ROMAE AD BELLUM - (RAW:E) Rome at War Expansion Concept

No building graphics in the mod?

Also graphics on unit missing

You have UHD enabled right?

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Iā€™ve given a large list of stuff on the Discord, and Iā€™m seriously considering posting my versions of the civs you have already on here, so you can edit them, making them a bit better.

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@bigbossbro08 the mod only supports UHD. You will need to download enhanced graphics DLC and enable in game to see the affect of mod. Welcome any volunteers good with SLX and Data Graphcis to assist with converting to x1 graphics for capatability with regular graphics.

isnt there a way to do it within the tool itself?

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There is a resize ability within tool, but some of the data graphics are highly customized due to post rendering process on 3D models to better match game. The preset color schemes and tolerances donā€™t work right to make resized data graphic, so itā€™s a lot of custom colors (hexcodes) I add to correct. There is no way currently to import these in mass, and so the total process plus compression can be very time consuming.

Itā€™s pretty easy to do this with AoE ported units, but not always. Some of those too can take some time.

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The Mod team has grown and so has our ambitions for new exciting content for the Mod.
We are looking to add more civs, more unique tech trees, unique units, and building graphics/wonders to bring the period to life in all its glory.

We will continue to commission art created by professional 3D artists and pour ourselves into this effort. If you wish to help, consider joining our discord or Become a Patron!

Looking for the all the support we can get to help make this dream a reality! Thanks,

Latest Video - partial preview of May update (click picture)

Screenshot 2022-05-14 113952

Updates to Expect starting in May

  • We are currently play testing latest release. Expect patch to address any bugs found soon. (2-3 Days for entire community). We have started a Channel on Discord to track and respond to bugs/issues found.

  • Starting Work on New Unique Unit - Thracian Peltast. (Late May early release to Patreon Members). If you have ideas on UU that you would love to see in the game, feel free to join the discussion. We have started a Channel to discuss ideas.

  • Starting work on New Wonders (Late May/Early June Release for Patreon Members). We have started a list of Wonders we would like make for the Mod. If you have ideas, or wish to help with Architecture, we have started a channel to discuss.

Expect General Release for everyone with all updates to date THIS Summer. More to come!!

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May release of Mod has its first Patch. You can either DL the full version which includes the patch or smaller Patch only file if you have already DL. Please Read Readme file to install patch only file.

This patch fixes several bugs found during play testing, enhances some graphics, adds second version of New Roman House, and includes replacement graphics for Galley and War Galley.

May Patch 2022

If you have DL, played, and enjoyed our mod, please consider reviewing/rating it on MoDDB, subscribing to our YouTube Channel and liking some of the videos we have posted there.

If you have suggestions/ideas of how it can be improved feel free to post them here, direct message me, or better join our discord. Thanks,

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Done. It took a while, but I got there in the end. Because of the character limit of 32000, and me having over 52500 characters, Iā€™ve split this into two parts.

For the unique units, the first bullet point is the description of the unit, with later points giving the stats. Unless listed otherwise, the units are just castle unique units. With the Architecture sets, Iā€™ve termed them as:

Roman: The current architecture used by the Roman Empire and Roman Republic.
Greek: The current architecture used by the Greeks.
Egyptian: The current architecture used by the Egyptians.
Babylonian: The current architecture used by the Parthians.
Western Barbarian: The current architecture used by the Celts, same as Western Europe, but with Feudal Buildings.
Central Barbarian: The current architecture used by the Goths, same as Central Europe, but with Feudal Buildings.
Nomadic Barbarian: A new variant of the Central European set, but using the ruined buildings in the Scenario Editor, and a smaller Cuman Wonder for the Castle. Should really create a realistic feeling for civs like the Huns.
Barbarian Greeks: A variant of the Greek Architecture, with the houses being replaced with Yurts from the Scenario Editor.

This is an example tech tree, explaining the formatting and how Iā€™ve created the list:

  • Civ Tags:
    • This is the sentence describing the civ that goes on the tech tree.
  • Architecture:
    • This tells you which architecture to use.
    • This is the wonder for the civ. These arenā€™t a priority, but Iā€™m listing them anyway, although due to deciding that I just wanted to finish the list, a number of them arenā€™t complete, and will be filled in later.
  • Civ Bonuses:
    • The list of civ specific custom bonuses.
  • Unique Units:
    • This is an example of a unique unit. They will largely follow this format, although ranged units will have more stats:
      • Full description of the unit, for use in the tech trees. This will always be in italics.
      • Costs X, and takes Y seconds to train.
      • Has X HP, Y attack, and Z armor.
      • Rate of fire is X, movement speed is Y, and Z line of sight.
      • It has armor classes X.
      • It has bonus damages X, only if relevant.
      • Elite Upgrade costs X and Y, and takes Z seconds to research.
      • Elite has X HP, Y attack, and Z armor.
      • Other Elite Changes, only if relevant.
  • Unique Technologies:
    • The Castle Age UT. Format is: Effect/description. Cost and research time. Further details about the effect are not shown to players.
    • The Imperial Age UT, with the same format as above.
  • Team Bonus:
    • The civ team bonus.
  • Tech Tree:
    • Archery Range: Lists the highest level upgrades for each unit line, and all other techs the civ has. Unique units will be in Italics. Donā€™t include any units or techs that arenā€™t mentioned.
    • Barracks: Lists the highest level upgrades for each unit line, and all other techs the civ has. Unique units will be in Italics. Donā€™t include any units or techs that arenā€™t mentioned.
    • Stable: Lists the highest level upgrades for each unit line, and all other techs the civ has. Donā€™t include any units or techs that arenā€™t mentioned.
    • Siege Workshop: Lists the highest level upgrades for each unit line, and all other techs the civ has. Donā€™t include any units or techs that arenā€™t mentioned.
    • Blacksmith: Format is everything except any missing techs.
    • Dock: Format is everything except any missing techs/units/upgrades.
    • University: Format is everything except any missing techs. Bombard Tower isnā€™t included, because it has been universally removed.
    • Temple: Format is everything except any missing techs.
    • Economy: Format is everything except any missing techs. This category includes all techs and units from any of the following: Mill, Mining Camp, Lumber Camp, Market.
    • Fort: Format is everything except any missing techs. This category includes all techs and units from the Fort. The exception is the Petard, which has been universally removed.

Civilization Tech Trees:

Athenians
  • Civ Tags:
    • Infantry and naval civilization
  • Architecture:
    • Greek Architecture Set.
    • Wonder is the Parthenon.
  • Civ Bonuses:
    • Technologies cost -10%/15%/20% in the Early Antiquity/Middle Antiquity/Imperial Age (Doesnā€™t affect aging up).
    • Resource camps cost -50%.
    • Galleys fire 33% faster.
    • Men-at-Arms, Long Swordsman, and Two Handed Swordsman are available one age early.
  • Unique Units:
    • Hoplite:
      • Athenian unique unit. Armored infantry, with a bonus against cavalry.
      • Costs 50F 30G, and takes 12 seconds to train.
      • Has 55 HP, 9 attack, and 2/2 armor.
      • Rate of fire is 2, movement speed is 0.9, and 4 line of sight.
      • It has armor classes Infantry, Spear unit and Unique unit.
      • It has +2 against infantry, and +20 against cavalry.
      • Elite Upgrade costs 1100F 600G, and takes 50 seconds to research.
      • Elite has 65 HP, 11 attack, and 4/3 armor.
      • The Elite upgrade increases the anti-cavalry damage to +40 and adds +2 against buildings.
  • Unique Technologies:
    • Olive Orchards: Lumberjacks slowly generate gold in addition to wood. Costs 600W 400F, and takes 30 seconds to research. The gold rate is 0.02 gold per second while chopping wood.
    • Athena Parthenos: Archery range units fire 25% faster and have +1 pierce armor. Costs 1600W 1400F, and takes 50 seconds to research.
  • Team Bonus:
    • Universities work 80% faster
  • Tech Tree:
    • Archery Range: Composite Bowman, Elite Skirmisher, Crossbowman, Thumb Ring.
    • Barracks: Champion, Pikeman, Supplies, Squires.
    • Stable: Light Cavalry, Knight.
    • Siege Workshop: Capped Ram, Siege Onager, Heavy Scorpion, Siege Tower.
    • Blacksmith: Everything except Ring Archer Armor and Chain Barding Armor.
    • Dock: Everything except Heavy Demolition Ship.
    • University: Everything except Bombard Tower, Keep, and Arrow Slits.
    • Temple: Everything except Redemption, Atonement, and Heresy.
    • Economy: Everything except Two Man Saw.
    • Fort: Everything except Conscription.
Britons
  • Civ Tags:
    • Infantry and cavalry civilization
  • Architecture:
    • Western Barbarian Architecture Set.
    • Wonder is Stonehenge.
  • Civ Bonuses:
    • Blacksmith upgrades cost no gold.
    • Barracks units have 20% more HP starting in the Early Antiquity Age.
    • Stable upgrades are 50% cheaper.
    • Shepherds work 25% faster.
  • Unique Units:
    • Ambaxtoi:
      • Brittonic unique unit. Infantry that absorbs arrow fire.
      • Costs 65F 25G, and takes 13 seconds to train.
      • Has 80 HP, 8 attack, and 1/3 armor.
      • Rate of fire is 2, movement speed is 0.85, and 4 line of sight.
      • It has armor classes Infantry and Unique unit.
      • It has +6 against buildings, +2 against infantry, and +2 against spear units.
      • It absorbs arrow fire, exactly like how the Hussite Wagon does.
      • Elite Upgrade costs 1300F 400G, and takes 30 seconds to research.
      • Elite has 85 HP, 10 attack, and 3/5 armor.
      • Elite increases the anti building damage to +8 and the anti infantry to +4.
  • Unique Technologies:
    • Ovates: Monks heal 100% faster and with an area of effect around the target. Costs 300F 100G, and takes 20 seconds to research.
    • Carnyx: Infantry have +5 attack. Costs 900F 800G, and takes 40 seconds to research.
  • Team Bonus:
    • Military buildings provide +5 population space.
  • Tech Tree:
    • Archery Range: Composite Bowman, Elite Skirmisher, Heavy Cavalry Archer.
    • Barracks: Champion, Halberdier, Supplies, Squires, Arson.
    • Stable: Light Cavalry, Paladin, Bloodlines, Husbandry.
    • Siege Workshop: Capped Ram, Siege Onager, Scorpion, Siege Tower.
    • Blacksmith: Everything except Ring Archer Armor.
    • Dock: Everything except Heavy Demolition Ship, Galleon, Elite Juggernaut, and Dry Dock.
    • University: Everything except Masonry, Fortified Wall, Keep, Heated Shot, Arrowslits, and Treadmill Crane.
    • Temple: Everything except Atonement and Block Printing.
    • Economy: Everything except Stone Shaft Mining, Coinage, Banking, and Guilds.
    • Fort: Everything except Hoardings and Sappers.
Carthaginians
  • Civ Tags:
    • Cavalry and naval civilization
  • Architecture:
    • Roman Architecture Set.
    • Wonder is the Greek Government house.
  • Civ Bonuses:
    • All military units cost -15% food.
    • Cavalry armor upgrades are free.
    • Dock technologies are 50% cheaper.
    • Galleon available in the Middle Antiquity Age.
  • Unique Units:
    • War Elephant:
      • Carthaginian unique unit. Extremely strong heavy cavalry, with a vulnerability to conversion and spear units.
      • Costs 275F 90G, and takes 25 seconds to train.
      • Has 480 HP, 15 attack, and 1/3 armor.
      • Rate of fire is 2, movement speed is 0.75, and 5 line of sight.
      • It has armor classes Cavalry, Unique Unit, and War Elephant. Reduce the spearline damage against War Elephants by 6 for each unit, and increase the Scorpion damage by +2 for each unit.
      • It has +7 against buildings, +7 against stone defence, and +3 against Infantry.
      • It does 50% trample damage in a 0.5 tile radius.
      • Elite Upgrade costs 1600F 1200G, and takes 75 seconds to research.
      • Elite has 600 HP, 20 attack, and 2/6 armor.
      • Elite version increases the War Elephant armor from 14 to 18, the line of sight to 6, decreases the training time to 22 seconds, and increases the attack bonus to +10 against buildings, +10 against stone defence, and +5 against infantry.
      • Consider altering the elephant graphics to add an actual rider.
  • Unique Technologies:
    • War Mahouts: War Elephants die instead of being converted, and attack 25% faster. Costs 500F 300G, and takes 20 seconds to research.
    • Sacred Band: Spearmen and Knights have +4 melee armor. Costs 1400F 900G, and takes 50 seconds to research.
  • Team Bonus:
    • Outposts cost no stone.
  • Tech Tree:
    • Archery Range: Composite Bowman, Elite Skirmisher, Crossbowman, Cavalry Archer, Thumb Ring.
    • Barracks: Champion, Pikeman, Supplies, Arson.
    • Stable: Hussar, Paladin, Camel Rider, Husbandry.
    • Siege Workshop: Capped Ram, Siege Onager, Heavy Scorpion, Siege Tower.
    • Blacksmith: Everything except Blast Furnace and Ring Archer Armor.
    • Dock: Everything except Shipwright.
    • University: Everything except Arrowslits and Siege Engineers.
    • Temple: Everything except Redemption, Atonement, Heresy, Fervor, and Faith.
    • Economy: Everything.
    • Fort: Everything.
Dacians
  • Civ Tags:
    • Infantry and siege civilization
  • Architecture:
    • Barbarian Greek Architecture Set.
    • Wonder is To Be Found.
  • Civ Bonuses:
    • Gold mining upgrades are free.
    • Militia line upgrades are free.
    • Receive +100 food and +100 gold whenever a new age is reached.
    • Mangonel projectiles move 50% faster.
  • Unique Units:
    • Falx Warrior:
      • Dacian unique unit. Infantry with an armor piercing attack.
      • Costs 55F 30G, and takes 13 seconds to train.
      • Has 50 HP, 11 attack, and 1/0 armor.
      • Rate of fire is 1.9, movement speed is 1, and 4 line of sight.
      • It has armor classes Infantry and Unique Unit.
      • It has +3 against infantry, and +1 against spear units.
      • The attack ignores armor entirely.
      • Elite Upgrade costs 900F 700G, and takes 40 seconds to research.
      • Elite has 55 HP, 13 attack, and 1/1 armor.
      • Elite upgrade decreases the training time to 11 seconds.
  • Unique Technologies:
    • Cult of Zalmoxis: All units return 40% of their cost when killed. Costs 900F 600G, and takes 60 seconds to research.
    • Davas: Forts have +3 range, and garrisoned infantry fire arrows. Costs 600F 400S, and takes 60 seconds to research.
  • Team Bonus:
    • Mangonels have no minimum range.
  • Tech Tree:
    • Archery Range: Improved Bowman, Elite Skirmisher, Thumb Ring, Heavy Cavalry Archer.
    • Barracks: Two Handed Swordsman, Halberdier, Supplies, Squires, Arson.
    • Stable: Hussar, Cavalier, Husbandry.
    • Siege Workshop: Siege Ram, Siege Onager, Scorpion, Siege Tower.
    • Blacksmith: Everything except Bracer, Ring Archer Armor, and Blast Furnace.
    • Dock: Everything except Gillnets, Heavy Demolition Ship, Juggernaut, and Dry Dock.
    • University: Everything except Architecture, Heated Shot, and Keep.
    • Temple: Everything except Atonement and Faith.
    • Economy: Everything except Stone Shaft Mining and Guilds.
    • Fort: Everything except Hoardings and Conscription.
Egyptians
  • Civ Tags:
    • Infantry and defensive civilization.
  • Architecture:
    • Egyptian Architecture Set.
    • Wonder is the Great Pyramid of Giza (No Change).
  • Civ Bonuses:
    • Villagers carry +3 resources.
    • Buildings cost -15% stone.
    • Priests get +5 HP for each temple technology researched.
    • Start with +50 gold.
  • Unique Units:
    • Medjay Warrior:
      • Egyptian unique unit. Infantry, designed to counter other infantry.
      • Costs 60F 30G, and takes 11 seconds to train.
      • Has 65 HP, 10 attack, and 1/1 armor.
      • Rate of fire is 2, movement speed is 1, and 3 line of sight.
      • It has armor classes Infantry and Unique unit.
      • It has +10 against infantry, +2 against eagles, and +3 against standard buildings.
      • Elite Upgrade costs 1000F 500G, and takes 45 seconds to research.
      • Elite has 75 HP, 13 attack, and 2/1 armor.
      • Elite upgrade increases the line of sight to 5, and the anti infantry to +11.
    • Horus Warrior:
      • Egyptian unique unit. Fast infantry with a resistance to conversion.
      • Costs 25F 45G, and takes 30 seconds to train.
      • Has 55 HP, 7 attack, and 0/3 armor.
      • Rate of fire is 2, movement speed is 1.15, and 6 line of sight.
      • It has armor classes Infantry and Unique unit.
      • It has +8 against monks, +3 against cavalry, +3 against siege weapons, +2 against camels, +1 against ships, and +1 against fishing ships.
      • Elite Upgrade costs 800F 500G, and takes 50 seconds to research.
      • Elite has 60 HP, 9 attack, and 0/4 armor.
      • Elite upgrade increases the attack bonuses to +10 against monks, +4 against cav, +5 against siege, +3 against camels, +2 against fishing ships, and +2 against ships. It also increases the speed to 1.3.
  • Unique Technologies:
    • Per Ankh: Horus Warriors and Medjay Warriors have +20 HP. Costs 300F 300G, and takes 40 seconds to research.
    • Maryannu: Knights have +8 attack. Costs 500F 800G, and takes 20 seconds to research.
  • Team Bonus:
    • Stone Miners work 10% faster.
  • Tech Tree:
    • Archery Range: Improved Bowman, Elite Skirmisher, Cavalry Archer, Thumb Ring, Parthian Tactics.
    • Barracks: Two Handed Swordsman, Pikeman, Horus Warrior, Supplies, Squires, Arson.
    • Stable: Scout Cavalry, Knight, Heavy Camel, Bloodlines.
    • Siege Workshop: Capped Ram, Siege Onager, Scorpion, Siege Tower.
    • Blacksmith: Everything except Plate Barding Armor.
    • Dock: Everything except Dry Dock, Galleon, and Elite Juggernaut.
    • University: Everything except Treadmill Crane and Heated Shot.
    • Temple: Everything except Heresy.
    • Economy: Everything.
    • Fort: Everything except Conscription.
Franks
  • Civ Tags:
    • Infantry and cavalry civilization
  • Architecture:
    • Western Barbarian Architecture Set
    • Wonder is St Vitus Cathedral (No change).
  • Civ Bonuses:
    • Castles are 25% cheaper.
    • Mill technologies are free.
    • Foragers work 15% faster.
    • Bloodlines and Husbandry are free.
  • Unique Units:
    • Throwing Axeman:
      • Costs 55F 25G, and takes 17 seconds to train.
      • Has 60 HP, 7 attack, and 0/0 armor.
      • Rate of fire is 2, movement speed is 1, and 5 line of sight.
      • It has armor classes Infantry and Unique unit.
      • It has +1 against eagles and buildings.
      • It has 100% accuracy, a projectile speed of 7, attack delay of 1, and a frame delay of 28.
      • Elite Upgrade costs 1000F 750G, and takes 45 seconds to research.
      • Elite has 70 HP, 8 attack, and 1/0 armor.
      • Elite has 6 line of sight, decreases the attack delay to 0.83, and the frame delay to 23.
      • Elite upgrade increases the attack bonuses both by 1.
  • Unique Technologies:
    • Bearded Axe: Throwing Axemen have +1 range. It costs 300F 300G, and takes 60 seconds to research.
    • Chivalry: Knight line heals and returns 40% of their cost when killed. It costs 900F 800G, and takes 50 seconds to research. The healing rate is 30HP per minute.
  • Team Bonus:
    • Knights have +2 line of sight.
  • Tech Tree:
    • Archery Range: Improved Bowman, Elite Skirmisher, Crossbowman, Cavalry Archer.
    • Barracks: Champion, Halberdier, Supplies, Squires, Arson.
    • Stable: Light Cavalry, Paladin, Bloodlines, Husbandry.
    • Siege Workshop: Capped Ram, Onager, Heavy Scorpion, Siege Tower.
    • Blacksmith: Everything except Bracer and Ring Archer Armor.
    • Dock: Everything except Galleon, Shipwright, and Elite Juggernaut.
    • University: Everything except Heated Shot, Keep, and Treadmill Crane.
    • Temple: Everything except Redemption and Atonement.
    • Economy: Everything except Stone Shaft Mining and Two Man Saw.
    • Fort: Everything except Sappers.
Gauls
  • Civ Tags:
    • Infantry and siege civilization
  • Architecture:
    • Western Barbarian Architecture Set.
    • Wonder is the Tumulus of Bougon.
  • Civ Bonuses:
    • Military units train 10% faster. (Except siege units).
    • Siege Weapons fire 25% faster.
    • Lumberjacks work 15% faster.
    • Can steal sheep, and sheep within one Gallic unitā€™s line of sight cannot be stolen.
  • Unique Units:
    • Woad Raider:
      • Gallic unique unit. Exceptionally quick infantry, designed for raiding.
      • Costs 65F 25G, and takes 10 seconds to train.
      • Has 65 HP, 10 attack, and 1/1 armor.
      • Rate of fire is 2, movement speed is 1.38, and 3 line of sight.
      • It has armor classes Infantry and Unique unit.
      • It has +2 against eagles, and +2 against buildings.
      • Elite Upgrade costs 1000F 750G, and takes 45 seconds to research.
      • Elite has 80 HP, 13 attack, and 1/2 armor.
      • Elite upgrade also increases both bonus damages to +3, and increases the line of sight to 5.
  • Unique Technologies:
    • Tribal Remedies: Infantry and monks heal 30 HP per minute. Costs 650F, 400G, and takes 30 seconds to research.
    • Furor Celtica: Infantry damage adjacent units. Costs 1200F, 500G, and takes 40 seconds to research.
  • Team Bonus:
    • Siege Workshops work 20% faster.
  • Tech Tree:
    • Archery Range: Improved Bowman, Elite Skirmisher, Cavalry Archer.
    • Barracks: Champion, Halberdier, Supplies, Squires, Arson.
    • Stable: Hussar, Cavalier, Bloodlines, Husbandry.
    • Siege Workshop: Siege Ram, Siege Onager, Scorpion, Siege Tower.
    • Blacksmith: Everything except Bracer, Ring Archer Armor, and Plate Barding Armor.
    • Dock: Everything except Fast Fire Ship and Elite Juggernaut.
    • University: Everything except Heated Shot and Architecture.
    • Temple: Everything except Atonement, and Block Printing.
    • Economy: Everything except Two Man Saw, Stone Shaft Mining, Gold Shaft Mining, and Guilds.
    • Fort: Everything.
Germani
  • Civ Tags:
    • Infantry civilization
  • Architecture:
    • Central Barbarian Architecture Set
    • Wonder is To Be Found.
  • Civ Bonuses:
    • Infantry armor upgrades are free.
    • Town Centers cost -50% wood.
    • Gold miners donā€™t require drop off points.
  • Unique Units:
    • Comite:
      • Germanic unique unit. Infantry that deals trample damage when attacking.
      • Costs 65F 30G, with a 17 second training time.
      • Has 60 HP, 10 attack, and 1/0 armor.
      • Rate of fire is 2, movement speed is 0.9, and 5 line of sight.
      • It has armor classes Infantry and Unique unit.
      • It has +4 against buildings, and +2 against infantry.
      • It deals 50% trample damage, with a 0.3 tile radius.
      • Elite Upgrade costs 1000F 700G, and takes 40 seconds to research.
      • Elite has 70 HP, 12 attack, and 2/1 armor.
      • Elite Comite increases the anti building damage to +6 and the anti infantry to +4.
  • Unique Technologies:
    • Cuneus: Infantry have +1 line of sight and +1 melee armor. Costs 400F 300G, and takes 30 seconds
    • Auxilia Mercenaries: Reveal all enemy military production buildings permanently. Costs 600F 900G, and takes 60 seconds to research.
  • Team Bonus:
    • Blacksmith technologies cost 10% less food.
  • Tech Tree:
    • Archery Range: Improved Bowman, Elite Skirmisher, Heavy Cavalry Archer.
    • Barracks: Champion, Halberdier, Supplies, Squires, Arson.
    • Stable: Hussar, Cavalier, Husbandry.
    • Siege Workshop: Siege Ram, Onager, Scorpion, Siege Tower.
    • Blacksmith: Everything except Bracer, Plate Mail Armor, and Plate Barding Armor.
    • Dock: Everything except Juggernaut, Gillnets, and Shipwright.
    • University: Everything except Architecture, Siege Engineers, Keep, Treadmill Crane, and Arrow Slits.
    • Temple: Everything except Atonement, Sanctity, Illumination, and Block Printing.
    • Economy: Everything except Crop Rotation and Gold Shaft Mining.
    • Fort: Everything except Hoardings and Sappers.
Goths
  • Civ Tags:
    • Infantry civilization
  • Architecture:
    • Central Barbarian Architecture Set.
    • Wonder is the Mausoleum of Theodoric the Goth (No Change).
  • Civ Bonuses:
    • Infantry are 20%/25%/30%/35% cheaper in the Iron/Early Antiquity/Middle Antiquity/Imperial Age.
    • Infantry have +1/+2/+3 attack against standard buildings in the Early Antiquity/Middle Antiquity/Imperial Age.
    • +25 population limit in the Imperial Age.
    • Hunters work 40% faster.
    • Loom researched instantly.
  • Unique Units:
    • Huskarl:
      • Gothic unique unit. Infantry with substantial pierce armor, virtually immune to archer fire.
      • Costs 80F 40, and takes 16 seconds to train (13 at barracks, and remember the cost is affected by the civ bonus, so itā€™s actually a lot lower).
      • Has 60 HP, 10 attack, and 0/6 armor.
      • Rate of fire is 2, movement speed is 1.05, and 3 line of sight.
      • It has armor classes Infantry and Unique unit.
      • It has +6 against archers, +2 against eagles, and +2 against standard buildings.
      • Elite Upgrade costs 1200F 550G, and takes 40 seconds to research.
      • Elite has 70 HP, 12 attack, and 0/8 armor.
      • Elite upgrade increases the anti archer to +10, the anti eagle to +3, and the anti building to +3. It also increases the line of sight to 5.
  • Unique Technologies:
    • Anarchy: Huskarls can be trained at the barracks. Costs 450F 250G, and takes 40 seconds to research.
    • Perfusion: Barracks work 100% faster. Costs 400W 600G, and takes 40 seconds to research.
  • Team Bonus:
    • Barracks work 20% faster.
  • Tech Tree:
    • Archery Range: Improved Bowman, Elite Skirmisher, Crossbowman, Heavy Cavalry Archer.
    • Barracks: Champion, Halberdier, Squires.
    • Stable: Hussar, Cavalier, Bloodline, Husbandry.
    • Siege Workshop: Capped Ram, Onager, Heavy Scorpion, Siege Tower.
    • Blacksmith: Everything except Plate Mail Armor and Plate Barding Armor.
    • Dock: Everything except Dry Dock, Elite Juggernaut, and Shipwright.
    • University: Everything except Stone Wall, Masonry, Heated Shot, and Treadmill Crane.
    • Temple: Everything except Redemption, Atonement, Heresy, and Block Printing.
    • Economy: Everything except Gold Shaft Mining.
    • Fort: Everything except Sappers.
Huns
  • Civ Tags:
    • Cavalry civilization
  • Architecture:
    • Nomadic Barbarian Architecture Set.
    • Wonder is the ruined Arch of Constantine (No Change).
  • Civ Bonuses:
    • Do not need houses, but start the game with -100 wood.
    • Cavalry archers are 10%/20% cheaper in the Middle Antiquity/Imperial Age.
    • Light Cavalry and Auxiliary Cavalry have +20% HP.
  • Unique Units:
    • Tarkan:
      • Costs 60F 60G, and takes 14 seconds to train (21 at the stable).
      • Has 100 HP, 9 attack, and 1/3 armor.
      • Rate of fire is 2.1, movement speed is 1.35, and 5 line of sight.
      • It has armor classes Cavalry and Unique Unit.
      • It deals +12 against stone defense, +10 against castles, +10 against buildings, +8 against walls and gates, and +2 against siege weapons.
      • Elite Upgrade costs 1000F 500G, and takes 45 seconds to research.
      • Elite has 150 HP, 11 attack, and 1/4 armor.
      • Elite upgrade increases the line of sight to 7, the anti building to +12, the anti wall and gate to +10, and the anti siege to +4.
  • Unique Technologies:
    • Marauders: Enables creation of Tarkans at Stables. Costs 300W 200G, and takes 40 seconds to research.
    • Aethism: Enemy relics generate 50% slower, and allied units take longer to convert. Costs 500F 500G, and takes 60 seconds to research. Allied units have both their minimum and maximum conversion time increased by 1 monk second.
  • Team Bonus:
    • Stables work 20% faster.
  • Tech Tree:
    • Archery Range: Improved Bowman, Elite Skirmisher, Heavy Cavalry Archer, Thumb Ring, Parthian Tactics.
    • Barracks: Two Handed Swordsman, Halberdier, Squires, Arson.
    • Stable: Hussar, Cavalier, Bloodlines, Husbandry.
    • Siege Workshop: Siege Ram, Mangonel, Scorpion, Siege Tower.
    • Blacksmith: Everything except Ring Archer Armor and Plate Barding Armor.
    • Dock: Everything except Fast Fire Ship, Juggernaut, and Shipwright.
    • University: Everything except Architecture, Fortified Wall, Siege Engineers, Guard Tower, Heated Shot, Arrowslits, and Treadmill Crane.
    • Temple: Everything except Redemption, Herbal Medicine, Faith, Block Printing, and Theocracy.
    • Economy: Everything except Stone Shaft Mining and Crop Rotation.
    • Fort: Everything except Hoardings.
Iberians
  • Civ Tags:
    Infantry and cavalry civilization
  • Architecture:
    • Western Barbarian Architecture Set
    • Wonder is To Be Found
  • Civ Bonuses:
    • Skirmishers fire 25% faster and have no minimum range.
    • Infantry generate food while attacking enemies, the generation rate increases each age. Rates per second are 0.9/0.18/0.27/0.36 in the Iron/Early Antiquity/Middle Antiquity/Imperial Age. (Donā€™t actually list the rate in the description).
    • Supplies and Squires are free.
  • Unique Units:
    • Caetrati:
      • Iberian unique unit. Infantry with a high attack speed.
      • Costs 40F 30G, and takes 14 seconds to train.
      • Has 60 HP, 9 attack, and 0/1 armor.
      • Rate of fire is 1.7, movement speed is 1.05, and 3 line of sight.
      • It has armor classes Infantry and Unique unit.
      • It has +3 against buildings, and +1 against spear units.
      • Elite Upgrade costs 700F 800G, and takes 30 seconds to research.
      • Elite has 70 HP, 12 attack, and 1/2 armor.
      • Elite upgrade decreases the training time to 12 seconds, and increases the anti building damage to +4.
  • Unique Technologies:
    • Raiding Bands: Caetrati also generate gold when fighting. Costs 300F 100G, and takes 30 seconds to research. The rate is 0.45 gold per second.
    • Concursare: Cavalry units attack 40% faster. Costs 900F 450G, and takes 50 seconds to research.
  • Team Bonus:
    • Farms contain 15% more food.
  • Tech Tree:
    • Archery Range: Archer, Elite Skirmisher, Slinger, Thumb Ring.
    • Barracks: Two Handed Swordsman, Halberdier, Supplies, Squires, Arson.
    • Stable: Hussar, Cavalier, Bloodlines, Husbandry.
    • Siege Workshop: Siege Ram, Onager, Heavy Scorpion, Siege Tower.
    • Blacksmith: Everything except Plate Mail Armor.
    • Dock: Everything except Galleon, Elite Juggernaut, and Dry Dock.
    • University: Everything except Architecture, Heated Shot, Fortified Wall, and Keep.
    • Temple: Everything except Redemption, Fervor, Faith, Block Printing, and Theocracy.
    • Economy: Everything except Crop Rotation and Coinage.
    • Fort: Everything except Hoardings.
Judeans
  • Civ Tags:
    • Infantry and monk civilization
  • Architecture:
    • Babylonian Architecture Set.
    • Wonder is the Second Temple of Jerusalem.
  • Civ Bonuses:
    • Sicarii get +1 attack for each relic, and their charge attack gets +5 damage per relic. Max 3 relics.
    • Temple technologies are 50% cheaper and research 50% faster.
    • All buildings refund 40% of their stone cost upon destruction.
    • Get +200 wood upon advancing to the next age.
  • Unique Units:
    • Sicarius:
      • Judean unique unit. Fast assassin infantry with a charge attack.
      • Costs 40F 25G, and takes 13 seconds to train.
      • Has 40 HP, 5 attack, and 0/0 armor.
      • Rate of fire is 1.8, movement speed is 1.15, and 4 line of sight.
      • It has armor classes Infantry and Unique Unit.
      • It has a charge attack, with a 30 second cooldown, that gives +15 attack, and ignores armor for the next hit.
      • It has +2 against unique units.
      • Elite Upgrade costs 900F 500G, and takes 30 seconds to research.
      • Elite has 50 HP, 6 attack, and 0/1 armor.
      • Elite upgrade decreases the training time to 11 seconds, and increases the line of sight to 5.
      • Elite version has the charge attack refresh in 25 seconds instead, and increases the bonus damage to +4 against unique units.
  • Unique Technologies:
    • Fortress of Masada: Forts have +2000 HP and +1 range. Costs 400W 100G, and takes 50 seconds to research.
    • Ark of the Covenant: Sicarii and Priests recharge 100% faster. Relics generate 25% faster. Costs 300F 900G, and takes 30 seconds to research.
  • Team Bonus:
    • Relics generate +33% gold.
  • Tech Tree:
    • Archery Range: Composite Bowman, Elite Skirmisher, Cavalry Archer.
    • Barracks: Two Handed Swordsman, Halberdier, Supplies.
    • Stable: Light Cavalry, Cavalier, Camel Rider, Bloodlines.
    • Siege Workshop: Capped Ram, Siege Onager, Heavy Scorpion, Siege Tower.
    • Blacksmith: Everything except Blast Furnace and Plate Barding Armor.
    • Dock: Everything except Fast Fire Ship and Dry Dock.
    • University: Everything.
    • Temple: Everything.
    • Economy: Everything except Two Man Saw, Crop Rotation, and Banking.
    • Fort: Everything except Hoardings.
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Part 2:

Macedonians
  • Civ Tags:
    • Infantry and cavalry civilization
  • Architecture:
    • Greek Architecture Set
    • Wonder is the Lighthouse of Alexandria
  • Civ Bonuses:
    • Barracks and Stable units have +1 pierce armor in the Imperial Age.
    • Forging, Iron Casting, and Blast Furnace are free.
    • University technologies are 50% cheaper.
    • Barracks and Blacksmiths cost -50 wood.
  • Unique Units:
    • Phalangite:
      • Macedonian unique unit. Heavy Infantry with a ranged attack, good against other infantry and cavalry.
      • Costs 60F 30G, and takes 12 seconds to train.
      • Has 65 HP, 7 attack, and 3/2 armor.
      • Rate of fire is 2.1, movement speed is 0.9, and 5 line of sight.
      • It has armor classes Infantry, Spear unit and Unique unit.
      • It has +4 against Infantry, +2 against buildings, +20 against war elephants, +8 against cavalry and +6 against camels.
      • It has 1 range.
      • Elite Upgrade costs 1200F 900G, and takes 55 seconds to research.
      • Elite has 75 HP, 8 attack, and 4/3 armor.
      • Elite upgrade increases the bonus damage against infantry to +5, the anti-cavalry to +10, and the anti-camel to +8.
  • Unique Technologies:
    • Hetairoi: Cavalry have +20 HP. All units are 200% more resistant to conversion. Costs 500F 300G, and takes 60 seconds to research.
    • Combined Arms Tactics: Siege units move 40% faster. Costs 1100W 700G, and takes 50 seconds to research.
  • Team Bonus:
    • Towers and Outposts have +1 line of sight per age. (You will need to increase the max line of sight for these buildings)
  • Tech Tree:
    • Archery Range: Composite Bowman, Elite Skirmisher, Heavy Cavalry Archer, Thumb Ring.
    • Barracks: Two Handed Swordsman, Halberdier, Supplies, Arson.
    • Stable: Light Cavalry, Paladin, Bloodlines.
    • Siege Workshop: Siege Ram, Siege Onager, Heavy Scorpion, Siege Tower.
    • Blacksmith: Everything.
    • Dock: Everything except Gillnets and Heavy Demolition Ship.
    • University: Everything.
    • Temple: Everything except Heresy, Sanctity, Fervor, and Theocracy.
    • Economy: Everything except Crop Rotation and Guilds.
    • Fort: Everything except Conscription.
Numidians
  • Civ Tags:
    • Cavalry civilization
  • Architecture:
    • Middle Eastern Nomad Architecture set.
    • Wonder is the Mausoleum of Thugga.
  • Civ Bonuses:
    • Villagers move 10% faster.
    • Stable units are 15%/20% cheaper in the Middle Antiquity/Imperial Age.
    • Ships move 10% faster.
  • Unique Units:
    • Camel Archer:
      • Numidian unique unit. Anti Cavalry Archer Cavalry.
      • Costs 55W 60G, and takes 25 seconds to train.
      • Has 55 HP, 7 attack, and 0/1 armor.
      • Rate of fire is 2, movement speed is 1.4, and 5 line of sight.
      • It has armor classes Archer, Cavalry archer (0 armor), Camel (0 armor), and Cavalry.
      • It has 4 range, 95% accuracy, 15 frame delay, 0.63 attack delay, and a projectile speed of 7.
      • It deals +4 against Cavalry Archers, and +1 against Cavalry.
      • Elite Upgrade costs 1000W 550G, and takes 45 seconds to research.
      • Elite has 60 HP, 8 attack, and 1/1 armor.
      • Elite upgrade increases the anti cav archer to +6, and the anti cav to +2.
  • Unique Technologies:
    • Rashidun Cavalry: All mounted units gain a charge bar that makes them move faster. Costs 600F 200G, and takes 30 seconds to research. The charge bar takes 15 seconds to recharge, and provides a 33% speed boost. It resets every time the unit attacks however, so it canā€™t charge at all in combat.
    • Maghrebi Camels: Camels regenerate HP. Costs 700F 300G, and takes 30 seconds to research. The rate is 15 health per minute.
  • Team Bonus:
    • Forts work 15% faster.
  • Tech Tree:
    • Archery Range: Improved Bowman, Elite Skirmisher, Heavy Cavalry Archer, Thumb Ring.
    • Barracks: Champion, Pikeman, Supplies, Squires, Arson.
    • Stable: Hussar, Cavalier, Heavy Camel Rider, Bloodlines, Husbandry.
    • Siege Workshop: Capped Ram, Onager, Heavy Scorpion, Siege Tower.
    • Blacksmith: Everything.
    • Dock: Everything except Shipwright and Elite Juggernaut.
    • University: Everything except Architecture and Keep.
    • Temple: Everything except Sanctity and Block Printing.
    • Economy: Everything except Two Man Saw.
    • Fort: Everything except Sappers.
Nubians
  • Civ Tags:
    • Foot archer and camel civilization
  • Architecture:
    • Egyptian Architecture Set
    • Wonder is the Temple of Philae.
  • Civ Bonuses:
    • Ballistics can be researched at the Archery Range.
    • Archery range units and camels have +10/+15/+20 HP in the Early Antiquity/Middle Antiquity/Imperial Age.
    • Camels cost -25%.
    • Gold mines last 25% longer.
  • Unique Units:
    • Archer of the Eyes:
      • Nubian unique unit. Archer with high damage and accuracy, but low rate of fire.
      • Costs 40W 55G, and takes 14 seconds to train.
      • Has 40 HP, 7 attack, and 1/0 armor.
      • Rate of fire is 2.75, movement speed is 0.96, and 7 line of sight.
      • It has armor classes Archer and Unique Unit.
      • It has 5 range, 100% accuracy, 40 frame delay, 0.3 attack delay, and a projectile speed of 7.
      • It has innate ballistics applied to it, even without the tech.
      • It has +2 against spear units.
      • Elite Upgrade costs 900W and 600G, and takes 30 seconds to research.
      • Elite has 50 HP, 9 attack, and 2/1 armor.
      • Elite upgrade decreases the train time to 12, and increases the range and line of sight by 1.
  • Unique Technologies:
    • Nobadian Swords: Militia Line have +6 attack. Costs 500F 300G, and takes 60 seconds to research.
    • Beja Tribes: Camels train 50% faster, and attack 25% faster. Costs 900F 450G, and takes 40 seconds to research.
  • Team Bonus:
    • Archery Ranges work 20% faster.
  • Tech Tree:
    • Archery Range: Composite Bowman, Elite Skirmisher, Crossbowman, Thumb Ring, Cavalry Archer.
    • Barracks: Two Handed Swordsman, Pikeman, Squires.
    • Stable: Light Cavalry, Knight, Heavy Camel, Bloodlines, Husbandry.
    • Siege Workshop: Siege Ram, Onager, Scorpion, Siege Tower.
    • Blacksmith: Everything except Chain Mail Armor and Plate Barding Armor.
    • Dock: Everything except Shipwright and Elite Juggernaut.
    • University: Everything except Heated Shot and Treadmill Crane.
    • Temple: Everything except Heresy, Fervor, and Block Printing.
    • Economy: Everything except Two Man Saw and Banking.
    • Fort: Everything except Conscription.
Parthians
  • Civ Tags:
    • Cavalry archer civilization
  • Architecture:
    • Babylonian Architecture Set.
    • Wonder is the Temple of Hatra
  • Civ Bonuses:
    • Thumb Ring and Parthian Tactics are free.
    • Cavalry Archers train 20%/30% faster in the Middle Antiquity/Imperial Age.
    • Villagers cost -10%/-15%/-20%/-25% in the Iron/Early Antiquity/Middle Antiquity/Imperial Age.
  • Unique Units:
    • Cataphract:
      • Parthian unique unit. Heavily armored cavalry that heals itself.
      • Use the Savar graphics, without the hero glow.
      • Costs 60F 80G, and takes 16 seconds to train.
      • Has 90 HP, 12 attack, and 4/1 armor.
      • Rate of fire is 1.9, movement speed is 1.3, and 5 line of sight.
      • It has armor classes Cavalry and Unique unit.
      • It has +6 against infantry, and +4 against buildings.
      • It heals 20 HP per minute.
      • Elite Upgrade costs 400F 1000G, and takes 25 seconds to research.
      • Elite has 110 HP, 15 attack, and 7/3 armor.
      • Elite increases the anti infantry damage to +8 and increases the healing speed to 30 HP per minute.
  • Unique Technologies:
    • Horn Bow: Cav Archers get +1 range, and fire with less of a delay. 600W, 400G, with a 30 second research time. In effect their frame delay is reduced from 46 to 12 as well as the range increase.
    • Nisean Horse Breeding: Cataphracts and Cavalry Archers have +30 HP, and +1 attack. 1100F, 550G, with a 45 second research time.
  • Team Bonus:
    • Military production buildings have +1 line of sight per age
  • Tech Tree:
    • Archery Range: Improved Bowman, Elite Skirmisher, Heavy Cavalry Archer, Thumb Ring, Parthian Tactics.
    • Barracks: Long Swordsman, Pikeman, Squires.
    • Stable: Hussar, Paladin, Heavy Camel, Husbandry.
    • Siege Workshop: Capped Ram, Siege Onager, Scorpion, Siege Tower.
    • Blacksmith: Everything except Bracer and Blast Furnace.
    • Dock: Everything except Galleon and Elite Juggernaut.
    • University: Everything except Architecture, Siege Engineers, Heated Shot, and Treadmill Crane.
    • Temple: Everything except Redemption, Atonement, and Block Printing.
    • Economy: Everything except Two Man Saw and Gold Shaft Mining.
    • Fort: Everything.
Persians
  • Civ Tags:
    Cavalry civilization
  • Architecture:
    • Babylonian Architecture Set.
    • Wonder is the Taq-i Kisra Palace (Current wonder).
  • Civ Bonuses:
    • Start the game with +50 food and wood.
    • Town Centers and Docks work 5%/10%/15%/20% faster in the Iron/Early Antiquity/Middle Antiquity/Imperial Age.
    • Cavalry archers fire 25% faster.
  • Unique Units:
    • Scythe Chariot:
      • Persian Unique Unit. Cavalry with a powerful anti-infantry trample attack.
      • Costs 80W 60G, and takes 14 seconds to train.
      • Has 70 HP, 7 attack, and 1/1 armor.
      • Rate of fire is 2, movement speed is 1.3, and 5 line of sight.
      • It has armor classes Cavalry and Unique Unit.
      • It has +6 against infantry and +2 against archers.
      • It deals 60% trample damage with a 0.4 tile radius.
      • Elite Upgrade costs 1100W 900F, and takes 40 seconds to research.
      • Elite has 90 HP, 9 attack, and 2/1 armor.
      • Elite upgrade increases the trample radius to 0.5 tiles, and the damage to 75%.
  • Unique Technologies:
    • Kamandaran: Archer line gold cost replaced with wood. Costs 400F 300G, with a 40 second research time.
    • Immortals: Stable units take 50% less bonus damage. Costs 1300F 900G, with a 50 second research time.
  • Team Bonus:
    • Knights +2 attack against archers.
  • Tech Tree:
    • Archery Range: Improved Bowman, Skirmisher, Heavy Cavalry Archer, Thumb Ring, Parthian Tactics.
    • Barracks: Two Handed Swordsman, Pikeman, Supplies, Arson.
    • Stable: Hussar, Paladin, Heavy Camel, Bloodlines, Husbandry.
    • Siege Workshop: Capped Ram, Onager, Heavy Scorpion, Siege Tower.
    • Blacksmith: Everything except Plate Mail Armor.
    • Dock: Everything except Demolition Ship and Shipwright.
    • University: Everything except Keep and Arrowslits.
    • Temple: Everything except Atonement, Heresy, Fervor, and Faith.
    • Economy: Everything except Crop Rotation and Guilds.
    • Fort: Everything except Hoardings.
Phoenicians
  • Civ Tags:
    • Naval civilization
  • Architecture:
    • Greek Architecture Set.
    • Wonder is Solomonā€™s Temple.
  • Civ Bonuses:
    • Commodity trading fee is 5%.
    • Markets cost -100 wood.
    • All ships are 5%/10%/15%/20% cheaper in the Iron/Early Antiquity/Middle Antiquity/Imperial Age.
    • All land units cost -25% gold.
  • Unique Units:
    • Falcata Mercenary:
      • Phoenician unique unit. Infantry that generates gold when attacking buildings or upon killing a unit.
      • Costs 30F 50G, and takes 10 seconds to train.
      • Has 50 HP, 11 attack, and 1/1 armor.
      • Rate of fire is 2, movement speed is 1, and 4 line of sight.
      • It has armor classes Infantry and Unique unit.
      • It has +6 against buildings, and +4 against spear units.
      • It generates 0.41 gold per second when attacking buildings.
      • It generates 5 gold whenever it kills a unit.
      • Elite Upgrade costs 1200F 1000G, and takes 20 seconds to research.
      • Elite has 60 HP, 13 attack, and 2/3 armor.
      • Elite upgrade increases the anti building damage to +8, the line of sight to 5, and the gold when killing a unit to 10 per kill.
  • Unique Technologies:
    • Thalassocracy: Upgrades your docks to harbors, which fire arrows. Costs 300F 300G, and takes 40 seconds to research.
    • Tyrean Dye: Town Centers generate 0.65 gold per second. Costs 1600W 800G, and takes 50 seconds to research.
  • Team Bonus:
    • Trade units generate +25% gold.
  • Tech Tree:
    • Archery Range: Composite Bowman, Elite Skirmisher, Crossbowman, Thumb Ring.
    • Barracks: Two Handed Swordsman, Halberdier, Squires.
    • Stable: Light Cavalry, Cavalier, Bloodlines.
    • Siege Workshop: Capped Ram, Siege Onager, Heavy Scorpion, Siege Tower.
    • Blacksmith: Everything except Blast Furnace.
    • Dock: Everything except Fast Fire Ship.
    • University: Everything except Treadmill Crane and Siege Engineers.
    • Temple: Everything except Redemption, Sanctity, Faith, and Theocracy.
    • Economy: Everything except Crop Rotation and Stone Shaft Mining.
    • Fort: Everything except Hoardings, Sappers, and Conscription.
Roman Empire
  • Civ Tags:
    • Infantry and defensive civilization
  • Architecture:
    • Roman Architecture Set.
    • Wonder is the Colosseum.
  • Civ Bonuses:
    • Buildings + 5%/10%/15%/20% HP in the Iron/Early Antiquity/Middle Antiquity/Imperial Age.
    • Scout Cavalry, Skirmishers, and Spearmen are 15%/20%/25% cheaper in the Early Antiquity/Middle Antiquity/Imperial Age.
    • Legionaries train 25%/50% faster in the Middle Antiquity/Imperial Age.
    • Legionaries have +1/+2 pierce armor in the Middle Antiquity/Imperial Age.
    • Advancing to the next age is 66% faster.
  • Unique Units:
    • Praetorian Prefect:
      • Roman unique unit. Heavily armored cavalry, with a slight bonus against cavalry.
      • Costs 110F 60G, with a 19 second training time.
      • Has 90 HP, 11 attack, and 21 armor.
      • Rate of fire is 2, movement speed is 1.3, and 5 line of sight.
      • It has armor classes Cavalry and Unique Unit. It has 8 cavalry armor.
      • It has +3 against cavalry units.
      • Elite Upgrade costs 1200F 800G, and takes 30 seconds to research.
      • Elite Praetorian Cavalry has 120 HP, 15 attack, and 3/1 armor.
      • The Elite upgrade decreases the training time to 18 seconds, and increases the bonus damage to +4.
    • Legionary:
      • Roman unique unit. Armored infantry, with both a ranged and melee attack.
      • Costs 60F 25G, and takes 20 seconds to train.
      • Has 60 HP, 9 attack in melee form, and 1/1 armor.
      • Ranged form has 5 ranged attack and 2 range. These stats are affected by archer attack upgrades.
      • Rate of fire is 2 in melee form, movement speed is 0.9, and 5 line of sight.
      • The rate of fire is 3 in ranged form, with 15 frame delay.
      • The ranged form has a 90% accuracy, 0.5 attack delay, and a projectile speed of 7.
      • It has armor classes Infantry, Spear unit, and Unique Unit.
      • The melee form has +2 against buildings, and +2 against spear units for both forms.
      • Elite Upgrade costs 750F 400G, and takes 30 seconds to research.
      • Elite has 70 HP, 12 attack in melee form, and 1/2 armor, and has +3 against buildings.
      • Ranged form (Elite) has 6 attack and 3 range, as well as 100% accuracy.
  • Unique Technologies:
    • Siege Ballistae: Scorpions have +2 range and no minimum range. Costs 800W 450G, and takes 40 seconds to research.
    • Pax Romana: Villagers and trade units take up 25% less population space. Pax Romana costs 900F, 400G, and takes 50 seconds to research.).
  • Team Bonus:
    • Scorpions have +1 attack.
  • Tech Tree:
    • Archery Range: Improved Bowman, Elite Skirmisher, Crossbowman, Thumb Ring.
    • Barracks: Champion, Halberdier, Legionary, Supplies, Arson.
    • Stable: Hussar, Cavalier, Bloodlines, Husbandry.
    • Siege Workshop: Siege Ram, Siege Onager, Heavy Scorpion, Siege Tower.
    • Blacksmith: Everything.
    • Dock: Everything.
    • University: Everything except Architecture, Arrowslits, Bombard Tower, and Heated Shot.
    • Temple: Everything except Redemption and Fervor.
    • Economy: Everything.
    • Fort: Everything.
Roman Republic
  • Civ Tags:
    • Infantry civilization
  • Architecture:
    • Roman Architecture Set.
    • Wonder is the Curia Julia senate house.
  • Civ Bonuses:
    • Advancing to the next age costs -20%.
    • Technologies (Except Aging up) researched 50% faster.
    • Town Watch and Town Patrol are free.
    • Infantry get +1 attack per age, starting in the Early Antiquity Age.
  • Unique Units:
    • Praetorian Guard:
      • Roman unique unit. Heavily armored infantry, good in melee combat.
      • Costs 70F 35G, with a 16 second training time.
      • Has 70 HP, 12 attack, and 2/1 armor.
      • Rate of fire is 2, movement speed is 0.85, and 4 line of sight.
      • It has armor classes Infantry, Spear Unit, and Unique Unit, with 5 infantry armor.
      • It has +4 against buildings, +2 against cavalry, and +2 against spear units.
      • Elite Upgrade costs 900F 600G, and takes 50 seconds to research.
      • Elite has 90 HP, 14 attack, and 2/2 armor.
      • Elite upgrade decreases the training time to 14 seconds.
    • Legionary:
      • Roman unique unit. Armored infantry, with both a ranged and melee attack.
      • Costs 60F 25G, and takes 20 seconds to train.
      • Has 60 HP, 9 attack in melee form, and 1/1 armor.
      • Ranged form has 5 ranged attack and 2 range. These stats are affected by archer attack upgrades.
      • Rate of fire is 2 in melee form, movement speed is 0.9, and 5 line of sight.
      • The rate of fire is 3 in ranged form, with 15 frame delay.
      • The ranged form has a 90% accuracy, 0.5 attack delay, and a projectile speed of 7.
      • It has armor classes Infantry, Spear unit, and Unique Unit.
      • The melee form has +2 against buildings, and +2 against spear units for both forms.
      • Elite Upgrade costs 750F 400G, and takes 30 seconds to research.
      • Elite has 70 HP, 12 attack in melee form, and 1/2 armor, and has +3 against buildings.
      • Ranged form (Elite) has 6 attack and 3 range, as well as 100% accuracy.
  • Unique Technologies:
    • Testudo: Legionaries, Foot Archers (Including Skirmishers), and Praetorian Guards get +1/+1 armor. Costs 400F, 200G, and takes 40 seconds to research.
    • Marian Reforms: Legionaries cost -25% and train 20% faster. Costs 600F, 400G, and takes 30 seconds to research.
  • Team Bonus:
    • Scorpions fire 50% faster.
  • Tech Tree:
    • Archery Range: Composite Bowman, Elite Skirmisher, Thumb Ring.
    • Barracks: Champion, Halberdier, Legionary, Squires, Arson.
    • Stable: Light Cavalry, Paladin, Bloodlines, Husbandry.
    • Siege Workshop: Capped Ram, Onager, Heavy Scorpion, Siege Tower.
    • Blacksmith: Everything except Bracer.
    • Dock: Everything except Heavy Demolition Ship.
    • University: Everything except Heated Shot and Treadmill Crane.
    • Temple: Everything except Block Printing and Theocracy.
    • Economy: Everything except Gold Shaft Mining.
    • Fort: Everything except Sappers.
Spartans
  • Civ Tags:
    • Infantry civilization
  • Architecture:
    • Greek Architecture Set.
    • Wonder is the current Greek Wonder.
  • Civ Bonuses:
    • Infantry attack 33% faster starting in the Early Antiquity Age.
    • Barracks technologies research 50% faster.
    • Infantry gain +1/+2 melee armor in the Middle Antiquity/Imperial Age.
    • Skirmishers have +1 pierce armor.
  • Unique Units:
    • Hippeis:
      • Spartan unique unit. A heavily armored hoplite, capable of resisting heavy arrow fire.
      • Costs 55F 35G, and takes 16 seconds to train.
      • Has 70 HP, 10 attack, and 1/4 armor.
      • Rate of fire is 2, movement speed is 0.8, and 4 line of sight.
      • It has armor classes Infantry, Spear Unit, and Unique Unit.
      • It has +4 against buildings and infantry, and +2 against cavalry.
      • Elite Upgrade costs 1200F 450G, and takes 50 seconds to research.
      • Elite has 80 HP, 12 attack, and 2/7 armor.
      • Elite upgrade increases the anti infantry bonus to +6.
  • Unique Technologies:
    • Makhai: Infantry take no bonus damage of any kind. Costs 300F 200G, and takes 30 seconds to research.
    • Krypteia: Infantry deal 50% more bonus damage. Costs 800F 500G, and takes 50 seconds to research.
  • Team Bonus:
    • Blacksmiths work 80% faster.
  • Tech Tree:
    • Archery Range: Improved Bowman, Elite Skirmisher, Crossbowman, Thumb Ring.
    • Barracks: Champion, Halberdier, Supplies, Squires, Arson.
    • Stable: Light Cavalry, Cavalier, Bloodlines.
    • Siege Workshop: Siege Ram, Onager, Scorpion, Siege Tower.
    • Blacksmith: Everything except Bracer, Ring Archer Armor, Plate Mail Armor, and Plate Barding Armor.
    • Dock: Everything except Galleon and Dry Dock.
    • University: Everything except Treadmill Crane, Arrowslits, and Architecture.
    • Temple: Everything except Atonement, Herbal Medicine, Illumination, and Block Printing.
    • Economy: Everything except Two Man Saw, Banking, and Guilds.
    • Fort: Everything except Sappers.
Thracians
  • Civ Tags:
    • Infantry and cavalry civilization
  • Architecture:
    • Barbarian Greek Architecture Set.
    • Wonder is To Be Found.
  • Civ Bonuses:
    • Infantry have +2 line of sight.
    • Infantry and cavalry are 10%/15%/20% faster in the Iron/Early Antiquity/Middle Antiquity Age.
    • Elite Skirmisher is free.
    • Start with +150 food.
  • Unique Units:
    • Peltast:
      • Thracian unique unit. Fast infantry that throws javelins.
      • Costs 55F 20G, and takes 8 seconds to train.
      • Has 50 HP, 6 attack, and 0/1 armor.
      • Rate of fire is 2.25, movement speed is 1.05, and 4 line of sight.
      • It has armor classes Infantry and Unique Unit.
      • It has 3 range, 90% accuracy, 20 frame delay, 0.2 attack delay, and a projectile speed of 7.
      • It deals +4 against infantry, +2 against spear units, and +1 against buildings.
      • Elite Upgrade costs 1300F 900W, and takes 45 seconds to research.
      • Elite has 60 HP, 7 attack, and 0/1 armor.
      • Elite increases the anti infantry damage to +6, and the range to 4.
  • Unique Technologies:
    • Embolon: Cavalry units do trample damage. Costs 450F 300G, and takes 30 seconds to research. The trample damage is 20% of their attack in a 0.3 tile radius.
    • Wicker Peltes: All Barracks, Stables, and Archery Range units have 40% of their gold cost replaced with wood. Costs 1800W 1100G, and takes 20 seconds to research.
  • Team Bonus:
    • Light Cavalry and Hussar have +1 attack.
  • Tech Tree:
    • Archery Range: Improved Bowman, Elite Skirmisher, Heavy Cavalry Archer, Thumb Ring, Parthian Tactics.
    • Barracks: Champion, Halberdier, Arson.
    • Stable: Hussar, Cavalier, Bloodlines.
    • Siege Workshop: Capped Ram, Onager, Scorpion, Siege Tower.
    • Blacksmith: Everything except Ring Archer Armor, Plate Mail Armor, and Plate Barding Armor.
    • Dock: Everything except Elite Juggernaut, Galleon, Fast Fire Ship, and Heavy Demolition Ship.
    • University: Everything except Masonry, Heated Shot, Siege Engineers, Treadmill Crane, and Keep.
    • Temple: Everything except Sanctity, Heresy, Redemption, Block Printing, and Theocracy.
    • Economy: Everything except Crop Rotation, Gold Shaft Mining, and Guilds.
    • Fort: Everything except Sappers.

Thatā€™s a massive list of civs with tech trees, just work through it slowly. If Iā€™ve missed anything, please tell me and Iā€™ll fix it, or if you have any ideas on any of it, thatā€™s good too.

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Carthaginians seem pretty OP while Britons seem quite weak

Gaelic second eco bonus seems kinda unnecessary

Germani also dont need so many good bonuses

Goths seem kinda OP, but its Goths so its hard to say. I would still nerf Perfusion just in case

Iberians need better spearmen in early game. Either way they may still need more

Mmm Judeans may also need a buff

Macedonians may need a nerf since they get a massive powerspike by early castle age

Nubians seem okay

Partians seem too strong. THey will need to lose something

Persians may be fine

Phoenicians look good

Roman Empire looks mediocre. They are a worse Byzantines so I imagine that they will struggle really badly in closing games beyond pushing the game until their ridiculous UT pays off

Roman Republic looks very good

Spartans look bad but they can be fixed by giving them something vs archers early game

Thrancians look okay, maybe weak but may end up being competent.

Havent looked at the UUs tbh, but in general good work.

Thanks. With the first pass Iā€™m trying to get decent civ bases with some semblance of balance and a lot of historical inspiration, Iā€™ll start finetuning soon.

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I also think we might want to wait and see how most of them play out, before making changes. The UUs cover a lot of these things already I think. I agree Parthians need a nerf, Iā€™ve been tossing up between the cheaper buildings and the cheaper vils, but I think cheaper buildings is going to go. Germani could lose one of the wood bonuses, not sure which though. A lot of the bonuses are historically inspired, rest assured, Iā€™ll be buffing or nerfing as required once they start going live.

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You reckon? They share some of the same bonuses, but they have a cheaper scout rush, as well as some cheaper counters, then in the lategame, they can churn out legionaries en mass, with the counters and hussars everywhere, and then they have really good siege and a decent UU. I think they should be fine.

Yeah without the early imp powerspike I really dont see a moment in which the civ could really shine, although it is true that they have better offensive units

Also this is kind of a hot take but I believe that scouts are bad without a timing advantage

Thatā€™s true. Iā€™ve toyed with the Parthian vil bonus going to the Roman Empire instead, but I think that would be too strong. I think they should be fine, the civs donā€™t all need eco bonuses, itā€™ll be interesting to see how they work. They can always be changed if needed.

@TungstenBoar thank you for the feedback and taking the time to review these proposed changes. Thanks as well @TheConqueror753 for all your thought and effort putting this together. It will take me some time to implement but I will prioritize Britons and Roman Republic for your upcoming Campaign. Excited to play this!

Balancing is not my strength, my passion is on graphics, unit and building design. There are many things I cannot do myself.

Participation here in the forums and discord I think has really pushed this Mod to new heights. I am thrilled to see the attention and participation we are getting. Thank you all for your interest and feedback. I know we are making something very special here!

More to come, please continue to check in and offer your thoughts and suggestions. If you wish to contribute please also reach out or feel free to participate on Discord. The is an ambitious project so we welcome the help!

Become a Patron!

We have created our first early access Content for contributors and Patrons. New Roman Triumphal Arch which restores the Hun Wonder to its former Glory :slight_smile:

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I downloaded the enhanced graphics pack just to play this mod! Really impressed so far. The new graphics fit in well with the official ones. Iā€™m impressed with the choice of the AoE1 Stone Age Barracks for the barbarian Forts ā€“ I wouldnā€™t have thought of that, but it works well!

I really like that youā€™ve kept the basic tech tree the same, since it makes it easy for players to pick up, and means the AI knows how to play the new civs. Since some units still have their standard AoE2 names, here are some naming suggestions (though I realise you might already have plans):

Swordsman line: I suggest roughly keeping the AoE1 names, so something like
Militia ā†’ Short Swordsman ā†’ Broad Swordsman ā†’ Long Swordsman ā†’ Champion

Knight line: You could use the AoE1 names:
Cavalry ā†’ Heavy Cavalry ā†’ Cataphract
Youā€™d have to rename the Parthaian unique unit, e.g. to Savar or Aswar.
Alternatively, if you want a more Latin option:
Cavalry ā†’ Eques ā†’ Clibanarius

Scout line: Scout Cavalry and Light Cavalry are fine. I suggest renaming Hussar to Auxiliary Cavalry, and giving it the Alaric the Goth sprite.

Towers: similar to AoE1:
Watch Tower ā†’ Sentry Tower ā†’ Guard Tower
and replace Bombard Tower with Ballista Tower.

Monastery/Temple upgrades: Some of these are anachronistic or too Christian. I suggest changing those to their AoE1 counterparts where possible, something like:

  • Block Printing becomes Afterlife
  • Illumination becomes Fanaticism
  • Sanctity becomes Mysticism
  • Redemption becomes Monotheism
  • Atonement becomes Astrology (although Astrology has a different effect in AoE1)
    Iā€™m not sure about Heresy ā€“ that seems a bit too medieval as well to me.

There are other anachronistic tech names, e.g. Wheelbarrow, Crop Rotation, Treadmill Crane, Squires, but I donā€™t have suggestions.

A couple of other thoughts:

With the AoE1 Town Centre sprites, itā€™s not obvious which parts are walkable. Eventually it would be good to have Town Centres more in the AoE2 style. Theyā€™re great graphics though, I wonder if you could use them somewhere else.

Lots of ancient peoples used javelins on horseback, e.g. Iberians, Gauls, Numidians, Macedonians, so it would be nice to have something like the Genitour as a standard unit (maybe with a more period-appropriate name, e.g. Prodromoi).

The names Athenians and Spartans seem too specific to me. Maybe call them Ionians and Dorians? (Although those will have less name recognition, of course.)

Are you interested in having some random map scripts as part of this project? I think thatā€™s the only way I know how to contribute.

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Tbh it would probably be too strong but with the fact Romans are basically toned down Byzantines they need to either get their bonuses buffed until they look more like Byz or get a new bonus entirely

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