Even I am the newbie, after 3 days test + I spent tons of time on the English. I can’t even get myself to play them like how do they mistake between making straightforward faction for friendly purpose to making it the most un-inspired , too basic nd the weakest atm
AGAIN, I understand the purpose of vanilla faction like the English is to learn all of the base mechanics of the game while not dealing with specific playstyles or strong strengths and weaknesses from design perspective. That also mean you are not letting players explore the game foundation, as understanding the Civil. Like the eng can teach you all of the basic, that really you can learn it from TUTORIAL and play match with AI/ watching youtube content. The English lessons not gonna help much when you jump into Abbasid with only 2 landmarks , unique influential bonus system, or Chinese with bunch of Dynasty upgrade etc
What I am saying, they should make up a tutorial/vanila faction to teach newbie as that is what they want. They make English has a strong defense. So why not focus on that and make it a defensive faction so players can realize they can make a good Sacred or Wonder victory
Problem:
-The English has no unique units nor upgrade that stand out so they can’t compete with any others faction in Stress test at Mid and late game
-Their strategy reply heavily on Council Hall long bow rush which is easily countered by Outpost put nearby resource place. Outpost is cheap and effective vs range, they deal like 1 damage to it. You can go the late game, but if you meet player with the same skills you just most likely gonna lose vs others faction as you have nothing unique to surprise or compete against others
-People argue the reduction on farm can help them late game, but if you get to late game you lose anyway. Early you want to do a longbow rush to damage them as possible and with farm even at reduction cost, mess with your plan
Compare to others faction:
-The Chinese is hard to play, has weak early game but their 3 and 4 Age has one of the best units like Siege Bee-net, archer and unique knights depend on situation
-HRE-Insane Infantry and can play rush as well, they will exploit and potential match vs Abbasid as they have all armor upgrade on infantry to help against their arrow bonus
-Abbasid- Economic boom beast of Civil, the -50% food on Civil meaning their TC, their economy will always outmatch you. They have both insane upgrade on everything and their units are mainly cavalry which are expensive but a good late game unit. If that is not enough, their Camel archer both can anti Spearman who is anti-cavalry and cavalry on top they have Camel Rider
Why not try to add unique units, upgrade for them? It does not complicated thing since their gameplay is straightforward and friendly enough
-Make their castle stronger, couple castles unique upgrade as that is what they are famous for
-Unique footmen knights, another one of their specialties
-Warwolf- where is my big Trebuchet bud