What is the next Chronicles going to be? Wars of the Diadochi? Or could it be the Rise of the Roman Republic? I hope it’s the Roman one. I don’t have the unique units ideas all in place.
Roman Republic, Etruscans, The Samnites, The Gauls, Epirus. Carthage.
Roman Republic. Infantry civ.
Unique units: Principes, heavy infantry with charged pilum throwing javelin attack every 60 seconds. Hastati trash infantry with weaker pilum attack, but only cost food, no gold.
Castle unit (fort.) Triarii, expensive slow training, spearmen (not spearman class, just infantry, but bonus vs cavalry) who inspire Principes and Hastati by giving them 10 extra HP, 1 more attack, and 1/1 armor. Make nearby infantry regenerate 30 HP a minute. Of course none of this stacks.
Civ Bonuses. Infantry attack 50% faster. Farms generate wood. One wood per 15 food. Rams and Scorpions are 50% cheaper. Scorpions plus 1 range and attack 33% faster. Palisade Walls have x2 hit points and 2 wood cheaper, 1 wood per wall. Towers have x2 hit points. Outposts plus 4 line of sight.
Etruscans. Monk And defensive civ. All buildings regenerate 50 HP a minute. Hoplites receive plus 1/1 armor, receive 50% less bonus damage applied to them. Priests cost 50 less gold. Relics give 50% more gold. First temple immediately gives you a one time relic. Buildings receive 50% less bonus damage. Towers plus 2 range.
The Samnites. You do 50% more damage and receive 50% less damage in higher elevation. Skirmisher move 50% faster. Towers do 50% more damage up hill. Hoplites move 50% faster and have charged throwing javelin attack. Archers and infantry receive five food and gold per kill. Receiver trickle of 1 food and gold while damaging a building per second.
The Gauls. Infantry generate food simply by existing, one food every 15 seconds. No stone walls. Infantry and archers move 20% faster. Infantry and archers can walk between trees. Infantry have 40% more HP, but no armor blacksmith upgrades. Archers fire 15% faster. Tree last 50% longer. Lumberhacks generate food, one food every 15 seconds.
Epirus. Hoplite and elephants civ. Hoplite 10 additional hip points and move 20% faster. Reskinned battle elephants in stable. Receive half the amount of resources a unit costs per enemy kill. No other economic bonus.
Carthage. Elephant, and economics civ. War Elephants, should not have to explain elephant too much, move slow and costly, but powerful. Trade cards and trade cogs 50% cheaper. You receive one trade card for free with your first market. You receive one trade cog for free with your first dock. Resources last 20% longer. Town Centers work 10% faster. Villagers generate gold simply by existing, one gold every 30 seconds. Trade carts and trade cogs generate 15 food a minute.
All units take 50% longer to produc, navy units do not suffer penalty. Mercenaries produce much faster but they cost twice as much.