You remember that I mine gold with dwarves, right? That I spend gold and food on peasants and constantly switch the queue? Do you realize that at the 12th minute there is no hunting on the map, and I spent all the food I got on the peasants?
I don’t have enough resources until Age 4 for it to matter.
Lost, huh?
Show me a match recording where more than 10 hirdmans were built in a game.
I don’t quite understand what you’re talking about. What does Bragi have to do with it?
If I understand you correctly, you are simply “refuting” what I said)))
That’s how I play, actually. I never fight limit on limit.
The dude is just pushing his political agenda. He’s never played the Scandinavians. He doesn’t know how a throwing axe works. If you guys want to play that game, play your game with each other. This isn’t a serious conversation.
Age of Mythology is about having different pantheons with big strengths and weaknesses.
Statistics don’t show that Norse are weak. They utterly dominated the ladder for months until recently so there is no fundamental issue with them in a balance way.
A specific unit doesn’t have to be as strong as the equivalent unit from other pantheons because everything around them is different.
Hirdman don’t need to be a strong all round unit. As long as they are cost effective against Cavalry they have a right to exist.
Even just having them as an option available forces the enemy to not just build Cavalry. This works especially well in AoM because you upgrade all Infantry with the same technology unlike AoE where your counter units could be unupgraded when you need them.
If you struggle playing the Norse doesn’t mean the Norse/game is wrong. Maybe you need to adopt your strategies to the reality of the game.
Most other people don’t share your issues so you want the game be made worse for everyone just to fit your personal needs.
There is no objective “right” or “wrong” was to balance/design pantheons. We can’t argue against subjective preferences.
greatly written and in my opinion on point. the existence of hirdmen already can force the opponent to not built cav. yes, hirdmen are overall much weaker like, lets say hoplites, but they are much stronger vs cav. yes its a very niche unit you won’t see as a main unit like berserks or throwing axemen. not every unit is a main unit. some already pointed katapeltes out (which i think should have more the “right” to be a better “allrounder unit” in my opinion. you also barely saw e.g. peltast in extended edition now they are a more common sight but still also less of a “main roster” unit. call those niche units specialists - i think this sounds cooler evn they won’t see prominent usage.
(@skadidesu happy for you that you finally get your ingame profilepic of skadi soon )
Not quite sure what your point is.
It is a known fact that TT norse had a problem against mass cav, particularly odin, which is why the hirdman was added. There is no other hidden reason why hirdman exists.
So it’s normal, right? So if he wasn’t a noob, I wouldn’t have had a chance.
The vulnerability of throwing axemen with two tags is not explained by anything. They must be either infantry with 9 range or archers with 15 range. One of the two. So a spy for 60 favor and no bonuses for Loki is how the game is set up?
General phrases. By the way, your words contradict the words of the developers.
So using cavalry against the ulfsarks who hack and the throwing axemen who hack and not having multipliers against them and cost 3 pop - that’s a working idea, right? As a professional, tell me. Can I use huscarls as the main mass of infantry?
again, I am not sure I get your point (other than your overall lack of understanding on how counters work in this game).
Are you implying throwing axeman win vs cav? is this some sort of joke? No wonder the devs make such disastrous patches if they listen to players like you.
I had the pleasant experience of learning that Chinese 10 crossbowmen 10 archers 5 javelin throwers and 5 heroes killed 20 jarls losing 8 people. I also lost the battle under the hill fort, my TC, and three towers being in mythic with elite troops against heavy dao swordsmen and chokonu.
Not really, Loki finds wins on all ELO levels. hes in a rough spot but he isnt an auto loss.
Nah, you got it wrong. The reason behind that is that Eggy originally had a “weak” early game hence they got free defenses to back them up. In retold thats not the case, they got one of the if no the best classic age army in the game and thus it felt little to no purpose to keep the free towers for them. heck it was such a small impact they now gave it a wood cost to make it matter more since just 100 gold for towers was abrely an inconveniance.
Ever wondered why norse mirros go freya if they have the choice? Even right now most norse matches default into jarls and TA armies.
Btw i hope you are aware you are taking single games from a lot of patches ago to prove a current point?
In this game and any other the thing that impacts a win or loss the most is player skill. You will find games of X beating Y with enough skill gap involved, no one is arguing a 100 - 0 winrate in a match up. In back in the old AOM, Loki vs Gaia was the worst match up possible, and you still find players winning with gaia.
Its not because of the TA, just 30 husk would do much better
Rigstula works on all units, its not only gatherers. This argument reminds me of that lady that doesnt want to sell all her merch in the morning because then she wouldnt have anything else to sell for the rest of the day.
By your same logic you should never get a 2nd tc since you will double your food/gold comsumtion (a lot more than what rigstula does) and you will not have any way to sustain yourself.
Yes yes you would. The longer you take to get it the worst it is (its still good, just not as good).
Every nerf removes the uniqueness of the civilization. It looks pathetic, they become mirrored like in Warcraft 2. I have never heard anyone complain about automatic tower upgrades.
I know why. Because archers are stronger than melee in this game. Not only mirror norse games start with archers. In my experience, only the Egyptian does not start with them.
For the same reason, everyone is burut Freya. Yes.
As for the jarls, they are simply a Norse version of the hypaspist. Very situational.
Yes, Heimdall has become twice as weak in this patch.
I completely agree. That’s what I’m talking about. It should depend on the player’s skill. I fought a noob who did one stupid thing after another, lost all his peasants, but still beat me in battle, simply because he chose the “right god”. I had a lost fight with Gaia. It was a very interesting fight, I liked it and I’m not complaining. I can definitely see that I was outplayed. But when I fight for 30 minutes with a person who has no idea what he’s doing and can’t win - it’s absurd.
Who are huskies?
I take the second TC to control the maps, in one TC I build collectors, in another dwarves, in most games that I play the battle begins in the classic, battles constantly occur. Resources and the population limit that workers eat can lead to the fact that you will have 12 vs 40 soldiers. I just do not see a place where I could take this upgrade instead of build 1 Einherij. My problem is with the quality of units, not with the speed of their production. By the way, I will remind you that Hel already increases the speed of production myth (maybe you did not know), and the upgrade of Heimdall merges into nothing. A very raw god, completely untested.
He not only got buffed but the last patches favor him a lot more due to his synergy with buildings.
Someones doesnt know the norse units it seems
Im sorry but this just shows the level gap. Extra prodcution speed is good no matter the situation, you can use it for economy or for army prodction. Specially earlier in the game unit mass matters more than upgrades, 10% boost (medium or armory upgrades) means an “extra unit” every 10 units. 10 medium units will still loose to 12-13 unupgraded ones.
Hel´s upgrade is a very late game thing that works wonders when you have the economy bulk to make a forward temple and just spam giants from different places, which is eaxctly the contrary of rigstuala, that works best the earlier you get it.
I get your tc usage for a more noob friendly approach of making the macro easier to manage an not having to pay attention to switching production but thats simply not an efficient way of going about it if you wanna manage your resources properly.
It makes your army and villagers produce faster, it literally synergizes with anything you wanna do.
The issue with heimdal was how better the forseti techs were (which got nerfed), how bugged the myth unit was (which was partially fixed) how costly the upgrades were (which got buffed) and a meta where aggresive play was better (which is not so much the case anymore).
This is nonsense. What did they strengthen him with? They made the einherjar cheaper and that’s it. They didn’t change anything else there. And now they weakened him by making the tower upgrade more expensive.
So you’re saying that huskarls kill cavalry lol? Ahahahahahahaha
The Heimdall pick overrides the Hel upgrade. It shouldn’t be like that. It’s bad design.
There’s no point in taking Forseti if you’re going to Hel, because you need the Mountain Giant upgrade, and you don’t need the Berserker upgrade because you won’t take Tyr. It’s done very stupidly. Heimdall was designed for Odin, not for Loki.
With towers being better and fortress as well a god that gives you a buff on them + a discount becomes stronger. You dont need a flat number increase on a patch note to affect different upgrades and units.
No… im saying you gave an example of 20 husk + 10 TA vs 20 Hipp and i said 30 husk would do better. You cant seem to follow your own ideas, let alone others.
it doesnt overide it. It barely does the same role, but you will just ignore that.
So you dont go forseti or heimdal with loki? Then what do you do? skip an age?
Btw if you are talking njorrd and bragi, you really dont need the maximum synergy for the giants in order for things to work. You dont need njord just because of a mountain giant upgrade, if anything bragi myth unit tech synergizes more with Hel upgrades. I get it, at lower levels people try to stack all the techs of one units type and think its the only choice, and for some gods it might go like that, but that doesnt mean its the most viable option or that it has to be in all situations.
Towers got better? What? I don’t understand wtf you’re talking about. All shooting buildings got their damage lowered and upgrade cost increased.
No, you’re just using a stupid word that’s impossible to understand. That’s the first thing. Secondly, I’m talking about a situation where you have a standard pack of units and then Poseidon attacks you with cavalry. Should you weaken your army with hirdmen, or is it okay? Verdict - it’s okay. Building hirdmen can only be relevant against heitaros, although I doubt it, because they have AoE damage. It’s very unlikely that infantry will kill them well.
I’ll tell you again. If I need training speed, I’ll upgrade accordingly. The upgrade speed in the game is pretty high (I’m playing Thor now and I have no complaints about the age or upgrade speed, 20% won’t make a difference) it will only work on guys who do 180 clicks per minute.
If Hel gave only 20% to the production speed - yes, they would work together. But in the end, Hel gives 95% of the speed. That is, upgrading Hemdal has no effect. This is the design of the school modder.
The situation may change during the match, but the initial strategy is always based on getting the maximum benefit. This is unusual for a strategy game, right?) I will explain the situation to you, since you have never played for Norse. Loki does not have an economy like Thor or such strong units as Odin. If you do not take Njord against Hades, then your horsemen will melt under his toxots. But if you plan to take Bragi, then you have to fight with Huskarls. You can not take Njord and go to mythic with Tyr who improves Huskarls, it is stupid.
They do not work against archers or spearmen.This is what I meant when I said it was a situational unit.
Yea, we got the fortifications patch rememeber? Even now with the tunning towers are very strong.
TAs, RC, Husk, Bers, its all common abbreviations of the norse units. Its the common way to refer to the units, you claim i dont play norse but you cant even recognize your own units. My mistake for expecting that from you ill try to type their complete name to not confuse you.
Sure, keep at it, it sure seems that your logic is working on your winrate.
I do play norse, i simply dont main them, ill welcome you to a match anytime if you wanna verify it. And even if it was true i still play against norse players way better than you that do this things so i dont know how thats even an argument.
This is just not the case Yes you can, you are still at that level at which you think the only way is to stack buffs, but its not always the case.
I dont even fathom how this idea came to your mind? How does APM impact a static upgrade that makes units go faster. Its not high apm to swap dwarfs and gatherers adjusting for eco
You still havent checked the match have you? Theres even commentary so you dont have to rely on your takes