Ok we have a serious problem with the siege now they dont have a real counter, is extremely difficult to deal with them coz springards doesnt affect they (u need 3,4 or 7 shots, depends it is mangonel or a great bombard and with a bunch of vills u cant repair the mangonel or canon, at the final the canons and mangonels are imposible to kill).
So, I propose this changes, because comeback to the springards is horrible, nobodies like this antisiege system.
First, reduce the splash damage of the great bombard for two reasons, now they dont have counter and a historical reason THE GREAT BOMBARDS NEVER WERE USE AGAINST UNITS ONLY AGAINST WALLS, FORTS and SHIPS cos those canons were not accurate tended to miss the shots for almost 100 meters, is not real use the bombards against infantery or cav troops.
Ok the changes we can apply all of them or start with some of them:
A.- Reduce the armor and life of the mangonels and great bombard for examen in aoe2 or WC3 u can destroy a mangonel or canon with 30 archer shots or 15 gunpower shots. The actual situation is: only boring mangonel + gunpower unit + culverin that only benefits few civs and u can clearly can watch it on this game (go to the minute 44:00 of the Farm Man Official - Age Of Empires 4 title “2,162 Warriors Were KIL***” on youtube)
B.- Another way to counter the mangonel is reduce the damage amount against cav or infantery but I seriously said “reduce” that they gonna do 1 or 2 damage against cav and infantery (Mangonels, Great Bombards too )
C.- Create the “ally fire”, the splash damage reduce the life of your soldiers so in short range u can’t abuse blocking the enemy units cos of course ur units gonna be hurt.