I thought it would be fun to talk about this teased spring update. If it is anything like the anniversary update we’re in for a treat. The forum has gone a little stir-crazy for a bit now as we all wait in anticipation of what 2023 may bring to the game.
To get right into what I think this update will cover I suspect the TAD civs will be the primary focus by removing some of the stereotypical aspects of the civs and making them more historically accurate. I’d like to see something done with export to make it less of a hassle to collect. The consulates could also play a bigger role here if more is done with them. More Asian mercs would be cool.
As far as the Native civs are concerned I think they’d require a complete overhaul so perhaps another update down the road? For the time being some tweaks would be grand. I’m really not a fan of the community plaza but this was slightly rectified by assigning Healers which made the CP more useful than relying upon precious villagers.
I hope the convoluted British Rangers are reworked. A few cards for some Euro civs that didn’t receive as much in the anniversary patch are always welcome.
Think most of us would like to see what FE can do with an Asian civ DLC since it’s the only continent that has been left untouched. Persia has been highly requested since the ES days. Maybe an Asian DLC tease with this update aimed for a Summer release?
The player numbers have increased at a good rate since last year so hopefully, World’s Edge greenlights more support beyond this update and more DLC. 3DE still has a ton of potential. More single player content is wanted by many. The game is in a really good state and it is definitely on an upward trend.
yo espero que:
-Le cambién el compendio a los Españoles
-Le agreguen a los aztecas un templo de sacrificios en lugar de una plaza comunitaria, y a los incas un templo al dios inti
-más cambios de colores (como el dorado o el gris)
-Mas campañas y batallas historicas
that said, it is in some of the patch notes, and maybe more directly Vumie said:
“As for the PUP, the bigger update is coming in the Spring as noted. This is something that we have been very upfront about, while a few people have expressed their concerns about this update being rather small, we’ve noted them, but there’s a reason why we specifically stated the Spring update will be bigger.”
A “rework” of Asian civs so that they are more historically accurate for the time. Simple reskins and renames would do. No need to change gameplay balance. Replace monks with appropriate military commanders. Turn wonders into landmarks. No more building the Taj Mahal in Carolina. Please.
Stop training asian mercenaries from monasteries. Give all Asian civs a new building: the customs house to train and upgrade mercenaries (yes, mercenary upgrades since as Asian civs you cannot use mercenaries in Imperial Age). Meanwhile the monastery should be removed and hero upgrades kept in the castles.
Make export farmable like influence. Rice paddies can now generate food, coin and export. Not sure about balance implications, but this can make gameplay very versatile. Consulate should now train soldiers like a military building and the special shipments should now cost a shipment point. (Except for Bashibazouks from the Ottoman consulate).
Improve AI. The AI has been getting better. But theres a long way to go. Retreat logic, naval AI. All these things.
Add a new game mode that doesn’t allow shipments or experience point generation. This is for people who don’t like shipments, maybe AoE2/4 players.
These are my key asks. I apologize for strongly focusing on Asia. I am open to European content later, but given that Asian civs have largely remained the same stereotypical mess since the beginning of time, it should be a priority.
This is really dangerous.
AOE3 merges a lot of “unique techs” and “civilization bonuses” into cards. Without them the Europeans will be more similar to each other than in AOE2.
Like British only has villagers from manors, French only has a special villager, Germans literally has nothing besides the starting. And there is no bonus on their units (besides royal guard) or economy.
That is going to be a totally different game that needs a long time to balance. More difficult than the base game.
And AOE2/4 players will very unlikely to mass-migrate into AOE3 because the game already has this long established “reputation” among AOE players.
I’m not sure how it would really work out.
Cards like +15% damage and/or hp for musketeers function as some sort of civ bonuses, but with a pace (you don’t get them immediately from the start), and also some sort of unique tech.
Also many, I’d say most, civs have a wide selection of bonus cards on all aspects to include, so it would be very hard to pick which to keep.