That’s whataboutism and definitely not a valid argument.
Also you did ignore and not counter my argument yet about villager creation times which counts heavily against implementing IQ/AQ as some civs start with more or less villagers and have different specific resource bonusses it’s hard to compensate that fact by e.g. saying let’s give them all the same creation times and resource bonus capabilities. This would require huge amount of balancing all civs and content again. I don’t see that happening for one option that just a small group of players aspire.
Every competitive player would then probably go for fastest villager creation times, drop barracks and start drushing.
In your opinion.
If you read what he said in his post it makes sense. He wants the game to stay “classic”, by using a genreal term such as classic he basically wants no other changes than graphics.
To me it’s a pretty valid argument, but you’re free to think otherwise, ofc.
I don’t remember you mentioning that in any reply to my posts.
And tbh I suffer from a nasty form of depression so there are many comments here that I do not adress because of a lack of energy and or patience.
In fact I’m surprised I continue to reply in these topics at all.
I’m sorry to hear that and wish you strength and mental stability. Always keep faith in your good doings and focus on the things that you can do even if they seem useless to others or yourself. They are not, it’s part of your path.
And I don’t want to discourage you as you certainly also do give some good pro arguments too.
Thanks for saying that, hope you stay well too.
Yes there are good arguments from both sides, and the occasional “No, because no” lol.
Don’t worry about that. I’m used to game forums, people get emotional because they love games after all. It’s just that sometimes there are too many arguments for me to handle.
As for your argument about civs with less villagers… well I don’t think AQ will affect that as they already have a different balance, but one can only say for sure after testing it in-game. Maybe some re-balance will be needed.
And as for civs that have faster military training yes that could end up needing a nerf, however one would need an extra strong economy in order to support faster unit production so it’s somewhat of a trade. But it’s hard to say anything for sure without actually seeing it in action.
When half of the replies are from the same guy, arguing agains everyone else, and sometimes he post 3 replis in a row, it gives you a pretty clear picture.
Hope devs understand why this suggestion (and other similar ones) shouldn’t make it into the game
This discussion, same as in the auto-vills thread is basically rehashing already made arguments over and over again now. Pretty much everything has been said already and new posts are mostly variations of the same arguments.
So here you are still advocating for AQ, while at the same time in the other thread advocating against the auto-scouting feature, using the arguments I used against you.
I have to ask, are you a troll?
Are you working for a competitor’s title, trying to ruin this game by suggesting game-breaking features?
Do “you” “use” “quotation marks” to “appear” “intelligent”? Do you even logic, bro? You clearly underestimate the impact of automating unit queues. Actively picking and training units is half the game. You choose to spend resources now and don’t have to think about a queue running afterwards. The decision is made and you live with it. AQ teaches newbs bad strategy. This is because you ALWAYS have to actively choose the units you train, not doing so ends up costing you battles, resources and it splits your attention. There is absolutely ZERO motivation for anyone to use AQ, except if they want to lose.
Unlike auto-scouting, given the right map or gametype, AQ turns AoE 2 into a battle simulator. That’s not what AoE2 is.
Calls me a troll and then accuses me of working for Blizzard.
Do you have some arguments or are you going to keep trashtalking?
Better than spasmic hotkey mashing simulator.
Interesting, a lot of people speaking against AQ say the exact opposite: Players using AQ will have a decent advantage over the ones who don’t. But whatever, keep using your “logic”.
EDIT: Oh and also this:
Yes. I am, and I will continue to do it because auto-scout is an entire different feature than AQ. Auto-scout automates decisions while AQ does not. Auto-scout is inneficient(and some people are asking for it to be efficient) while AQ is not.(unless poorly managed)
But as I said before, don’t have a stroke. Most people here are against AQ and it will probably not be implemented.
It’s threads like this that make me wish Age of Mythology was getting a DE. I remember a very vocal community being against autoqueue for villagers and military builings, but I didn’t mind playing with the new systems.
Didn’t feel like reading the whole thread, already read so many today. I’ll just say this: auto-queue in games like SupCom and Planetary Annihilation and Rise of Nations are totally fine, since in those you have infinite resources on the map. In AoE2 that’s not the case and if you have tens of production buildings, you might forget one on auto and wasting your resources at a point in the game when you should be conservative of them. Even in large diplo maps with tens of thousands casualties, I haven’t felt the need for this.
Why there isn’t a tail of construction of military units, like rise of nations for example? Could be a good idea when the game lengthens and the population exceeds hundreds of units to control.