General:
Throwing Axeman
- giving him another tag is a huge nerf. According to the update log, the developers are trying to make him a regular archer, but only worse. He does not get any benefits from being a “ranged”, only vulnerability against those who counter “ranged”. The northerners do not have any upgrades that improve the “ranged” tag. All upgrades are targeted, for one specific unit. That is, he was simply harshly lowered.
To solve this problem, I propose returning his range to 9, removing the “ranged” tag, and making his health the same as the ulfsark.
Hirdman
- I don’t really understand why it’s needed. A useless unit for killing cavalry. No buffs from the gods, like the Egyptians. Because of it, Bragi’s buff for ulfsarks was nerfed. The Norsemen didn’t need the Hirdman in the original game because they didn’t have a unit who counters by cavalry. Because their only archer wasn’t designated as “ranged”. A very bad addition.
“Stables”
- the original idea of the Norsemen was that by building a single structure you could build throwing axemen against infantry, raiders against archers and ulfsarks against everyone else. The enemy could not understand what to prepare for, and the player could quickly adapt to the enemy’s strategy without building additional structure. Now, when a player builds “stables”, the enemy immediately understands that he needs to train hoplites even before the player starts building an army. In addition, instead of two active barracks, the player is now forced to build two buildings, one of which will stand idle, because hersirs can train in the temple. A very bad idea for the early game and absolutely pointless for the late game. If the player does not need huscarls or siege engines, then there is no point in building a hill fort (the structure simply turns into another tower). GODIS are not built before the age 3 anyway, what’s the problem, I do not understand this change at all. Simply put, another nerf.
“Stables” now require their own production speed improvement. (Another nerf).
To solve this problem I propose to move all units from the “stables” to the hill fort and return the raider to the longhouse. I think Freyr will be very happy. (He will be the one who suffers the most from the introduction of this structure).
Minor Gods
Heimdall
- Einherjar - a brilliant rework of the unit.
- Undermine - I like it.
- Safeguard - Very controversial. The idea of the ability was that at age 2 it raises the HP of towers and walls to the level of age 3 upgrades. That is, the tower of the northerners at age 2 had 1100 HP. The enemy could not storm this tower until age 3. Also, the towers became 25% (50%) cheaper, which meant -25% wood and -25% gold. That is, the player built 50% more towers with the same resource production. This was a guarantee of map control.
Now we have a 50% discount on gold (of which there is already a lot by dwarves) for towers, walls, hill forts, temples and city centers. That is, now this upgrade is aimed at age 3 games and above. No benefits for age 2. It was made cheaper by 100 wood, while it became more expensive by 2 favor, which is not something you can quickly chop down in the forest. Favor is given only for hersirs or fights, so you need to train more hersirs to get this upgrade - it’s not a discount. It’s very expensive, and most importantly, it takes a long time. Now this ability does not fulfill its function. It is not applicable for age 2 games. In addition, Heimdall was the only god in the entire game who buffed only towers, and not all defensive buildings at once. This was very unique. Now after moving to age 3, towers can no longer be built.
It’s just not serious.
- Rigsthula - A very strange addition. Aging up is already very fast, there is no need to speed it up. Speeding up research also does not make a big difference. It would only help Freyr. I will be able to use the speeding up of unit training only in the late game. Again, an upgrade aimed at the late game, which is not achieved due to cotton towers. I did not like this addition at all. At age 2, I need additions for age 2, not for age 4.
- I approve of the conversion of arctic winds to skadi. (never used drakars anyway lol)
I don’t know what to do with Heimdall’s upgrades. One of them has become more useless than before, and the other is not needed until the mythic age.
Bragi
He wasn’t very good at first, except for his fire weapon, but now he’s become really bad.
- Flaming Weapons Weakened
- Call of Valhalla Weakened and useless 0.5 favor (how many ulfsarks do you need to make die to order yourself an age 2 myth unit?)
- Swine Array Nerfed. Now buffs a useless unit.
- Thurisaz Rune useless then, useless now. 0.25 hp regen doesn’t have time to happen, games end in 16 minutes. Speed only works on giants and einherjars.
- Long Serpent This is a really good buff.
Terrible god.
Loki
- Eyes in the Forest - This is well done.
The rest is very bad. Let’s first look at how it was before.
HERSIRS AND MYTHICAL UNITS are the basic units for Loki.
- What did the Hersirs get - movement speed. They could be used to raid the enemy and earn summoning points.
- What did the mythical units get - they were cheaper, you could train them more often.
- What do the Hersirs get from Loki now? +10% damage against mythical units. The question is, why? If the Hersir could shoot, they would have killed Nidhogg in 2 snouts. Without any buffs.
- What do the mythical units get from Loki now? Nothing

This is absurd! To make it clear, I just played a 49-minute 3v3 game on Loki. And the ability to summon mythical units only started working in the mythical age. Before that, I got one mythical unit every 10 minutes. That is, Loki now plays without Hersirs and mythical units. With only ulfsarks.
- Now he builds structures faster, not soldiers from longhouses. That is, he became weaker again. Because buildings do not win battles. Bad.
- I do not see that 10% filling summonig points from all units gave Loki some good buff. Because the result of this buff is visible only at age 4. And nerfs start to work at age 1.
- 50% discount on transformation workers worse than Freyr, who has a stronger economy.
Spy
- reuse cost 60 favor (this is more expensive than summoning a hill fort from Freyr). Poseidon can resummon his spy for 20, everywhere and he has more functions. This is terrible. One-time ability for some guy who be killed on 8 minute.
Let’s sum it up.
Northerners got a nerf and a useless unit.
Heimdall gets buffs for age 4, and age 2 is lost.
Loki got a hard debuff. He plays like an atheist.
Very bad.











