Rreplace texture in model

Is there a way to replace the textures of a model without modifying the original texture?

What I want to do is create a new unit based on Arkantos, with new textures, without modifying the textures of Arkantos.
The main problem with this is that (as far as I understand) AOMR does not allow the option to replace textures directly in the .anim file by using the “replacetexture” command as in other editions of the Age of Empires saga. As far as I understand, the “arkantos_spc.tmm.data” file is the one that calls the “arkantos_spc_matA_BaseColor.ddt” file (not the anim file), so in order to replace textures I would have to edit the model file (.tmm) itself. Does anyone know of an alternative or an editor for the 3D file (model or .tmm)?

I would appreciate if there is any news on this regard.

The shading effects might be the best you can do for the time being. I made a post with a bunch of good examples of how to use them: Cool shading combinations (for unit skins / new genres!)

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Thanks for pointing me to something new! However, what I’m looking for is to create a new unit in general. The option you showed is specific to each scenario, so I would have to edit each scenario for the unit in question. (It’s also true that the texture options for shading effects are limited).

What you want to edit is the animfile of the unit, as well as the simdata.json file that reference all animfiles

That does not work. You could replace a texture for an existing unit, but not for a brand new unit. The TMM files of the model must be modified for replacing textures for a new unit model. Unfortunatly there is no existing tool to do this.