Not only you spend 150/75 gold for that scholar which occupies 1 pop space as well. You lose him if your military production building gets attacked and destroyed by your opponent. Unless you can outpace him and get out before he destroys it. So you not just lose wood, you lose the scholar as well. And the time spent to train him and landmark specifically built for him is wasted as well. This whole scholar mechanic asks too much from the player.
Not entirely accurate. Efficient Production ALSO doubles the production speed of your researched Technology in military buildings. With Efficient Production, you can effectively cut the number of monks you need to reach the standard research time in half. So, it does a bit more than just giving you a double barrack.
Do you have a source for that or is that speculation? Because they’ve made no mention of that being a bug in any of their streams or Patch/Update notes, no mention in the bug forums and it’s not listed as a “Known Issue”.
the word “efficient production” don’t have anything to do with research time. Before the patch a scholar garrisoned inside a military production building would not reduce research time. This has started happening only ofter the last patch.
Point is, is that you cannot, factually, say that it is a bug anymore than I can, factually, say that it is just an inaccurate or unclear tooltip. Until there is official confirmation, then it is all speculation.
How it worked before the patch also doesn’t make it any more or less confirmed. Town Centers did not allow you to manually target before the patch, either. There was no mention in the patch notes or any other official source of it being changed, but that was confirmed in a stream as being an intentional change. Like I said, we cannot reliably or verifiably say one way or another. Speculation.
EDIT: And, actually…here is a post from November 1st, as well as a game guide from October 27th, that also state that it did affect technology research time, long before the patch. So, I don’t think the claim that it didn’t work this way before the patch is entirely accurate.
It’s always worked this way. But we will see what will happen in the spring update, I assume the mongol,rus,chinese meta will end. Until that Delhi won’t be played a lot. I am sad because that civ is my second fav, but I skip it until spring.
but it’s ok for the rus to get a FAR BETTER version of this since there is REALY NO COUNTER to this ? Dark Age Sanctity cost you 100W 150G and the time to research the infamous tech to slowly walk to the middle of the map to get 150G back + 50G in bonus 1 minute later and all that. Would take around 7 minute to do. Any civ can get them by then with a fast feudal → early aggresion and either attack Delhi’s not defended wood/food line (unlike rus) or attack a not well defended sacred site. Remember that Delhi’s military production would be worst than chinese, with a generic eco and generic military. So not THAT good for a strategy. Those excuses of them about that tech are bullsh*t.