Rise of the Revolution - proposition of selection of revolutions in relation to continents

Welcome to my new topic :smiley:

I would like to present to you my proposal for the Revolution. Well, I thought that you could divide the revolutions into continents - in this way, each continent would have its own revolutions. In this way, it would no longer be as it is now, for example, the French are doing the Haiti revolution in Asia.

Below is a list that assigns revolutions to regions of the world (revolutions such as the French Revolution will remain unique for a given civ):

Africa

Northern Africa

  1. Algeria
  2. Barbary States
  3. Egypt
  4. Tripolitania

Western Africa

  1. Benin (potential brand new civ)
  2. Dahomey (potential brand new civ)
  3. Kamerun (unique for Prussians civ)
  4. Liberia
  5. Mali (potential brand new civ)
  6. Senegal (unique for French civ)

Eastern Africa

  1. Mozambique
  2. Tanzania
  3. Sudan
  4. Somalia

Central & Southern Africa

  1. Equatorial Africa
  2. Gabon
  3. Namibia
  4. South Africa

Asia

Middle Eastern & Caucasus

  1. Armenia
  2. Georgia
  3. Palestine
  4. Syria

Southern Asia

  1. India (British civ have unique version of this revolution)
  2. Indochina
  3. Indonesia
  4. Philippines

Rest of Asia

  1. Afghanistan
  2. Manchuria
  3. Uzbekistan
  4. Yihetuan Movement (Boxer Rebellion)

Oceania

  1. Australia
  2. New Guinea
  3. New Zealand
  4. ?

America

Northern America

  1. California
  2. Canada (French civ have unique version of this revolution)
  3. Confederate States of America (unique for USA civ)
  4. Texas
  5. USA

Central America

  1. Central America
  2. Cuba
  3. Haiti (unique for French civ)
  4. Jamaica
  5. Mexico

Southern America

  1. Argentina
  2. Brazil (unique for Portuguese civ)
  3. Chile
  4. Gran Colombia
  5. Peru

Europe

Balkans

  1. Bulgaria
  2. Bosnia
  3. Greece
  4. Serbia

Central Europe

  1. Bohemia
  2. Croatia
  3. Hungary
  4. Romania

Eastern Europe

  1. Finland
  2. January Uprising (unique for Russians civ)
  3. Kosciuszko Insurrection (unique for Poles civ)
  4. Lithuania
  5. Livonia
  6. Ruthenia (potential brand new civ)

Western Europe

  1. Belgium
  2. Catalonia (unique for Spanish civ)
  3. Ireland
  4. March Revolution (unique for Prussians civ)
  5. Norway
  6. Revolutionary France (unique for French civ)
  7. Scotland (unique for British civ)
  8. Sicily

Here is my list of suggestions. I invite you to the discussion :wink:

2 Likes

Counter proposal, leave the revs as they are currently, add new revs and allow everyone to have fun with their favorite revs without restrictions.

Now if you’ll excuse me, I’m going to have fun beating Japan and the Aztecs in Africa with Argentina, Peru or Chile. :slightly_smiling_face:

6 Likes

i think this would be an unnecessary black-hole of resources. revolutions arent natives, they are closer to cards and unique units in that they are an aspect to a given civ.

4 Likes

would also render the mexican civ useless outside of the maps texas, california, mexico and yucatan ^^’

1 Like

On the face of it, it’s a really neat idea and that’s a great list of revolutions, however as much as I’m a stickler for historical accuracy and how I appreciate context-based (map-based in this case) additions, it would always clash with civs playing civs in the ‘incorrect’ map anyway. As a previous poster mentioned Mexico outside of Mexican-relevant maps.

My counter-proposal would be:

Revolutionary Camps
Essentially these would function identically to minor civ trade post areas, however would be populated entirely by tents, wagons and campfires, along with a flag denoting what revolutionary/rebel group is camped there.

The difference to a typical native trade post would be that these militaristic camps require investment - offering aside from maybe the odd tech, no units until you spend significant funds.
Every Age would offer a button ‘Support Revolution’ which starts of as a incredibly expensive (almost 'Age-up" level) upgrade, however by the Industrial Age its affordable enough for most civs to spend the resources on. Techincally this means if you are flush with resources in the Commerce Age you could a Revolutionary Camp’s upgrade early (a big gamble). Once ugraded the camp will offer up a roster of units linked to that cause, in a far bigger number and variety than the standard minor civs!

For example on a British map you might find a Jacobite or even Covenanter Camp. When you build your trade post (possibly with a name change to support the context - ‘Revolutionary Headquarters’) and spend a rather large amount of resources on the Support Revolution upgrade (again, most likely in Industrial when somewhat discounted), you will get a selection of units:

  • Targeteer - Claymore & Targe shield swordsmen
  • Lowland Pikemen
  • Border Horse - Light pony cavalry
  • Frame Guns - Super light and cheap cannon

Basically, with large investment comes a payoff of a ‘mini’ army available to train with its own population and in far more variety than the usual Native civs on a map.

Oh! sir barnzy1 me diste la idea de un campamento revolucionario y es el de los husitas que tengan como unidades el houfnice y el vagón de guerra pero con muchos cambios xd

1 Like

I don’t think geography is the best metric to divide revolutions. For one, there aren’t revolutionary nations in most of these places. Revolutionary countries are also far more linked to their mother countries. Location in the game requires a good amount of suspension of disbelief anyways.

If you wanted to restrict or mix up what revolutions are available, I’d make it contingent on choosing certain cards or politicians (kind of like how you get the tank as Italy). I think it could be fun to actually have a secret revolution.