Shrivamsha Rider is weirdly designed and (likely) underpowered

The DLC is what everyone’s talking about

You really don’t like the added Indian civilizations do you?

Just because is the only test doesn’t mean people should cover their eyes and pretend is a perfect test.
The Shrivamsha rider is clearly more in line with light cavalry than with a knight and the test doesn’t take cost into account.
8 Persian elephants would stomp 8 men-at-arms, does that mean the men-at-arms need buffs?

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I never did. Its not a perfect test.

The guy I was refuting said this:

So I showed him the test that was available
And it became clear that 3 Shrivamsha Riders were lost in the process of attacking those few crossbows, but not a single knight was lost in the imperfect test.

I kinda doubt the Gurjara light cav will be any better in castle age, simply because you need to wait for the light cav upgrade. I’m not too sure their FU hussar will be able to take masses of archer head one either, like I often kill FU hussars with mass arbs so hussars without blast furnace will struggle even more.

the most needed buff to shrivamsha is to give them a better hit sound that the one of scout cav

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Exactly, this topic is pointing out that because Shrivamsha Riders do no better than Light Cavs vs Archers (when the opposing player is paying attention, which is usually the case),
that is why Shrivamsha Riders cannot be a specialized anti-archer cavalry unit like it was said to be.

well this wasn’t exactly said. it only said it can dodge projecitles, not explicitely “good vs archers”.

But everybody assumed that was meant with it cause it made sense for the whole civ design, cause basically everything usable else is just bad against archers.

Though I must admit the shakram thrower acutally performs kinda ok vs mass archers, at least if they are in a dense formation.

ok will check that again, maybe you’re right
If true, that means Shrivamsha is a pure Scout line replacement

check last line

so this should hold… (20 char)

And it perfectly is anti-archer and anti-siege on top of that. As explained in my previous post that you chose to ingore, focus firing is situational and more often than not the inferior option to Attack Move.

In that test there are 6 Crossbows vs 1 Shrivamsha Rider, with equal resources the Shrivamsha Riders would have closed the distance and easily taken all Archers out.

Equal resources it will be 5 knights instead of 8
We can test 5 knights vs 15 xbows since they are vanilla units, you lose 2 knights and end with 3 knights with less than half their HP.
In Sotl test, the 8 shrivamshas (again, equal resources as 5 knights), 3 riders are lost and one is heavily wounded while the rest are at max HP.
So Shrivamshas do outperform knights with equal resources.

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wut
do you even watch pro players?

Yes, all the time. That’s how I came to this conclusion that the Shrivamsha Rider could rather even be overpowered.

This.

Now try Light Cav vs Shrivamsha comparison
You will see what I mean

Gurjaras get Hussars too. So what’s your point?

Shrivamshas clearly outperform Knights not only against Onagers which can’t damage them but also against Archers.
Thus I’d rather propose a nerf instead of a buff, especially considering all military units of Gurjaras cost -25% food.

9 Light Cav vs 15 Crossbows
only 1 Light Cav lost

WRONG
5 knights vs 15 xbows your test results are MASSIVELY wrong
Here is the simulation
only 1 Knight is lost, 4 remain

Stop fudging numbers

Both of you:

5 Kts vs 15 Xbows - 1 Knight lost on average (rest all healthy) - Aoe2sim
8 Shrivamsha vs 15 Xbows - 3 Shrivamsha lost on average (one nearly dead) - SoTL test

You know what is also good against siege?
The knight line

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