Hello, I want to share with you a couple of changes and addition to barracks.
I tried to get the goal of making infantry a more viable and common option, specially for the infantry civs without make big changes to existing ones.
I understand that many people here think barracks’ units are in a good spot. I don’t want to turn this topic in a discussion about it. Feel free to avoid the topic and let those who share my concern theroycraft about it.
Please take in count that all proposed changes work togheter and most “numbers” aren’t overthinking, so are tentative. Focus specially on the concepts.
Change “eagle armor class” to “light armor class” and apply it to Spearman-line, Skirm-line and Scout-line in addition to eagle-line (potencially to other units like genitour too)
Move Supplies to imperial age and give it a new effect: Infantry occupies -15% pop space.
Add two new trash infantry units:
3.1) Light Infantry Line: Cheap and fast infantry. Resistent to arrows. Strong vs siege and soft counter archers. Weak vs everything Else.
Stats (Feudal / Castle / Imp):
HP: 40 / 45 / 50
Attack: 4 / 5 / 5 (+0 / +6 / +10 vs siege)
MA: 0 / 0
PA: 1 / 2 / 3
Armor Classes: Infantry; Light armor
Speed: 1.1 / 1.2 / 1.2
Cost: 35F 35 W
TT: 18 sec
3.2) Shieldman Line: Slow and tanky infantry. Good armor, but weak attack. Strong vs Infantry. Weak vs everything else
HP: 45 / 55 / 60
Attack: 2 / 3 / 4 (+6 / +10 / +15 vs infantry)
MA: 3 / 4 / 4
PA: 1 / 1 / 1
Armor Classes: Infantry
Cost: 50F 35 W
TT: 22 sec
New stats for Militia-Line, from MAA onward (Militia remains the same):
HP: 55 / 60 / 65 / 70
Attack: 8 / 11 / 12 / 13 (Same bonuses as nowdays)
MA: 1 / 2 / 2 / 3
PA: 1 / 2 / 2 / 2
Armor Classes: Infantry
Cost: 60F 35 G
TT: 25 sec
Note: The MAA upgrade cost could be changed to only 100F to offset the gold cost rising of each militia in order to not change too much the drush meta.
With all these changes my goals are the following:
-Make Militia line a viable option from Castle age, rising a little their cost but buffing its stats (more attack, melee armor, and speed).
It keeps their anti-trash role, except for their counter unit: the shieldman, the only trash unit without the light armor class.
-Have more options to create army combos and make those combos more powerfull that only mass one unit:
The shieldman line could work well with other gold units like archer-line specially as meat shield. With knights to deal with LS+Pikes combo.
The light infantry could work as a riding unit option (inferior than Light cav but more appealing for infantry civs. Could work well with knights to deal with pikes (less effective than shieldman but synnergices better with cavalry mobility), with archers to deal with skirms or siege or with longswordsman to deal with siege or even archers using their mobility to flank and good PA to soak arrows.
That’s all for now. Hope any found these ideas interesting. Thougts?