Should we increase the gold on the map to delay trash war a bit

I actually made a hypothetical concept for that in my thread with giving these new trash units to certeain civ concepts I designed “around” them.

Songhai - Lightbowman

Aragonese - JInete

Swiss - Shieldman

The Lightbowman would counter the current Militia line. But this could be somewhat solved by changing gambesons to give the militia line some Infantry armor instead of the current pierce armor.

And for trash Siege… I actually think Rams can be made trash units. Just 2 little changes for that:
A) Reduce HP slightly
B) Give the “Boiling Oil” effect to murder holes aswell
As compensation in the midgame Rams could be produced much faster or even by infantry units like in AOE IV.

The new Trash counter mechanics would look like:

Unit Countered by Counters
Halberdier Skirmisher, Lightbowman Hussar, Shieldman, Jinete
Skirmisher Hussar, Shieldman Halberdier, Lightbowman, Jinete
Hussar Halberdier, Jinete Skirmisher, Shieldman, Lightbowman
Shieldman Halberdier, Hussar, Lightbowman Skirmisher, Jinete
Lightbowman Hussar, Skirmisher, Jinete Halberdier, Shieldman
Jinete Halberdier, Skirmisher, Shieldman Hussar, Lightbowman

So the new units would intnetionally have some kind of disadvantage against the “traditional” trash units, as they would only counter 2 and be countered by 3 whilst the tradtional ones vice versa.

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