As pointed out by Survivalist here, you cannot command melee units to attack with a shift queue when not on stand ground stance. This should not be intended.
And I highly doubt this relates to the patrol bug (also for aggressive and defensive stance). Please fix these long existing bugs. @GMEvangelos
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Sometimes when I do scouts in feudal, I right click weak villager when escaping from spearman. Scouts tries to attack closest unit, spearman or high hp vil. We canāt give orders easily to melee units, itās annoying.
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Yes. And thatās why pros always use stand ground. Pros have the APM to effectively use stand ground while raiding but amateur players donāt. It sucks.
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This issue only seems to partially happen
When I try to reproduce it, some units respect the shift queue, some donāt.
example i have 4 militia, after killing the first target, half of the militia switch to the next target like intended, while 2 of them just randomly attack the closest thing to them.
Yeah this is a sporadic bug, which makes it harder to fix.
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Note that while this doesnāt affect most large-scale battles as much as it does those small fights, there is one use case where it is truly maddening: ram queuing and pathing. There is nothing I would like more than to be able to shift-queue a couple of targets with my siege rams. But it doesnāt happen.
I havenāt tried. But what if you set rams to stand ground?
I will definitely try that and report back. Most of the time they donāt need to be auto-attacking. Except when youāre late-game Celts in Arena steamrolling a slowpoke enemyās base ![:wink: :wink:](https://forums.ageofempires.com/images/emoji/win10/wink.png?v=9)
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This is now even more broken, as you cannot shift queue attack with even stand ground. This happens since patch 50292 I believe. Can we expect a fix? @LidaKor @ChristheCo
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Hey everyone!
thanks a lot for this report, we are now tracking this bug in our system!
Have as great day
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