In the Wololo tournament there were four games that exceeded 40 minutes and one game that exceeded 34 minutes, in general the game time is fine, but some small changes can improve the game time around 30 minutes
Distinctive Buildings
In late game it feels unfeasible to go to win for distinctive buildings, that is why the games are finished by whoever loses more villagers
Proposal: Modifies that distinctive buildings, to be repaired with stone (except Mongols) in late game, must trade the stone if it is not available
Sacred places
I only saw Delih win by Sacred places, in the tournament, Capoch did not manage to win, by Sacred places, by five seconds
Proposal: Make the loss of Sacred places pause the ten minute counter but don’t reset it, the first to run out of time wins (if you consider 10 minutes too short set it to 13 minutes)
Note: Not similar to coh, in coh it is enough to take two out of three places
This is how it would look in the viewer tool
keep and walls
Keep has a very high DPS since its attack speed is less than a second so it doubles its damage
Proposal: Decrease its stats in Castle age and return it to Imperial age with a technology
Proposal: Consider the HP of walls and palisades and their build time (siege has been heavily nerfed)