These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.
GAME BUILD #: 101.102.33775.0 (#99311) 129155999
GAME PLATFORM: Steam
OPERATING SYSTEM: Windows 10
ISSUE EXPERIENCED
DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.
When playing against AI in singleplayer (default difficulty) I was scouting their base with my scout, and attack-clicked a villager (berry picker that was heading towards bush). This was manually while moving, so not using patrol or anything.
Instead of the scout attacking the villager, the scout changed trajectory towards another nearby villager and started attacking that one.
Shortly after I started building a tower near their berries and all the AI villagers (including ones not nearby) started spinning around (like a spinbot). One villager started attacking one of mine and stopped spinning but the others just kept spinning for the rest of their life.
FREQUENCY OF ISSUE
How often does the issue occur? CHOSE ONE; DELETE THE REST!
Every time but not always all of them
REPRODUCTION STEPS
List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!
Here’s the steps to reproduce the issue:
Hop into a singleplayer game against AI, doesn’t seem like the amount of players nor difficulty matters
Start building a tower near their TC
Villagers start spinning (I think it’s the ones within my view only)
EXPECTED RESULT
What was SUPPOSED to happen if the bug you encountered were not present?
Scout listening to my command and not doing what he feels like? And villagers not spinning obviously.
IMAGE
ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem.
I don’t have media of the scout attacking the wrong villager but I did manage to make a video of the spinning villagers and there’s a record file of the final minute or-so of the game where you can still see some spinning villagers. Video: WeTransfer - Send Large Files & Share Photos Online - Up to 2GB Free
GAME FILES (SAVE / RECORDING)
Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file service.
i agree but unless devs tweak the hierarchy of agression logic, (not the pathing) , this wont change, and the fix is Control click at all times where u have specific targets in mind
You make it sound like it’s an old issue. For me, this new patch is the first time I encounter this issue.
I noticed there’s another bug thread as well, posted today, about the same issue. So I’m pretty confident it has to do with the new patch.
the other thread is about attack move and units going away instead of towards the enemy, not about targeting the closest unit instead of the one u clicked on
It’s hard to explain since I don’t have a video of it, but the scout instantly went into a different direction as soon as I clicked attack on the first unit. The other unit was walking right in the scout’s new trajectory and when the scout ran into it it started attacking that one.
I can’t be sure but it’s very plausible that the reason for attacking the new villager was simply running into them.
This would make it the same issue as in the other thread.
Im actually more interested why there’s spinning villagers though
however spinning villagers is a big issue to fix asap and has gone on since de came out
also the fact that vils sometimes take the whole way around a building instead of just moving a couple tiles to the right to start the next building. this happens in this patch as well
Hello, thanks for the report.
Indeed, the first issue about the scout attacking the closest villager is known. That is why you would prefer to put your scout on stand ground to attack a very precise unit, or Ctrl-Click as @Barrufet suggested.
The second issue is a known bug. Those villagers should have a more proper response to this threat on harder difficulties.
Anyway, thank you, and have a nice day!
I played a game on “hardest” yday and it was the exact same problem as on easier modes.
They see a tower and they start spinning.
What they additionally did on hardest that I hadn’t seen before on easier modes was starting to build lumbercamps and mining camps in the middle of nowhere. Every time the camp was destroyed they just made a new one like 10 tiles away from any gold or stone