Well before the balance suggestions, I would first suggest solving the BUG that the Civ currently has with the Onna Musha (It does not receive the Uma Bannerman Yaw that in theory it should receive) and that was reported a month ago. Here is the link to the topic in the bug section and a reference image:
Outside of that, as suggestions is the combination of unique units: Although the Japanese already have 13 unique units, adding 1 more does not hurt if it is for balance (and we already passed the limit a long time ago, there is no turning back) :
- ASHIGARU MUSKEETER.- I suggest include the “Ashigaru Muskeeter” or “Ashigaru Arquebusier” to replace the Handcannoner. Following the mechanics of “Fast Ranged Units” that the Japanese have, this one would have more speed (1.125 ->1.25), but a little less attack (35->32) and a little less HP (130->115), and I would use the famous Tan3g4ch1m4 harquebus (I have to write it like that so the autocorrect doesn’t censor it). In case it is very weak that the nerf is only to HP, in any case how I crave this unit.
My 2nd suggestion is for another DLC to create a Japanese variant of “Ikko Ikki”:
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So that they have “Sohei (Warrior Monks)”, Ronins replacing the samurai, Yamabushi replacing ninjas or Shinto priests, and one or another new bonus.
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More than a balanced suggestion, it was just a loose idea that I want to share… Well, no, in fact it is the idea that I have so that these historical units (Ronin, Yamabushi, Sohei) can enter the game at least for a variant civ, and that they are not added to the Japanese, which as FauxMusician936 mentioned , they already have enough bonuses and enough counter-units.