In the last few games we have found a group of players performing Russian monastery xploit, duplicate relics, producing an insane amount of gold per minute that unbalances the game … Does anyone know how to counter this?
He was duplicating Relics and the other guy was using the mongol bug trader money. The funny thing is that the guy who cheated us said on YT that it was OK to use it on multiplayer custom game.
Somehow they manage to duplicate and freeze the value. like a cheat engine acelerator. spam pick up the relic with the monks . then destroy the monastery. every monk have the relic and the deposit it in another monastery.
Repeat.
This is a exploit abuse, needs to be fixed asap. if not a lot of exploit users will come and the game will just become boring.
Age history is full of bug and exploits, since mythology and age of empires 3, its already posted in bug / exploit section , in steam, and here in order to gain visibility help us sharing this
The worst thing is that they are making pairs of Mongol + Russ game in multiplayer, to totally ruin the game experience … only a strong rush 2 vs 2 can face this, the rest is wasting time … we will have to wait for it to come out the hotfix …
Don’ t try to report the bug… the new politics for this community is delete the post and silence the problem … like an ostrich sticking its head in the ground
Their unit testing should really be checking that there is no way to get negative numbers.
duplicating items in inventories is a long standing issue in games, when will devs adopt a standardized design that doesn’t do this, or at the very least when will testers make sure their custom design doesn’t do this?
Its not the relic problem, the problem is name shaming and witch hunting. Make a post about the exploit, report the player, don’t plaster the name of said player on the forums and go after em.