After the release of some information about the return of rome DLC, the feedback has been mostly negative, at least here on the forum.
I’m the first that have to make ammend, as I had different expectations and wasn’t really well receptive versus the new content.
Now, we still don’t know how the romans will be introduced inside aoe2, SotL thinks that it’ll be a campaign civ only, but I personally think that it’ll playable in raked too, so here now I want to look at how this might be possible without too much redundancy with the civs of italians and byzantines, as well as predicting and analyze how the romans will be introduced.
First of all, I believe that there might be room for the romans, as long as the civ represent the late antiquity empire spanning from constantine since the battle of the yarmuk, which signed the decline of the empire and confinement into nothing more than a regional kingdom.
From there on, the byzantines can represent the evolution of the empire into a medioeval state.
On the other hand, the Italians should be more confined into either the lombards that descended into the giustian Italy, or one of the city states that came into being a regional power (either milan, venice or florence). That’s in order to give them a clear and distinct identity from the romans.
From a design prospective, I believe that their eco bonus should respect the roman ability to implement an effect taxation on the land, the bonus might be something like:
- Every farm built or reseed give you +5 gold.
The old aoe1 civ also gave them a bonus of cheap but weak towers, represent their habit building mobile weak encampments. That doesn’t really represent the late antiquity empire, but a defensive bonus should be in order, maybe something like:
- Hoardings technology is free.
They should also receive a bonus capable of allowing to age up quickly, maybe they should get the Italians 15% cheaper age up, since as I like the Italians design, I believe that such bonus would thematically fits the roman better.
Another bonus might be:
- Barracks and dock are 33% cheaper.
As for their units, we have a glance of what the centurion does, but we just know that the logionary is a tanky infantry, I think that they could take inspiration from the aoe3 papal units, or a unit that absorb the damage from nearby units, like the hussite wagon but better.
They’ll likely have a strong cavalry and Infantry, and a not so strong archer line, but with solid cav archers and siege. The navy too will be strong probably, as the mediterranean wasn’t called mare nostrum for nothing.
I have no ideas for their TB or UTs thought…
What do you guys think?