I’ll start with what I find needs a possible nerf.
- Revert the civ bonus of archer bonus dealing bonus damage vs buildings to cav archer line only.
Reason: Saracens already have potential to be play super aggressive with their market play. While not top tier in most players eyes. Those who know how to abuse it can basically steamroll games easily. Crossbows basically taking out tcs with mangonel or monk to cover elite skirm or knight play makes it hard to defend against. The bonus is too good for crossbowmen. At least mayans need to get obsidian arrows. Saracens do not. Crossbow play is strong as it is. I think this change is necessary and will still keep saracens in a good spot.
EDIT AND UPDATE: JUST REMOVE THE CIV BONUS DAMAGE VS BUILDINGS FOR FOOT ARCHERS AND KEEP TEAM BONUS TO +2
EDIT AND UPDATE: LEAVE LITHUANIANS AS IT IS BUT MAYBE ONLY ALLOW +2 RELIC ATTACK IN CASTLE AGE AND +2 IN IMPERIAL
Reason: in most team games. The bonus is simply too easy for Lithuanians to get all 4 relics. Especially when team games spawn more than 4. +4 attack for free is too strong. And while people say Lithuanians castle age is meh. They have solid potential in their trash line for 1v1s and serviceable pikemen/halb in team games AND a solid monk line. +4 attack I still feel is too much. I think +3 still makes them very top tier. They will also have a valid tc defence vs mangonels which applies in castle age so there isn’t any douching shenanigans.
- Apply Stirrups to Cavalry Archers as well
Reason: if they lost paladin to have this applied to all cavalry. Bulgarians cav archers should have the effect too. They miss the final archer armour anyway. They still lack crossbowmen which is huge.
EDIT AND UPDATE: JUST APPLY STIRRUPS TO CAV ARCHERS
- New TCs shouldn’t give 2 extra sheep.
EDIT AND UPDATE: JUST ONE SHEEP IS FINE!
Reason: self explanatory
- Revert chieftains tech cost to its former price
Reason: people think vikings are too OP on land. I dont actually think so and think they’re fine given their late game options are very lacklustre. Chieftains was not the issue why vikings was or is broken when they’re the more balanced AoK civs out there that can keep up with modern OP civs.
- Free Town Patrol
Reason: Self Explanatory
Conquistadors cavalry archer and archer class removed. READ BELOW ITS NOT A BUFF
New armour class applied: Conquistador + Hand Cannon Class (similar to saracen mameluke)
This armour class takes bonus damage from the following units:
Skirmisher +2 bonus damage
Huskarls archer bonus applied to Conquistadors class
Elite Conquistador upgrade is now 950f 500g
Elite Conquistadors get +10 HP and -3 training time. Elite Conquistadors also get +10% accuracy
Reason: Spanish are not that good anymore. Skirms will counter these beasts of a unit but now crossbows should too. With ease. Camel Archers should still be a counter despite this change as well. So don’t worry. Elite is never worth it and now it should be.
EDIT AND UPDATE: CONQS KEEP 2/2 ARMOUR REGARDLESS
Nomad start maps. Villagers cannot build pallisade walls or attack other villagers until a TC is built.
Villagers now spawn in team locations closer to each other with 1 villager close to dockable water.
Reason: it simply shouldn’t be allowed. Allows for fairer starts. There is still an RNG element which won’t change dynamics.
New class to Hand Cannoneers:
- Remove the archer class. Apply the Hand Cannon class.
What does this class consist of:
Any bonus damage that applied to archer units is now gone.
They now take bonus damage from Skirms only +3.
Reason: just a reason to make hand cannoneers a little better at what they specialise in.
EDIT: BELOW I SCRAPPED THESE IDEAS:
* Maybe only allow team bonus do +1 damage feudal, +1 castle and +1 in imperial age for foot archers.
* Hill Forts removed and replaced with this new effect: Fletching, Bodkin and Bracer increase TC range (starting in Castle Age) * New UT: Nobility 600f 400g. Each collected Relic gives knight and leitis +1 attack (capped at 3)
* Give Bulgarians Sanctity and/or Block Printing