I’m playing It and for pre-alpha version Is much Better than what we’ve seen in AOE4 videos.
Yes, there are some graphic issues but It’s pre-alpha.
Units are more detailed, terrains are very good and i love the strategic Map: It makes me Think to Battle for the Middle earth 2.
For now, this game seems Great.
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You said the “right words” for an Epic fail for this game: Tournments, competive scenes…these modes are not the “core gameplay” of AOE.
Wow after seeing the new trailer it looks like Coh3 is the real new flagship of Relic and Aoe4 just a side project. Again disappointed. I’ll give the Beta a try, but atm I probably won’t buy Aoe4 (except it will be improved a lot).
You must pay for the beta to unlock at October 28th
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If I would’ve to pay for Beta, I won’t play it. But I think it’s free playable, like the Betas for Aoe1,2 and 3 DE.
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LoL, obviously the AoE series has more fans than COH, then, as I said, the WWII setting is boring and completely uninteresting, again beat the same Germans on similar landscapes in the same battles, how many times we have already seen this landing on Omaha ? One hundred times? And I’m not talking about how the game looks, but it looks like something unreadable. No, of course it will do for casual players, but it is difficult to play on the network, and there is nothing for it. I’ll tell you something terrible now, just sit down, games of the RTS genre are always aimed at network battles to a greater extent, no one needs RTS without a well-functioning network component and support for tournaments, look at Iron Harvest, a purely story-driven offline project, its network part is not involved at all, a lot of people play it? Is she very popular? so we will judge the failures at the release, and before that everything you say is unfounded gag, online will show everything.
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i played RTS since Dune2, so i have enough experience with them;
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online matches are a Little percent of the whole players base. So, skirmish vs AI, missions and campaigns are the most important things;
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do you know how many people play AOE2de every day? I’ll tell you: 20.000/27:000. Do you know how many people play Aoe? milions and the the most of them don’t play Tournments or competitive scenes.
Maybe, the Viper’s videos make people Think the multiplayer scene Is very importante but it’s not the Truth.
About COH3 this Is perfectly readable for me and this Is a pre-alpha version.
On AOE4: i often said that i really like terrains but unit textures, water, Building sizes and animations Need more improvements.
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I can’t confirm, which means I can’t trust this fact, you could have come up with this.
How is this supported? Let me give you the facts, what is the most popular RTS in the history of the genre? Probably everyone will say that StarCraft, and what do you want to say that StarCraft is so popular and successful because people have been going through a story campaign for ten years and playing with AI? No, the game was fired because of the powerful e-sports that spun around it, any RTS only lives when there is movement of athletes around it, because this is money, I may surprise you, but since the game is not F2P, it cannot constantly omnetize itself. it’s just a one-time sale and that’s it. It is the competitive component that attracts large masses of people, advertising contracts, sponsors and their money, the more the game makes money, the more it will be engaged and developed, the storyline campaign, no matter how good it is, does not make money, the person went through it a couple of times and that’s it. Even AoE 2 DE has become very popular thanks to its tournaments and promotion to sports, obviously not because of a bunch of campaigns for 200 hours. So don’t be silly.
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So I had a little round on it. The game is very, very beautiful there’s no doubt about that. There are some nice QoL features such as no longer needing engineer units to physically build buildings anymore.
It’s obviously rough around the edges and for a pre-alpha that’s expected, much of the UI and unit icons are clearly unfinished. But my biggest gripe with this series and it’s the same with the other two games is that building identification is always a miss. For me, it’s really difficult to tell at a glance what building is what. It probably won’t change but a bunch of tents could really be anything. My units were also grey on the minimap and lacked house colours on themselves, almost impossible to distinguish who’s who in a firefight at close proximity, that is a very sore point that needs addressing ASAP.
I appreciate the chance to play it but there’s much more work needed. I only hope that when the AoE4 beta comes around, it’ll not be like this.
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AOE has been survived not for online scenes but for all of people Who created mods, scenarios and campaigns.
My First game on 486 Computer were Warcraft2, Dune2 and Age of Empires 1.
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This is more casual gameplay, I do not argue that there is such a part of the audience, but this is not the overwhelming part, the minimum percentage, besides, as far as I know in AoE 4, no one deprives the players of the map builder and tools for mods, so this part of the audience is not deprived , but this does not change the fact that this is not something that can bring especially big money, and only money is important in the development of the game.
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you really think the graphics are better and units more detailed? Terrain seemed good, but does so in age aswell. Buildings felt a bit weird, better in age 4. Units, while they were detailed, wer not as crisp as age 4s. But then again, as you say, thats pre alpha.
The point is CoH goes for a realistic style in a modern environment so it needs to look a bit better than age 4. which it seems like it will. But not by THAT much, its just the art style differing.
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Developers already said that they’ll gain with DLC, expansions and other campaigns.
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Yes, units are more detailed. They seem realistic. But you can see them also in screens uploaded by Steam users.
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how is that game perfectly readable? are you plaing on a 720p monitor the size of a tablet? 
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LG 27GN950 4K, VESA HDR 600.
The only issues are performance issues but i can perfectly see units and veichles.
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it may not be like this, as its a beta
but I am also sure it wont be.
On another note, how is your personal opinion on age 4s look?
Because it in my opinion is on par with CoH3, just using a different artstyle.
And for me personally I actually would describe age 4 as beautiful, Cut CoH only as OK looking as its quite dark (which ist good in such game, but doesnt appeal to me personally) and not too readable.
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I played the demo myself and zoomed in on tanks and infantry. they had more details but werent more detailed, if that makes sense?
The looked rather blurry to me. especially the infantry WHEN ZOOMED. Zoomed out the look very good and are more detailed. But age units zoomed out also looked well imo
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You don’t understand what I want to say. DLCs also have a budget, they are not made for free, and esports brings a lot of money from tournaments and advertising contracts, it makes more money than any DLC, Microsoft is aimed at this, to make a game that surpasses StarCraft 2, this is how the modern industry works, studios make games -services that most people can play, Microsoft wants a big sports RTS, and the time is right as the market is completely free.
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Especially with 4k you should see huge problems tehre. At least for my 2k monitor, I wasnt able to see well which platoon person I was clicking and the picture wasnt crisp. Thats probably why they tell you to play in 1080p at the beginning.
maybe mymonitor just is too large for the style of game.
what annoyed me most (and sadly I forgot to mention it in the feedback), was that I couldnt zoom out too far.
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