Scenario editors, what assets do you want or think there should be?

Beowulf wouldn’t be crazy to be honest. You could basically be a person narrating the story or scene from it. I’ve played a lot of fun fantasy scenarios with mods back in the day so I would welcome it.

4 Likes

Very true. Especially since even if you destroy/remove bridges through triggers, the ships still cannot sail through the land terrain the bridge item created.

4 Likes

also dont think tamar skin would be useful in ######## scenario as shes holding a georgian flag

3 Likes

Yes that’s an issue I raised in a post I made a couple of days ago. This trend of sticking national/factional emblems on units, heores, or buildings dramatically hurt their usuability as assets in other scenarios/settings, and represent (to me) a lazy approach in terms of design, albeit it looks cool.

3 Likes

Wasted unit. At least Jadwiga was useful as a mounted queen.

2 Likes

The monthly events should add new content if you complete the challenges. They have added new things like yurts, orange bushes etc. in the past. But lately its just nonsensical icons and other mindless things like siege towers which look like Xboxes.

7 Likes

I agree that is why I don’t participate, before we even got special Cheat Codes as rewards, but not anymore.

5 Likes

A wasted unit is the Envoy (hero?), it could’ve easily been a Southeast Asian light cavalry or knight or something for the Siamese if ever created.

1 Like

I like the new bridge pieces because I can put a gate over a two tile bridge and it won’t look weird. Not sure how to explain it lol.

1 Like

@Atsavin But the unit was wearing Burmese style Armor. Siamese can get new units.

1 Like

Good question. First and foremost (aside from fixing Editor bugs), I’d like all the graphics in the game to be accessible via the Editor. This includes making official mod graphics into Editor objects, and having access to RoR graphics on the AoE2 side. Also think it would be cool to have the ability to choose the icons that techs use, as you can with units and buildings. Including having access to RoR tech icons.

As far as fully new assets, mainly more buildings and units. New architecture sets for several regions, and special buildings that could either be unique civ buildings, or Editor objects, such as:
-Taverns/Inns
-Manor, Estate, Bauernhaus - basically elaborate 3x3 houses that have some other feature - being defensive structures, dropoff points, fortified farms, or conferring some other economic benefit.
-Bazaars - Similar to the market, but depicted more as a collection of open air stalls. Possibly provides a slightly more favorable resource exchange or gold generation rate.
-Chinampas - farms that can be built on swamps or shallow water.
-Merchant shops - kind of like the trade workshop, but portraying a specific industry like a winery, textile factory, pig farm, potter, armorer, etc.

And new units - regional queens and female nobles (like female versions of the “merchant” unit), and regional warrior types that could be used in mods or as Editor units. I made another thread about this, but also new resource skins - farms with different types of crops, silver and gem mines, fruit trees, etc.

I’m getting ahead of myself here as there are a lot of other ideas, but no much point delving into them until the devs show some interest in adding this kind of thing. I had hoped for more with the new DLC, but the status quo seems to be to do the bare minimum. They just add enough to give a little flavor to the campaigns, but no extras. Only new unit assets are civ units, the 3 campaign protagonists and the campaign proto lancer. The Chapel and Svan towers aren’t even real buildings, (no garrison, firing arrows, or destruction animations) which seems unnecessarily low effort even by their standards.

Nah. Everyone downloaded the new Roman content with the patch, regardless of whether they bought the DLC, and it’s been that way for at least the past few DLCs, probably since the start of DE. So the units still exist in game, just that new civs aren’t fully accessible to people who didn’t buy. Could be similar with Editor packs, but perhaps they could restrict placement of new objects to buyers (but anyone can play those creations and see the new objects). Although it would be better if they just added more extras to standard DLCs, rather than asset or skin only Xpacks.

This and new architecture is like 80% of what people are asking for when they ask for new assets/Editor stuff. Usually not random bushes.

I’m going to heartily disagree with the people saying that Editor units are “wasted” because they’re not the third UU of some civ or a UU for civs that…haven’t been added yet? The real wastes are the good event mod skins that don’t even exist as Editor objects (Dark Knight, Xolotl at Arms, Polar Bear), or the silly mod graphics that have nothing to do with AoE2, as others have said.

I’m sure that’s part of it, but surely not all. The bigger issue seems to be a disconnect with the fan creator community and a lack of dev interest in supporting player created content beyond an extremely low baseline. The clearest evidence of this is their failure to add units for graphics that have already been made - the mod skins mentioned before as well as more graphics from RoR into AoE2. Likewise if they somehow fail to give the CE architecture to Persians, that’s the furthest thing from a budget issue and is just symptomatic of a failure to understand or prioritize a portion of the playerbase even when doing so would be extremely easy.

Even to the extent that it is a budget issue, I don’t see the need for them to be such penny-pinchers with new graphics. There’s obviously a much greater investment into graphics of AoE3/4, despite those games being less popular and probably less profitable. As with a lot of things, it just seems to come down to a lack of the will to do something, rather than any hard constraint.

11 Likes

That’s a great point! Never thought about that before. Some of the mods could become great scenario editor objects!

3 Likes

Thats true they dont even need to make anything to add these.

1 Like

Yea imaging they bring those cosmetics mod as real things in editors.

Holy war against Polar Bear nation circa 1xxx, with the alliance of Teuton and Aztecs against them.

Too many good potentials.

A little controversial, but I want decoratives from ROR to be inside AOE2DE. Proportion may be off, but imaging extra logs next to lumber camp, or a house with some meat drying racks outside.

3 Likes

A Nun/Abbess unit is on my wishlist.

Preferably with regional skins (representing Buddhist bhikkhunī, pagan priestesses etc).
She could simply be a reskinned Monk.

There were several nuns/abbesses who played a role in medieval European politics. I have a scenario idea involving Saint Bridget/Brigitta of Sweden, but none of the existing female units really work well.

5 Likes

I’m really digging all this stuff here. We need it!

4 Likes

I want most of ROR’s assets in AoE2 but scaled up as well as ruined versions of them.

Edit : Just realized how it would’ve been to be able to rotate buildings.

7 Likes

I forgot to mention what I want most.
Two buildings for each resource, one capturable one destructible, that passively generate that resource at a rate similar to a relic.
The rate should be customisable as a resource like the Feitoria rates.

Currently you can do that with the monuments but they are big and look like wonders.
Also it’s just one building.
Having one for each resource would open up a lot of possibilities, especially for multiplayer scenarios or even random maps.

3 Likes

Would be a wild idea for there to be a gaia players that farm and whoever captures them, gains resources.

2 Likes

You can already do that, even on random maps, using Monuments or Battle Royal Trade Workshops (that are not available in the Editor for some reason), but then you have those visuals and you can only use those 2 buildings, while the game has 4 resources.

1 Like