In the last few games we have found a group of players performing Russian monastery xploit, duplicate relics, producing an insane amount of gold per minute that unbalances the game … Does anyone know how to counter this?
Somehow they manage to duplicate and freeze the value. like a cheat engine acelerator. spam pick up the relic with the monks . then destroy the monastery. every monk have the relic and the deposit it in another monastery.
This is a exploit abuse, needs to be fixed asap. if not a lot of exploit users will come and the game will just become boring.
The worst thing is that they are making pairs of Mongol + Russ game in multiplayer, to totally ruin the game experience … only a strong rush 2 vs 2 can face this, the rest is wasting time … we will have to wait for it to come out the hotfix …
Their unit testing should really be checking that there is no way to get negative numbers.
duplicating items in inventories is a long standing issue in games, when will devs adopt a standardized design that doesn’t do this, or at the very least when will testers make sure their custom design doesn’t do this?