Some units can go through wall

Game Version:

  • Build: 36211
  • Platform: Steam
  • Operating System: Windows 10
  • Gamertag: auderson


it looks like units which have no collision size can go out of wall:

Chariots, elephants, catapults can go through the wall, while cavalries, swordsmen, priests can’t.
It seems this is related to collision size. And I hope you can unify this behavior: all units can go through walls or all can’t.


So, you would like units to not be created if they don’t fit, right?

In original AoE all units could “fit” through 1 tile sized wall. But in case of 2 wall tiles on each side, or units blocking the surrounding area the newly created unit would get cancelled.

If you don’t set up a way point then the game mechanics work the same way as they do in AoE (This includes the Not enough room to place a unit. notification). Which means you can build Swordsmen over a wall if you don’t set up a way point.

But with the way points there is no “Not enough room to place a unit.” warning.
The way points also makes it easier to build units through a enemy wall.
By placing the military building right next to an enemy wall and then placing a way point to the other side of the enemy wall you can build your units inside the enemy base.

This bug is present in the old AoE too but it’s almost unusable because it requires you to block the 3 other side of the military building in order to force the units to spawn inside the enemy wall.

With no way points the units would be created to the closest available spot meaning that as long as there is available area alongside the barrack the units will never be created through a wall.

Not allowing units to spawn through enemy walls would be a great solution to this problem but it’s probably a hard feature to code.

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To be frank, I don’t care. But the point is, different units have different behaviors. I think in this situation they should behave the same way. It’s up to the developers to decide whether units can go through or not or just as you said, can’t be created.

And my finding is, this may be related to units’ collision size. So I guess this ununified behavior is an outcome of developers’ early efforts to improve path-finding.

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Even with way point, I can’t get swordsman over the wall. Does it require a ENEMY wall? All test I’ve done is inside my wall.

oops. my bad.
I only tested it with Axemen and legions. I though the Swordsmen would work same way as any other infantry unit but it seems like they wont :confused:

Short Swordsmen, Broad Swordsmen, Long Swordsmen and villagers are only units which can’t go through walls even when the way point is not set.

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Thanks for clarifying this, pate623 and Auderson.

I honestly don’t mind having this issue, as long as it’s consistent, no matter the unit. I hope devs choose/find the most convenient way to fix it.

I don’t really think it has something to do with path finding, since they’re not actually moving at spawn, but teleporting to areas where the game feels right/adequate.

…Even if you Auderson don’t think this not that of a big deal, thanks for reporting, nevertheless :slight_smile:

haha, I report this issue as soon as I noticed it, because I really love this game.

And why I mentioned path finding is because I heard that some version earlier, dev change the collision size of some units so that they won’t be stuck with each other. From my observation, if way point is set, only units that have smaller collision size can go through the wall (elephants, chariots etc. these units can stack on each other).

Lastly, maybe my English is not that good, but “I don’t care” in my previous reply actually means I don’t care how they will behave. I just hope they can behave the same way. Of course I care about this issue.

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