Features
- Has better export exchange rates at the Consulate.
- Setting up Alliances in the Consulate Provides a Foreign Advisor.
- Town Centers have a one time muster of Elephant Workers.
- Starts the game with 3 Villagers, 1 Elephant Worker, 2 Pig-Tailed Macaques and 2 Wandering Monks.
Technology Tree
- Town Center - Trains
- Villager - Regular costing villager with no unique features, basically the same as the chinese one.
- Elephant Worker - Only 1 can be called per Town Center, like Minutemen. They work at thrice the work rate of a normal villager at a fraction of the cost, they are however less efficient gathering natural resources (meaning they exhaust them faster), and expire on their own after a while. (Think of the as Starcraft M.U.L.E.S)
- Wandering Monk - Siamese unique hero. Refuses to harm others, thus, has no attack. Although it can still stun enemy units. Can build ChÄdÄŤs and passively heals all units around them.
- Barracks - Trains
- ÄtthamÄt (ŕ¸ŕ¸˛ŕ¸ŕ¸Ąŕ¸˛ŕ¸) (II): Siamese Hand Shock Infantry. Armed with a sword on each hand, they attack faster than regular hand infantry, and they specialize in dealing with other infantry. Basically, behave as Ethiopian Shotel Warriors, although more durable. Edit: Apparently these were cavalry historically, although in pop culture are mostly remembered as these cool infantry warriors, I can imagine they could work like Daredevils or Highwaymen, transforming from one into the other. (II)
- Kong Saeng (ŕ¸ŕ¸ŕ¸ŕšŕ¸ŕ¸) (II): Expensive, heavy Siamese hand infantry. Good all around, but specialized against cavalry, similar to an Age II Halberdier (or a Doppelsoldner/Samurai without the area damage.) They can change stances to have different types, not only of armor, but also attack, following the same line as the Pavisier/Line Infantry/Desert Warrior. (II)
- Kingsman: Those fancy looking musketeers you see in period movies. Stronger than your regular musketeer, but not to Soldado/Janissary/Ashigaru levels. They have a sharpshooter-like ability that allows them to deal immense damage to cavalry at long range, like the trickshot from that one movie., but it takes a lot to charge. Edit: I lied the real source of the name is here. (II)
- KotchasathÄn - Trains
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ChÄngsuek (ŕ¸ŕšŕ¸˛ŕ¸ŕ¸¨ŕ¸śŕ¸): Heavy melee elephant cavalry that can only be trained in batches of 1. Has multiplier against infantry, but in reality, is just good in general. Can do a one time muster (per Changsuek) of four ChatulangkhabÄt (ŕ¸ŕ¸ŕ¸¸ŕ¸Ľŕ¸ąŕ¸ŕ¸ŕ¸ŕ¸˛ŕ¸), actual halberdiers units that are good against cavalry. (III)
Elephant Musketeer: High Hit point ranged elephant cavalry thatâs very good against artillery and other cavalry. Same deal as before, trains 1 by 1, can call guards. (III)
- Castle - Trains
- Krom KhlĹn: The all female bodyguard of the King, has a long ranged attack thatâs good against skirmisher units, sort of like a Schiavone, and at closer ranged/melee/siege behaves like a regular-ish Grenadier. (II)
- Gatling Elephant: Strictly speaking, the Siamese army only used elephants to carry Gatling Guns, they never actually shot them from elephant-back. But in a post Gatling Camel world, who cares at this point. Unit is exactly what you expect, Gatling Gun attack, but with the durability and speed of an elephant. (IV)
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Store House - Unique Siamese House + Market building. Same cost, double the building, slightly less space efficiency!
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ChÄdÄŤ - Unique Siamese Building. Herdable units can gather from it to fatten. Heals nearby buildings and units. Boost nearby villagers export trickle. Trains
- Pig-tailed Macaques: Siamese Pet unit that can gather berries, has an attack thatâs good against treasure guardians and pretty much nothing else.
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Rice Paddy - Literally the same Rice Paddy as every other civilization.
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Dock - Trains
- Fishing Boat - Same as always, probably Indian model (?)
- War Barge: Siamese lighter ship, equivalent to the Caravel.
- Royal Barge: Siamese tanky ship, equivalent to the Galleon.
- Samphao: Siamese heavy ship, equivalent to Frigate.
- Fire Engine:Siamese siege ship, functionally the same as the Ironclad of USA/Mexico.
- Consulate - Allies
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Portuguese: Same as the ones available to other civs. Foreign Advisor - [Domingo de Freiras]
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French: Same as the ones available to other civs. Foreign Advisor - Claude de Forbin - Wikipedia
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Italian: Provides econ buildings. Foreign Advisor Gerolamo Emilio Gerini - Wikipedia
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Italian Expeditionary Company: 8 Genoese Crossbowmen (Consulate Pavisiers)
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Italian Expeditionary Force: 6 Genoese Crossbowmen and 3 Papal Lancers
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Italian Expeditionary Army: 6 Papal Lancers and 1 Papal Bombard
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Italian Brigade: 12 Papal Lancers and 2 Papal Bombards
1 Trading Post Wagon
1 Lombard Wagon
1 Basilica Wagon
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Swedish: Provides Arsenal Upgrades. Foreign Advisor Axel Johnson
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Swedish Expeditionary Company: 8 Beväring (Consulate Carolean)
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Swedish Expeditionary Force: 6 Beväring and 3 Leather Cannons
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Swedish Expeditionary Army: 6 Drabants and 6 Leather Cannons
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Swedish Brigade: 10 Drabants and 6 Leather Cannons
Infantry Arsenal upgrades
Cavalry Arsenal upgrades
Artillery Arsenal upgrades
EDIT: Foreign Advisors are units that behave similar to Japanese Daimyos stats and purpose wise, except that, rather than training units from your regular roster, they train the Expeditionary groups from their respective nations.
- Monastery - Same as always. Unique techs are:
Buat NÄk: Reduces the cost of reviving your Wandering Monks, and allows to train a third one (II)
Animal Sanctuary: Your Wandering Monks gain an aura that boosts the attack of Pet units. (III)
Wat Wisungkhammasima: Wandering Monks and Chedi boost the production of nearby buildings. (IV)
Thudong: Wandering Monks gain hit points from natural resources nearby, move faster and regenerate faster. (III)
- Walls. Yeah, they get walls and gates as normal.
AGE UP WONDERS
- Wat Phra Kaew:
Age up Bonus: 1/3/5/7 Khrom Klone
Has the ability to convert any unit of yours into an Atsawarat. Ability reloads faster each age.
**AtsawarÄt (ŕ¸ŕ¸ąŕ¸¨ŕ¸§ŕ¸Łŕ¸˛ŕ¸, sanskrit. Ashvaraj) (II) Melee cavalry from Silver-Gold Armor Cavalry division under AtsawarÄt Department. An elite heavy cavalry, later a cuirassier armed with a lance. **
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Buddhas Footprint Shrine:
Age up Bonus: 3/5/7/10 Pig-Tailed Macaques
Boosts the export production of units working near it. Can retrain Foreign Advisors, if they have fallen. -
ChaiwatthanÄrÄm
Age-up bonus: 3/5/7/10 Wild Elephants (the huntables)
Can summon the White Elephant, who can be gifted to an enemy. Passively boosts elephant attack, hit points and gather rates.
White Elephants behave like a herdable, except they canât be killed and utilize 30 Population slots. They disappear after a while however.
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Golden Mount
Age-up-bonus: 1/2/4/6 Elephant Workers
Provides each of your Town Centers with an additional charge of Elephant Workers, as well as having one that recharges over time itself. -
Reclining Buddha
Age-up-bonus: 2/5/9/14 Kingsmen
Boosts all features of your Chedi (Livestock fatten rate, export trickle, healing rate, unit production after the Monastery tech) While also acting as a more powerful one.