Some DLC concepts with the same pattern as LotW and DotD

Did they not at least have atl’atl and throwing spears, (Skirms)?

-Zulu and I’m all for that.

That would be brilliant.

And I love that DLC, I have done so much research on the kingdom of Sicilly , their origins, battles and poples that they comprised of, as well as the Burgundians. To me they are epic.

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well maybe, but if we take away cav why not take away bows? but if we do some cool uu stuff we might be able to fill in the gap

i was partially thinking of aoe3 when writing this 11

I would love to see them add Zulus to AoE3 , I have been to the battle of Rocies Driff, Battle of Bloed Revier (Blood river) , Dingane Stad and many battle fields all over my country, and would enjoy recreating those battles.

(Off topic)

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My rough Idea for Islander DLC:

1. Taíno peoples / Carib kingdom
Tribal archer / naval civ.
Civ has no war gallies nor fire ships but instead have tribal war canoes that is 0.5 pop space. Strong defence against fire ship attack.

UU castle: Carib blow gunner - stealth unit strong attack bonus against infantry, low armour and low hp.

UU Dock : Kanoa War canoe only takes up 0.5 pop space ,can attack and transport units , low attack ,designed to be deployed on mass.
Dock has no gallies, no fire ships but has full demo line.

Unique tech 1: Nitaínos/Poisoned arrows - Archer units and towers gain +2 attack.

Unique tech 2: Cacique - Trade cogs have + 5 armour .

Team bonus: Cheap fishing ships .

Campaign : Battle of Vega Real

Rulers/generals:

  1. Guacanagaríx.

2.Caonabo.

3.Agüeybaná El Bravo.

2.Polynesians/ Tuʻi Tonga Empire.
Tribal infantry and naval civ
Civ has no war gallies nor fire ships but instead have tribal war catamarans that is 0.5 pop space.

UU castle/Luakini: Ali’i/Maori warrior - Wielding an elongated wooden club bristling with shark teeth all along its edges. Can traverse (swim over) narrow rivers and small bodies of water/moats .

UU Dock: Catamaran - fast moving trade cogs that fires defensive arrows whilst traveling along trade routes.

Unique tech 1: Haka - Infantry gain + 1 attack and + 1 armour.
Unique tech 2: Fa’amatai : Stellar navigators allows all coastlines to become explored and all great fish to become visible .

Civ team bonus : Increased fishing ship gather rate.
Civ bonus: Shore fish last longer.
Wonder : Moai (Stone heads )

I really like this idea very very much :slight_smile:

This Wonder could be something like a park with statues measuring 5 × 5 tiles (which is the same as a typical Wonder). This miracle could be a symmetrical grate - 3 statues in the first row, and 2 statues in the second row - to form a chessboard. The monuments would be of different sizes and separated by plants.

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The Nubians can most certainly be given the Middle Eastern building set since the Nubians are from what is now Egypt which is a Middle Eastern country.

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Totally agree.

Tbh Middle Eastern fits Ethiopians far better than western African architecture.

The Japanese have this already.

Now perhaps some more civs with Middle Eastern architecture would be nice like adding in the Nubians.

Nubians with Trash Camel Scouts instead of normal Scouts, would be great.

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Just want a civ that has a ship that can trade and defend itself

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Swahili Mtepe ships could cover this role.

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this explanes a lot LUL

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Good grief, cant you leave the dude in peace? You dont need to point out this stuff just to say “haha, look at how biased he is” or “haha, thats why both think the same things”

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I was thinking of adding this to the Polynesians/ Tuʻi Tonga Empire.

UU Dock: Catamaran - fast moving trade cogs that fires defensive arrows whilst traveling along trade routes.

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and leites archers for their castle uu

would be cool if they had a different mechanic for their archers as some sort of grappler unit or something else ranged, would justify adding them more than saying not have archers justifies keeping them out imo

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Yeah, Perhaps they can have a bolla type of unit that slows down infantry, paired with bonus range on their elite skirmishers could make them viable.

Strong infantry with long range skirms + bolas could work.
Using Skirms and eagle warriors to counter archers.
I also know that they made use of canon mounted on sleds in the later stages so perhaps they can have bombard cannon to represent this.

But obviously their main focus will be on the water.

dont think this gam need more tribe-civs

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Dont think this game needs more euro civs

And dont you dare call Incas or Aztecsa tribe civ. Saying they are a tribe civ is stupid. Same goes for Mayans. They are just civilizations like any other

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