MORE SPANISH DOGS
The game has cards that upgrade explorers. Nobody uses them, so I’m noting their presence for readers. The problem is that a card that upgrades a single unit is inferior to upgrading an entire tag, like “Heavy Infantry.” Spain has unique upgrades for its explorer, as well as a card for upgrading its team’s explorers, meaning the civilization’s uniqueness is represented by an irrelevant function.
The first thing I’d like to improve here is explorers for all civilizations, increasing their base damage by 100% (and before the nerds start whining about killing treasure guards too quickly, explorers have a % multiplier that can be adjusted by pressing two keys on the keyboard). They already have plenty of HP upgrades. This will increase the cost-effectiveness of all explorer cards in the game. Specifically, for Spain, the explorer upgrade card will increase the dog limit by 5. People have argued a lot about Spain’s dogs being too overpowered or too useless. The inability to use dogs to raid villagers and attack buildings makes dogs a support unit rather than a full-fledged game unit, so I consider all claims about them being overpowered to be propaganda. It’s a unique mechanic that creates the identity of a civilization. Only two civilizations have dogs in this game, and I think it’s worth maximizing this ability. For balance, I added the dog usage buff specifically to the card so it would be a specific archaic combat build, not just any Spanish build. Fans of “Britishly Spain” with musketeers and falconets won’t notice the difference at all.
CROSSBOWMAN
In the original version of the game, Spanish crossbowmen were uniquely strong among all crossbowmen of other civilizations, but after the release of KoM, the developers realized the problem and Italy and Malta’s crossbowmen were brought up to a working state, while Spainish crossbowmen remained at 50% of the required efficiency. To avoid copying KoM, I suggest using all Spanish bonuses. All three Archaic Combat upgrades + Corselet apply to Spanish crossbowmen. This will be Spanish, this will be different.
RODELERO EASTER EGG
A very expensive, slow-to-build unit, with damage like a pikeman, and no ability to destroy buildings. Its only advantage, a fast sprint, is negated by a corselet. This is an example of extremely poor design. I know that historically this unit was really bad, but I wouldn’t want to use it solely as a historical Easter egg.
You need to choose one from the list:
- it can’t destroy buildings
- it’s expensive and takes a long time to build
- it has low dps
- team Hidalgos doesn’t work on it
Not all at once.
If you approach the problem creatively, without changing the unit’s base state, you could add a charged pistol attack like the Hospitaller/Highwayman, linking it to the Archaic Combat card, but that would be repetitive.
You could also add a damage bonus for Rodelero to the Team Destreza card, but I’m not sure how good an idea it is with hybrids like that.
The unit itself is so bad that I don’t really have any ideas on how to make it work in a way that’s both unique and effective. Maybe people have better suggestions than mine.
TERCIO
This unit does the same thing as the Rodelero, except it’s cheaper, builds instantly, can destroy buildings, and has 10% protection from ranged damage. In other words, it’s superior in every way. The only thing that really bothers me is the Spanish Square upgrade, which is in Age 4. It should be in Age 3 or 2, but definitely not Age 4. And it would be nice to somehow increase its damage even more. I know about Unction, but more is needed for this strategy to actually work in combat, and not just for rat attacks on factories.
SPY
A unit that frankly failed in the game in no way at all.
Currently, it costs 110 gold, while its stats justify its 45 gold price. Even at that price, I’d question its cost effectiveness. Other civilizations might simply ignore it, but Spain has troop boosting cards that target it. This means Spanish spies are the strongest in the game, but Spain still can’t take advantage of its unique technology. As you’ve probably already figured out, I really don’t like garbage mechanics in the game.
First, its multipliers. It specializes in killing explorers, which is completely useless, and killing mercenaries. So, great, so we have an anti-mercenary unit, right? NO. It loses in cost effectiveness against the Highlander, Harkebusier, and Gatling Camel. So, it has no role in this game. Its stealth was heavily nerfed for no reason. What’s the point of stealth if it can’t raid villagers or destroy buildings, given that its damage output is lower than that of a pikeman. He’ll lose a 1v1 fight with a villager.
I propose the following: All spies are reworked for all civilizations. Let’s give them at least some chance to multitask with civilizations that have bonuses for this unit. They cost 100 gold, have 20% melee and range armor, and have a base damage of 10. Perhaps then we’ll finally see Spain in the game, rather than Britain with a different flag.
(By the way, this also applies to the native scout)
ECONOMY
Now comes the most interesting part. We have archaic combat, but we don’t have a wood to make this archaic combat. Italy and Malta receive an inexhaustible supply of wood to fuel their crossbow builds, starting early and increasing in the late game. Spain receives nothing. It functions like Russia, where your cards buff all units at once and allow you to juggle them. However, Spain bonuses are focused only on melee combat for infantry and cavalry, and separately. If you get a combat fullhouse, you lose your economic cards.
What can be fixed here? To encourage the Spanish player to play through the explorer, you can add a unique ability for the Spanish explorer, which allows him to receive gold for a kill equal to the amount of experience given for the killed unit. This is an early game.
For the late game, I suggest the progressive Spanish Gold card. Starting at 250, each shipment increases your gold supply by 10. This card also changes the cost of wood for the tercio and crossbowmen to gold. I don’t know about you, but I think I’ve found a good solution.
CAVALRY
The only criticism I can make is that the Lancer requires a separate upgrade and is very poor at killing artillery. For example, mass-produced Lancers performed very poorly against mass-produced Gatlings in my experience. But I think Spain’s cavalry is excellent. It works as it should.










