Hey guys,
I’ve been updating an existing mod this last week and it’s been going pretty well. The mod had added some units (custom data mod) that I could play around with. When trying to add my own units however I run into one of two problems:
- The scenario editor instantly crashes when loading/creating a scenario.
- The unit successfully “exists” i.e if i specify a training location it can be trained there, but it does not show up in the unit menu in the scenario editor and it lacks a description even if one is specified.
The two above scenarios are the result of changing the internal name (i think). Whats the logic to choosing an internal name? Is there a convention? Restrictions?
When trying to change the Language File Help/converter on units to other existing file helps, nothing shows up.
Also, when trying to add custom descriptions, I’ve added a key-value-modded-strings-utf8.txt to the mod in the correct path (resources/en/strings/key-value/) but none of those modded descriptions/keybinds/names/etc. actually show up in-game. They do however correctly show in the genie editor. I’ve heard this is because I need to make a separate text mod, but I’ve seen some people say that’s HD only? This section could just be me being confused.
I would be happy to provide screenshots if you need them!
Thank you,
new aoe modder