Thus if they took it from game mode to just a map type, clearly they viewed that as an improvement, by the logic of your argument. Therefore by your own logic, nomad is where it should be.
Really? Source please. I see game modes dropped from otbef games all the time
Secondly, the thing about Villagers spawning inside trees is just something you made up. If there was really a risk of that happening, it would happen with normal starts too, since Villagers and straggler trees can spawn the same distance from your Town Centre.
Thirdly, the devs who write the random map scripts are very good at reusing code rather than rewriting similar code for each script. Megarandom reuses essentially the same code for nomad starts for each of its (50-ish) different possible layouts. Adding nomad starts to the other map scripts wouldn’t be much different from implementing nomad starts to Megarandom, which they’ve already done.
Not much different isn’t exactly the same.
Furthermore the other reason even if that one isn’t the reason is that it doesn’t make sense on all map types.
Those being ‘possible reasons’ arguments as to why it was implemented the way it is currently on a map to map basis. The other argument, which is a separate argument, is that nomad is a different game mode than the standard start that most random map scripts hold regardless of setting.
Neither does empire wars with a dark age start, and I classify that as a different game mode.
Same with a dark age start Death Match.
If starting resources being increased dramatically is enough to be considered a different game mode, then starting without a tc and scout as well as, in age 2’s case, separate villager locations, or even if they appear in the same area with resources abundantly around, most certainly is a different game mode.
@moderators should close this because topic loops at the same direction with bias information and multiple clear counter arguements the Post holder seems to ignore to their own bias and before this spirals out of control it should be closed
No need for because we gave you alot of counter points and arguments but you seem to just dismiss them because they are opinion and not comfort your bias against nomad
Those are their ‘ranked queue’ standards that they’re forced into - however now that game modes such as death match have returned to a ranked lobby system the ‘standard’ of death match is as variable as it ought to be.
It’s as close as it gets with two conflicting sides that vehemently disagree.
What puts me off atm is that I’ve proved their points wrong as well as proved their points that say what I say is false as false in themselves, and yet they ignore it all and keep digging, only for Atafas to go and try to shut down the topic alltogether ‘rage quitting’ so to speak.