Nomad: It deserves its own elo, ranked lobby system and or queue. It’s a popular game mode or possibly a separate age before the standard dark age start that happens to be often inside the ranked queues of standard play, yet obviously does not belong there and would do well with its own ranked lobby system like death match. It deserves its own elo and most certainly queue much more than empire wars does.(both deserve separate elo)
Mega Random: a wonderful concept that would be great as a permanent addition to the standard starts queue, except it has too many flaws at the moment: possibility of being nomad, animal scouts and the possibility of starting with double town center/scout/vills/surrounding resources, etc. It’s currently a mess where it could be perfect.
Fortress: a map created for mostly if not only regicide use. When it is not regicide, it needs the castle and the extra vills removed. Or at the very least the extra vills.
Standard start: this is what the ranked standard for random map scripts normal game mode should remain based on and for anything else take it to another queue or ranked lobby system or both.
1 town center, 3 vills+civ bonuses, 1 normal scout/eagle scout, with or without walls or towers(within reason) and the standard low resources you have at the start to use.(not counting surrounding starting resources, those can be as random as maps desire)
The rest of the map may be as random as it wishes, open, closed, hybrid, water, land, I don’t care, it must have the standard start to be considered for the basic ranked standard start random map script queue.
We do not need an entirely separate game mode in the same queue to base our elo on inaccurately.
One who practices standard starts and does not know nomad or even if they only play nomad from time to time, they will 99% of the time lose horribly to someone who actively practices nomad and who actively bans popular maps and stars nomad to increase their odds of winning when they get it to an unfair advantage.
The elo of standard play does not transfer to nomad 1:1 just as it does not transfer to death match or empire wars 1:1, I heavily suggest to separate game modes such as these from eachother. I don’t care how popular they are, they do not belong in the same queue, except perhaps in a secondary queue together as a chaotic, fun, party mode queue with many different game modes such as cba, regicide, nomad, death match, etc on top of ranked lobbies for many different game modes that would appear in the party queue.
Nomad is a game mode/or pre dark age mode that, to exist, possibly needed a random map script to be tailored for its own existence. Unlike death match and regicide it could not be added properly with the push of a button, so it was added via tailored map scripts. In age 1 Nomad was an age before the pre default starting age and may be considered its own standard. And in age 2 it is implemented in a much improved fashion but is no longer its own age or game mode and may have been forced to have maps tailored for it to exist rather than being placed with regicide, death match, etc, to maybe avoid game breaking bugs, like villagers popping into treelines or near wolves.
(Additional possible reason for its map to map basis implementation: it may have also been because a good many maps would simply not make sense with the nomad start.)
The original devs appear to have had a general idea of what nomad was and brought it over into age 2 respectfully from age 1 with many improvements, and I believe it is very much wanting of its own title as a game mode.
- Do you agree with this line of thinking?: Yes
- Do you agree with this line of thinking?: no
Somewhere in the middle, comment below.
With the epic nomad tournaments going on, what better time to give nomad its own elo, ranked lobby and/or queue?
See comment #78 for further emphasis.