Greetings to all forum members, given that support for the game is dead and the developers have no plans to release new content, I bring you some ideas for a rework of the British civilization, which our community modders can take up if they ever wish to carry it out.
1 - New unit added: Yeoman. This new unit replaces settlers in the town center and gains the ability to use longbows in battle, but is weaker than a longbowman. (The Yeoman are the counterpart of the coureur des bois French)
Longbowman removed from Barracks
Yeoman are the link between the peasantry and the nobility, forming the middle class in service to the king. These peasants are excellent farmers as well as skilled experts in English longbowman, making them a good option for defending against early enemy incursions. Although these Yeoman are not very effective in battle at first. Their stats can also be improved with the Volunteer Cavalry and Siege Archer cards and new tech Landed Gentry, which are now available in Manor Houses instead of the Metropolis.
HP: 170
Range Damage: 9
Melee Damage: 10
Siege Damage: 8
Speed: 4.2
Yeoman cost: (80 food / 25 wood)
2 - Manor houses have been updated with a new architecture. They now house 15 units, Sheep can also be raised without the need for livestock pens. Mansions create a Yeoman for free when built, Six new technology have been added to the Manor house:
Age 1 - Selective Breeding (75 Wood / 75 Gold)
Age 2 - Spice Trade (145 Food / 145 Wood) *
Age 2 - Florence Nightingale (100 Food / 100 Wood / 100 Gold) *
Age 3 - Cavalry Volunteers (200 Food / 200 Gold) *
Age 3 - Siege Archery (150 Wood / 180 Gold) *
Age 4 - Landed Gentry (650 Wood / 650 Gold): Upgrade Yeoman into Landowners, granting them a title of nobility, improving their ranged bow damage by 15% and increasing their hit points by 15%, they also gain 10% more melee attack with a sword to defend themselves against enemies on foot. Manor Houses gain an aura that improves resource gathering by 10%.
All four cards * are removed from the Metropolis.
Terraced House Metropolis card of age 4 now slowly create Yeomans
Manor houses now cost: (120 Wood and 40 Gold) construction limit reduced to 14 houses
3 - Rangers: the rangers can now be created by default in Barracks in the Fortress Age with their respective Guard and Imperial upgrades. Unit cost: (60 Food / 60 Gold)
The Baker Rifles and Ranger Combat cards have been added to the Metropolis to upgrade Rangers.
The effect of the Industrial Age Rangers card in the Metropolis has been replaced with a new one that grants 2.00 range points and improves Rangersâ ranged armor, card renamed border rangers
The Ranger technologies on the Glorious Revolution Church card in the Metropolis have been updated as follows: Rogersâ Ranger technology now only sends 5 Rangers in Age 2, while Queenâs Ranger technology now sends 30 Rangers and upgrades them to Guard status.
4 - British Grenadiers reworked, the new grenadiers use a musket to attack ranged units and their grenades to deal area damage to buildings.
HP: 200
Range Damage: 20
Melee Damage: 12
Siege Damage: 40
Speed: 4.25
Unit Cost: (80 Food / 100 Gold)
5 - Reworked Dragoons: The new regiment of light dragoons offers increased movement speed and melee damage at the cost of reduced ranged damage. Light dragoons wield a saber to more effectively counter melee units.
HP: 200
Range Damage: 18
Melee Damage: 22
Siege Damage: 12
Speed: 7.50
Unit Cost: (100 Food / 80 Gold)
6 - Beefeaters: The guards of the Tower of London protect the Crown Jewels and their rulers. Veteran soldiers who have served the Crown for many years, they use a halberd to counter enemies. This unit can only be deployed from the Metropolis.
New Cards:
Age 3 - Yeoman Warders: ship 5 Beefeaters
Age 4 - White Tower Guards: ship 8 Beefeaters
Age 5 - Queenâs Guards: ship 12 Beefeaters
Age 5 - God Save the Queen: The Beefeaters are knighted by the Queen and gain a powerful charged pistol attack.
Beefeaters:
HP: 220
Melee Damage: 29
Siege Damage: 35
Speed: 4.50
Stats increase with each age increase
7 - The visual effect of the technology, the thin red line, is now present by default on British musketeers from the age of commerce to emphasize this unit in a more historical way.
With this, I conclude the rework of the British civilization. All these ideas were not chosen randomly and were studied for some time to give the civilization greater historical accuracy. As you can see, some Metropolis cards were moved to Manor Houses and transformed into technologies. This was done to encourage the use of these cardsâ abilities more frequently, as they were commonly underutilized in games and remained unused for no apparent reason. Similarly, the Farmyard was removed and moved to Manor Houses to give more priority to animal husbandry and hunting, since few people use this mechanic in later ages. In this way, the mechanic of creating Manor Houses is more important, as it adds technologies that help the growth of the new British settlers called Yeoman, thus prioritizing a more fun way to play with the British civilization, I hope the community likes it. If there are any modders interested in continuing this rework⊠I would be happy to collaborate with him to give him more information about the changes here.












