African Fields are way too small and tedious to deal with. This isn’t AoE2 where people think wasting half your APM on fiddling with drop off points and re-seeding farms is “skill”.
Issues
Every other faction needs to place a dozen farming buildings at most while the Africans will have to place closer to 40. They also have to be manually switched over to coin, but this can only be done once constructed. Since they are hard to select and take an inordinate amount of time to build, setting them to the right resource is very tedious. This in conjunction with needing to pay attention to the Livestock Market makes managing the economies of the African civs far more demanding than any other civs.
Solution
The obvious solution to cut down on the demands of Fields would be to make them bigger. Having 6 workers per Field instead of 3 would more than halve the amount of attention that they would need (they’ve already backtracked from the 2 workers per Field that was at launch).
The problem with enlarging Fields is how to preserve the satisfying tessellation of Fields and Granaries. This could be retained by simply lobbing off the corners of the Fields so they can still be placed flush to a Granary. This can be seen in the pictures below:
Old Field Layout
In the current layout of Fields, a Granary will cast its aura over 1 5/8ths of a Field.
New Field Layout
Overall, these new larger fields would be 1.5x the side length, and slightly more than double the area covered by the current fields, so supporting 6 workers would make the most sense.
Granary Aura
The current range over which Granaries cast their gathering boost aura is 17 and the larger Fields would extend out to a range of 18 in the corners for a configuration with 8 Fields per Granary. This would leave a small sliver outside of the aura, but in practice, workers generally stay in the middle regions of Fileds, and would nearly always be within the aura.
To make placement a little more forgiving, the Granary aura could be extended by 1 to allow bigger Fields to fit perfectly. However, since this would also buff hunting, Granaries could be given a very small 25 wood cost. If this was done, the starting cattle should also probably be made fatter accordingly to enable paying for the first Granary, and their build time could be reduced slightly.