Standardize games to 30 minutes

I’m in my 50s but even I feel like the game could use a speed multiplier. I don’t know if 1.3x is the right amount, but if the game allowed us to use 0.1 increments, 1.0x, 1.1x … up to 2.0x in single player games and custom multiplayer games we could all try it and get more of a feel for how they would play.

2 Likes

Could put this in the thread on keeps/walls - and maybe this is a skill thing - but I do think there’s a problem where players who’ve “lost” the early game (say up to the 15ish minute mark or so) decide to just turtle up.
And while they are behind - and in giving up map control likely remain behind - they aren’t so far back they can’t defend chokepoints that appear on certain spawns. Putting down 3-4 trebs to crack keeps is a quick way to lose that advantage (and I think we see this fairly often in tournaments etc).

So the game can easily become a 40-50 minute slog until the player with 2/3rds of the map tends to win - because the other player is eventually starved out of wood or gold etc. Or its a civ which is just much better in deep imperial.

https://forums.ageofempires.com/t/120-villagers-is-enough/214920/64?u=hasanichess

imagen
imagen

SC2 in particular here offers so much more than just 1v1 ladder, but folks like you are too blind to see it, and thus, part of the problem
COH series meanwhile is imo more so RTT than RTS (not as relevant here), its good, and it does offer quite a bit even in custom content, but once again your tiny competitive pov can’t see that big picture
ik for quite a few of competitive oriented players that understand this simple fact:
competitive 1v1 is a part of RTS DNA, but thats it, a part of it, not all of what RTS is, smt i’m pretty much convienced you don’t even remotely understand based on your replies all over the forum, and its certainly smt developers fail to gasp as well based on development so far

Golden Swamp


imagen

in my opinion aoe4 hits the 30 minute mark often enough to be about right length, yes some games last longer but thats just a how aoe always worked, yes you could rush someone and end in 15-20 minutes, or sooner, but occasional long game isn’t anything new, if anything developers captured the pacing fairly well, aside from unit training taking forever which kinda adds to the length, bit by bit, slows down rushes by couple seconds, and slows down late game battles

3 Likes

If Beastyqt ,proplayer, takes more than 50 min to beat any conqueror, the problem is with the Meta

personally i think folks like you are putting way too much focus on esports part, just like for better or worse the developers, how long beasty needs to beat someone ingame doesn’t matter, as i said, there are other factors at play here that i have yet to see properly considered, like training times being between long to eternity, and as your graph here nicely shows, overemphasis on feudal hit and run without trying to age up and taking a lead, yes, its two effectively pro players here, but this is common in any equal matchup
my conclusion is this, this isn’t explicitely game related problem, this one is entirely on the players
training times being shorter would speed things up by a bit, at the end, the 120+ villager economies and 2 tc booming right away that has gone rampant is what is causing ultra long games, as you said, meta issue, but then, aoe4 meta is an interesting case, because here, players aren’t really the ones setting it, its the developers instead, the other part of the problem is the modern RTS trend of people blindly copy pasting what pros are doing instead of thinking on their own

1 Like

Have me repair with stone, the distinctive buildings, please

[Have distinctive buildings repaired with #########################################################################

you know, thats actually not a bad idea, but again, how rampant is this issue OUTSIDE of the 12 pros?

Have me repair with stone, the distinctive buildings, please
#################################################################

i’ll ignore any beasty requests and instead look at bigger picture, the game shouldn’t be beasty said this, so it shoud be so, please stop this, its the most braindead way of thinking
(doesn’t mean he’s not a very good player, but he’s not the community, just an individual)

3 Likes

https://www.reddit.com/r/aoe4/comments/102iqxm/httpsclipstwitchtvopenpolitewallabycoolcatpuwisqam/

Lest play, age of empires IV beasty version.

Not every game in the world needs to have a set time of 30 minutes to be entertaining. Say a session of DnD often takes multiple hours and is often strung together with multiple sessions to conclude a story.

Of course, that is an entirely different genre and type of experience. But, even within specific genres, like RTS, games need not be identical all the time. Age of Empires has been one of the slower RTS out there in comparison to its peers, and that has been a hallmark feature of the franchise–of longer, more drawn out games.

Changing that, would be change for changes sake instead of for the base of people who have stuck around with AoE for all this time. The argument that more popular RTSes are quicker doesn’t really matter, as the genre is not so tiny that all RTS players can only be occupied with one game at a time.

The greater and more important question in my mind is phasing. Does AoE4’s gameplay experience have good phasing for the length of time? And that’s an age old question which has always brought attention to the usefulness of each Age. “Does Dark Age really need to last that long” and so on.

And as for Beasty? It isn’t like he hides his intention with these types of games. He stated not long ago that if an RTS with a bigger esports scene shows up like Stormgate, he would be moving over to that. I’m sure he has insights on things like unit inputs that could be useful for us all. But, broader conceptual game design principles like game length, immersiveness, visuals–should we really be taking his opinion on that?

The game should first and foremost serve the people who purchased it, and who intend on playing it for the game and not some artificial sports scene that may or may not be around in a few years time.

6 Likes

Personally, I would like the game to last a maximum of 35 minutes.