So one unit costs 70 food and 20 gold for 90 resources.
8 of them cost 720 resources.
The other costs 60 food and 75 gold for 135 resources
8 of them cost 1080 resources.
That is 50% more resources. Really good comparison you got going.
So one unit costs 70 food and 20 gold for 90 resources.
8 of them cost 720 resources.
The other costs 60 food and 75 gold for 135 resources
8 of them cost 1080 resources.
That is 50% more resources. Really good comparison you got going.
Okay if you want to discredit that test, fine
then tell me what about this?
Well ornlu at least stated that they are seemingly the fastest land unit in the game.
That counts for something, but I still think mass xbows will pose a huge problem to them
Especially as they are so food-heavy. It will be hard to get to enough numbers to even fight low amounts of xbows ^^
Im not saying they dont need buffs im saying your test of 8 knights vs 8 of these is flawed.
btw shrivamshas need 24 xbow hits to be one-shot.
Light cav 27.
And that’s including the first five hits being absorbed right
Shrivamsha is literally weaker than Light Cav vs Xbow focus firing then
It’s funny that no one cared to notice this video is about castle age only, what about the elite version? Maybe its gauge is emptied slower or recharges faster. I’ve also been told they are faster than even Cuman hussar once elite.
In imp you have a lot of tools against archers, mainly the super cheap hussar line.
That’s not the problem. The civ will suck hard against just the common xbow play if they don’t get a unit with at least even utility as knights to force the opponent to merge the troops.
Like i said. They probably need buffs. But comparing 8 units that cost 90 resources to 8 units that cost 135 resources is flawed
totally agree with that. On the other side the archers were shooting at different shrivamshas basically all the time, but yeah, this test was clearly not representative for anything.
Interesting you made yet another post about the supposedly Indian civs which likely will be top tier.
The Shrivmasha Riders are far from underpowered, they will be the best Cavalry Counter to Archers and can even survive a Siege Onager shot without taking any damage! ![]()
Not a fan of gimmicks but it’s still OP vs lots of slow shooting ranged units like Hand Cannoneers.
Focus firing just matters much in early Feudal Age but is best avoided as the game goes on. Then you almost always want to use Attack Move, as about every Pro does - in order to not overkill single units.
It would be 73 with the UT, won’t it? -25% food cost
Even just using base cost shows how terrible the comparison is.
No need to add insult to injury
The real comparison is between Gurjara Light Cavalry which will be 60F after UT
and Gurjara Shrivamsha Rider which will be 73F
Shrivamsha Rider does not seem any better vs Archer type units than Gurjara Light Cavalry.
And i said they probably need some buffs. But that still doesnt excuse using shoddy tests
The comparison you saw of 8 units on each side is the only test we have and its from Spirit of the Law so please excuse me for not having the exact test you want.
I am not popular enough to get Early access, if you are, then lets have a better test
so stop being so agressive in your wording
The point is you were the one upholding the test and going “see they dont even do as well as knights”. Despite knowing its a terrible comparison.
Can you not think practically for one second? Do you not realise that it is currently the only available test to show Shrivamsha performance vs another common cavalry unit as of now? So will you please stop this perfectionism?
I am thinking practically. Practicality would say that a flawed test shouldnt he upheld. Sotl tests on the other hand fall on the theoretical side because they rarely take cost into consideration, which from a practical sense, does matter.