I actually made a hypothetical concept for that in my thread with giving these new trash units to certeain civ concepts I designed “around” them.
The Lightbowman would counter the current Militia line. But this could be somewhat solved by changing gambesons to give the militia line some Infantry armor instead of the current pierce armor.
And for trash Siege… I actually think Rams can be made trash units. Just 2 little changes for that:
A) Reduce HP slightly
B) Give the “Boiling Oil” effect to murder holes aswell
As compensation in the midgame Rams could be produced much faster or even by infantry units like in AOE IV.
The new Trash counter mechanics would look like:
Unit | Countered by | Counters |
---|---|---|
Halberdier | Skirmisher, Lightbowman | Hussar, Shieldman, Jinete |
Skirmisher | Hussar, Shieldman | Halberdier, Lightbowman, Jinete |
Hussar | Halberdier, Jinete | Skirmisher, Shieldman, Lightbowman |
Shieldman | Halberdier, Hussar, Lightbowman | Skirmisher, Jinete |
Lightbowman | Hussar, Skirmisher, Jinete | Halberdier, Shieldman |
Jinete | Halberdier, Skirmisher, Shieldman | Hussar, Lightbowman |
So the new units would intnetionally have some kind of disadvantage against the “traditional” trash units, as they would only counter 2 and be countered by 3 whilst the tradtional ones vice versa.