Samurai launcher shoud be nerfed

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It’s interesting that the developers thought well when they gave a grenade launcher to a unit that counters cavalry and moves at the speed of an strelet.

4 Likes

They can run faster than that lol

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Yeah, i know.

I’d agree with the OP on this one. That card is ridiculously strong. Samurai were already very strong if you invested in cards like Onin War (extra siege), Sword Saint (dmg, hp, and speed), etc. They didn’t need any help in seiging down buildings. And it’s not like Japan doesn’t also have the flaming arrows and mortar equivalent that work against buildings too. This was a buff that really wasn’t needed, IMO.

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What I wish the card did was unlock Odzutsu a new unique Grenade Launcher Grenadier.

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Yea there was absolutely no reason to add it. They’re still fairly bad 1v1 but now they’re super lamable in other modes

Geez, samurai make doppelsoldners and hospitallers look like pikemen.

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Other than trolling people complaining about Japan.

Technically Onin War doesn’t work after the mortar card. Neither does the Mapuche siege tech. I think the mortar card changes their attack so it’s a mortar attack instead of siege and causes it to only be effected by “All Action Damage” increases.

Otherwise, I totally agree. I don’t see it much, but I think at lower skill levels where there’s less hit-n-run micro it’s likely just totally oppressive. It adds nothing significant at higher levels while only handing a noob bashing weapon to those who choose to use it.

People have rightly been complaining about it since it came out.

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Its not opressive. It’s just that the skirmishers can’t catch up with them, and the dragoons don’t do much damage. That’s all. In 4 we were unable to stop one limit of samurai. I mean, they just go ahead and destroy the economy.

If you play aoe3 like boom to industrial and wall the whole map style, then this unit is great for running in and snipe your factory. Otherwise Ottoman grenadiers, mass pikes can do a similar job, breaking wall in no time and kill factories

Just because an Ottoman units is better doesn’t mean this is good - Ottomans are not a balance standard rather the complete opposite.
Samurai Mortars should not be a thing gameplaywise

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Question, what if instead of removing the card the developers changed it to make the samurai have a siege attack and a fixed speed?

If it is still too strong, perhaps their health could be set to 500 maximum.

i would like to listen from devs what post did they read to implement this

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yes but there is someone enjoying it, i think they got the idea from that guy, and that guy is happy. Not the mayority i guess but that guy is really happy.

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If I had to guess, this card exists to make japan FF rush viable, to give Japan more than just shrine laming as a viable strategy. Neither flaming arrows nor mortars are good at siege down things in age3.

Not enough excuse. They can train artillery in batches of 10 in the field, backed with shrines’. Also, they have larger range via IV card. Japan didnt need buffs, specially on units.

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I am specifically talking about age3 here.

If you give the samurai a fixed speed of 4.40 like everyone else, then this will completely solve the problem that no one can catch up with them. But this will make them useless as melee infantry.

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If someone wants them as melee infantry they just won’t send the card, but I suppose another alternative could be to turn the mortar attack into a charged ability that slows you down while it’s charging.