As for what I think about siege, I actually like it the way it is right now, but I always think it can be improved.
That said, there are things that I think will be impossible or very unlikely, and things that I want to keep
1).- CULVERIN:, THE ANTI-SIEGE FEATURE OF THE CULVERIN
I like it the way it is, I don’t think they should remove it. The culverin IS ALREADY A CLASSIC in AoE III and its anti-siege function is very popular in that game. In fact, in the wars of the early modern age (1500-1700), cannons that had a higher range than others were used precisely to destroy enemy cannons with a lower range, or to kill their operators. And that is exactly what the culverin represents, with bullets so small that they would not destroy walls, but other cannons or siege weapons would.
About the Springald on the other hand… that’s another story, but in theory, it should at least retain some anti-siege damage to counter Catapults and Rock Throwers from Castle Age (III).
The most I could ask for is that it be available to all factions for balance, well, until Aztecs and Incas come out in the 3rd or 4th DLC, hehe, those are going to have to be balanced really badly.
2).- SPRINGALD: THE SPRINGALD’S ANTI-MANGONEL FUNCTION
I love it when you use the Springald against Mangonels, especially when it ##### #### to pieces. That said, while it is an important function as a counter, I don’t think it should be defined. It could, as other users suggested, and even me, have “Anti-Heavy Damage” or even “Anti-Elephant”.
And elephants need a 2nd counter, crossbowmans aren’t enough, and it was suggested that it be the siege damage of certain siege units, such as springalds and culverins. Historically, cannons were used to defeat elephants, or at least Babur did.
Historically, Balliastas were used to destroy targets at long distances from walls, or “against units on the walls”, as a sniper rifle in the ROMAN Classical Era (-700 BC - 455 AD). The other was to cut through several units in a row, like the Scorpion in AoE IV.
However, to avoid the mistake of the 1st season where it had so much attack and firing rate that you practically built quite a few and could dismantle entire armies (as if it were an army of mini-tanks), it could be considered reducing its firing rate, and concentrating much of its damage on “extra damage”.
3.- SIEGE TOWERS
They are hardly used. I once used it to annoy an opponent with walls, but it was very situational. It could be considered the Egyptian Siege Tower Design from Age of Mythology, which has a mini-ram underneath. What I’m saying is that you could give it a mini-ram with an “Against Walls” attack and only against walls. If not, as the Sultan Tower, it could shoot proyectile while have units garrisoned, but obviusly, with less damage than a normal archer (like 3, or 4 of damage).
4.- RAM
Sometimes I think they should make it have more bonus against gates than against stone walls, because well, in Total War they are used that way and it makes sense. Instead, against walls you could use siege towers, well, something I explained in the post above.
5.- CHANGE EVERY MANGONELS (ONAGERS) FOR MINI-TRACTION TREBUSHETS
It’s worth dreaming, at least it would be more historically correct.
At least for a MOD it would be fun, and it could be done if it weren’t for the fact that the platform for publishing and making mods is currently quite limited, otherwise we would already have Teletubbies, Mario, Shrek and Master Chief mods here and there.