Sieges were operated by men (operators).
In this game for the sake of simplicity, the sieges operate without operators and the developers are confused whether the siege is a building and so made melee units to throw torches…
This is completely incorrect. No one on the battlefield wastes their time, life, and switches their weapon to pull out a torch… Soldiers simply killed the operators! It is a much faster and efficient way to make the siege their own and turn off the offense.
Moreover, the game developers confused the siege engines like springalds, mangonels, cannons, and trebuchets with light vehicles to tanks.
They move too fast, set up too fast, shoot too fast, and are too tanky!
Next thing is, every shot hits! They have 100% accuracy! (same goes for archers!) (Except: Mangonels and Trebuchets)
The melee units whether it is heavy, light, mounted, etc don’t matter. They are all useless. Because they throw torches!
Why are torches so useless?
The torch attack speed is 2 seconds compared to the melee attack speed of 1.35…
Torch damage is the same for the units that cost more or cost more gold.
For example, knights deal 20 torch damage to siege and building and the same goes to spearmen, scouts etc…
Again, poor balancing!
The need to have a minimum “no attack range”!
At the moment they can drop a grenade right at their face…
No self and friendly damage…
And ammunition should be the biggest problem for grenadiers (could make the attack speed much slower and decrease the range!).
Finally, the only counters of the siege engines are the siege engines! (Except Chinese Fire Lancers)
In AOE 2 and AOE 3 we had specific non-siege melee and ranged units that countered sieges effectively!
And here in 2021, we don’t have it. Such a poor design!
Tell me about your opinion about this problem guys
For me, I am done with the Age of Siege.
To the developers! Please read this!
"I think the developers have no idea about the medieval to renaissance era. Because, as I understand, they think the melee units need to burn the cannon barrel instead of killing its operators. And that makes the siege units so OP. The units are trying to destroy the metal cannon, not the operators. As you can see logically, burning the metal barrel using torches will never work, or burning the trebuchet will take longer than killing its operators.
In AOE 2 and AOE 3 melee units used their weapons instead of torch because they have the correct logic like a human being. Here in AOE 4 again they have the wrong logic about the siege. This is one of the main problems"
Look, I don’t want operators on siege engines, for now, You guys have bigger problems to fix, just use the logic of AOE1, 2, and 3 and let melee units swing their weapons instead of torches!