Skirmish Madness Upgraded

aaa that would be great

and before i forget, a bit early, but happy new years

same to you, I Infract come up with a perfect solution to this issue, I am going to introduce a infinite population upgrade to the Town Center - the upgrade will be free but increases the cap back up to 99999999 - if i do this im pretty sure the computer will not use my custom techs therefore if you ever want the cap increased it can be a choice

I will implement this in approx 10 mins let me know if it fixes it :):):slight_smile:

All implemented let me know if that has helped at all :slight_smile:

I’ve noticed when playing Japan that the Ashigaru Musketeer have been removed from the barracks. I can still upgrade them and send them via cards, but there’s no way to actually make them outside of limited rates from Dojos. Was that intended?

Probably not i can fix that i will make sure they are available again :slight_smile:

Thank you so much for the super fast response. Much appreciated since I love the mod! :slight_smile:

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no worries :slight_smile: i have the fix ready to go - is it just Japan they are supposed to be with? do you know if anything else was missing?

All fixed and update is out - if you spot anything missing or even if something has not got any sounds, or even if you have a suggestion message away i will get back as soon as i can

Just Japan, yep! And then will do! Thank you for your work on this!! :slightly_smiling_face:

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It worked! I’ll keep an eye out for anything else and ###### know if I see anything. Thank you again for the fast update! :slightly_smiling_face:

No worries no idea why it disappeared in the first place but glad it all works

i saw that the merchant ship uses the Boat from the trade post line, which got me thinking, there is also a horse and carriage with the land supply line,
could you perhaps make that into a land based transport? to get some troops quickly to a posistion? idk if it is posible but would be nice to have as a option so you can quickly drop skirmishers for example behind enemy lines mid battle

Ye that should be possible i could make them work like the trek wagons

aa great, that sould be really nice!

thx already!

I have attempted to create what you requested - i was able to get the stagecoach going and get units in it but i cannot make it atk as there is limited animations so when it did atk the stagecoach would turn into a single horse so im afraid i will not be able to add these :frowning:

no worry, thx for trieing anyway!

but what if you dont make the horse and carrige attack but only use it as an transport? so the only used to get uits from A to B on the map and not letting the carriage attack it self? could that work?

so skirmischers get in, horse and carrige are at location, Skirmishers (or other units) get out and begin firing on its own,

also the maya shoot temple (idk the name but the little maya temple that shoots) has a redicielous range, is that supposed to be the case?

another idea i have is that i saw (and really liked) the fact that you made the tradepost units so they can produce up to a hunderd, and i love that the circle of osis now can train the special trade post units from the shipments out of the embasy, but could you please make it so this counts for all tradepost units send from the shipments for all civs? that way (at liest to me) those shipments are more worthy to put in my deck.

and there are still a couple units from things like the bandit house who dont walk in formation, could you change that?

i hope you like my ideas, and thanks for the hard work on the great mod!

I think it might :thinking: i will have to revisit it when a little later

thanks! i editied the post with some other ideas as wel,

just some ideas, you do with it as you please of course but it would be some things that i think would be cool

again your mod is truely amazing, it adds all the things to AOE 3 DE that should have been in it from the begin

I will need to re visit the ranges of the outposts i wanted them to be better than the original but i didnt want it that op lol should i half the range on them or just slightly knock them down a pegg? If you can provide me the name of the units that dont walk in formation, i can fix that easy,
With relation to the other trade post units i was think of spreading these shipments out to other civs any way so will get around to that at some point. Thanks for your info this is what i need regular feedback because i want to make this a great mod, no doubt you have noticed i have re-added the pop caps i did that to fix the AI but with that free upgrade you wont even notice it any way lol