit… As well as manoeuvring general
Unfortunately this junk applies to chasers as well. How they stack up so that only 1 of them will hit the fleeing enemy and stop moving, blocking all the other chasers.
I guess this is a very easy thing to do, so I don’t understand why developers didn’t add the feature already. No formations is literally a feature from the PREQUEL, that’s missing in this game.
I concur. It is usually annoying when units have this behavior by default, but being able to activate or deactivate it would be perfect, since it is even more annoying for the fastest units in the game to move at the speed of a monk, in any of the (currently) available formations.
The game uses army speed logic from Heroes of Might and Magic. If you have even 1 zombie in your army, it doesn’t matter how many Black Dragons and Titans you have. Nobody is carrying the zombie and everyone has to move slowly and be demoralized.
Think about the real world context. A break in formation usually follows a rout (panicked running away from the battle). Maybe the button should have a detrimental effect like the Town Bell Your troops will break formation and move freely but they can’t attack for 30 seconds.
No, not at all. Actually, no real army EVER moved as a solid block. You have screening units, an infantry column, and a huge supply treck inculding siege following. And ofc the cavalry will not wait for the siege treck when there are urgent tasks. They will ride ahead.
That beeing said, using RL as a balance suggestion for game is usually a terrible idea.
But in this case, it’s not a balance suggestion. It actually qualifies as a QoL suggestion. You can already select individual unit types by double clicking them and moving them separately.
What I’m talking about is the RL or historical context for the suggested feature. Most things in this game are rooted in something real or historical.
It wasn’t a very serious suggestion from my part though