The Aragonese
Gunpowder and Naval Civilisation
Civilisation Bonusses
Since the antique the Iberian Peninsula was known for their endurable Silver Mines. When Aragonese Villagers deplete a gold mine fully, they will construct a silver mine on top. The Silver mine can garrison one villager which will slowly generate Gold (at 10 g / minute).
The Aragones fielded a lot of different military and were capable of raising a strong army in little time to fight of the threats. All military units cost 8 less Food.
When not fighting the Aragonese gradually fortified their estates and armed protective defensive works. Towers and Castles deal + 3 damage from Castle age.
Whilst Aragones had a overall good Navy, they focused more on land expansion and a well-connected join of separated provinces. All non-combatant ships move 20 % faster.
Unique Technologies
Castle Age: Blanket Fire
60 s, 300 F, 200 F
With the rise of Gunpowder the Aragonese were the first to implement them as mass armament for their foot soldiers. Instead of aiming at individual targets, they aimed for the enemy foot battalions and inflicted massive damage. All ranged units deal full damage to all hit enemies. (Like Arambai)
(Note: In the overall changes I will change Hand Cannoneers so they have a better ROF but way lower accuracy.)
Imperial Age: Marriage Politics
150 s, 500 F, 800 G
Aragonese were like the Habsburgers masters in marrying into other kingdoms and duchies. This ofc always comes with a cost. Gold income of Silver Mines and Trade is increased by 30 %. All Aragonese allies get equal share of all Aragonese Gold income. (With 3 other team members Aragonese get only 25 % of their own gold income)
Unique Units
Name | Jinete | Elite Jinete |
---|---|---|
Armor Class | Cavalry | Cavalry |
Armor Class | Cavalry Archer | Cavalry Archer |
Produced at | Stable | Stable |
Production Time | 30 s | 30 s |
Production Cost | 62 F, 40 W | 62 F, 40 W |
HP | 50 | 60 |
Speed | 1.45 | 1.45 |
ROF | 1.8 | 1.8 |
Attack | 2 Melee | 2 Melee |
Atk Bonus | 2 vs Cavalry | 2 vs Cavalry |
Atk Bonus | 6 vs Cavalry Archer | 7 vs Cavalry Archer |
Range | 6 | 7 |
Accuracy | 100% | 100% |
Melee Armor | 2 | 4 |
Pierce Armor | 1 | 1 |
Benefits from | Cavalry Upgrades, Ballsitics | Cavalry Upgrades, Ballsitics |
Upgrade Cost | 90 s | 400 G, 300 F |
Special | 2 minimum Range |
Name | Tercios | Elite Tercios |
---|---|---|
Armor Class | Infantry | Infantry |
Armor Class | Unique Unit | Unique Unit |
Produced at | Castle | Castle |
Production Time | 12 s | 12 s |
Production Cost | 42 F, 45 G | 42 F, 45 G |
HP | 60 | 70 |
Speed | 0.9 | 0.9 |
ROF | 2.5 | 2.5 |
Attack | 6 Melee | 7 Melee |
Atk Bonus | 12 vs Cavalry | 20 vs Cavalry |
Atk Bonus | 6 vs Camel | 10 vs Camel |
Atk Bonus | 8 vs War Elephant | 12 vs War Elephant |
Range | 2 | 2 |
Accuracy | - | - |
Melee Armor | 0 | 0 |
Pierce Armor | 2 | 3 |
Benefits from | Infantry Upgrades | Infantry Upgrades |
Upgrade Cost | 135 s | 800 G, 500 F |
Tech Tree
Infantry: All upgrades except Champion and Halberdier.
Archery: No Elite Skirm, Heavy Cavalry Archers and Parthian Tactics, but fully upgraded Archers and Hand Cannoneers
Cavalry: Light Cavalry and Knights, but no Hussar or Cavalier. All other Cavalry Upgrades.
Siege: Heavy Scorpion, Capped Ram, Siege Tower, Onager and BBC, Siege Engineers
Monks: Full Monk Tech Tree
Defences: All Defences available.
Economy/Trade: All Economy Techs except Heavy Plow and Crop Rotation
Water: Fully upgraded Trade, Fish, Galleys, Cannon Gallons and Demolition Ships, but no Fast Fire Ship.
Team Bonus etc
Corte available in Markets
Corte is a special kind of unit that can convert up to 5 allied units in the proximity. The Corte will be lost in the process. They can convert all units except kings and heroes.
The Cortes enable very unique teamplay tactics like enabling easier comebacks for almost defeated players and allowing pop capped players to share their overboom or military with their team members. It is potentially exploitable, therefore the 5 unit limitation.
Again also thx to the other Civ Crafters for inspiring me.