Over the course of AOE3 development, we had some originally separate unit types that got merged, units that are forced into another role, etc. And now as some of those scrapped designs got “revived”, it leads to a few inconsistencies.
Both old and new units should follow some matching rule between weaponry and roles.
Strelet: this unit has same the animation as a musketeer without bayonets (because it was originally designed as such). It is the only exception to the skirmisher class. There are now three poses for gunpowder skirmishers: the common one, the “irregular or American” one, and the “European outlaw” one. It should get one of these.
Harquebusier and mounted rifle: there are pistol heavy cav and pistol light cav. There are also carbine heavy cav and carbine light cav. And they all have similar poses. I’d suggest giving a different animation for the two ranged heavy cavs, like carrying the sword by default and only switch to the ranged weapon when attacking, instead of having the same pose as the dragoon/ruyter. Or even make the ranged attack a charged one like the Oromo. The two units are pretty niche anyway so it shouldn’t be drastic.
Pistol infantry: their melee and ranged animations are not that different (similar to war wagon), so maybe they should have a ranged multiplier against cav as well (also similar to war wagon).
Barbary corsair: this unit has identical animations as the pirate. So it should be a shock infantry as pirates.
------- Drastic and unrealistic change suggestions below this line --------
Rodelero: this is going to be difficult. I’d like rodelero to get a small anti-infantry bonus, either as a shock infantry like the shotel warrior, or as a heavy infantry like the JRK , but it would totally overhaul Spain gameplay-wise.
Urumi: similarly, it could get the same treatment as the rodelero mentioned above. It is the only melee skirmisher so far and I don’t think there is anything about its look or its lore makes it a melee skirmisher
My ideal assignment of weaponry roles is:
Infantry
Musket with bayonet (carried on shoulder) & javelin (tomahawk counts as this): melee anti-cav
Bolas and equivalent: ranged anti-cav
Musket without bayonet (carried on shoulder, usually with a sword): melee anti-cav, but lower multiplier and higher base melee
Pistol: ranged anti-cav
Other firearms (carried with other poses): skirmisher (anti-skirmisher should have their distinct pose from regular skirmishers)
Other ranged weapons: skirmisher
Sword with or without shield: fast melee raider (shock infantry or heavy infantry, but choose only one type for all such units)
Polearm: melee anti-cav (two-handed sword also belongs here)
Exception being Native Americans because they need their “cavalry”, so their units could remain. However I’d suggest giving slings a unified role not a skirmisher for Aztecs and a culverin for Incas.
Cavalry
Pistol: ranged heavy cavalry (but ruyter and black rider exist, so it’s hard to change)
Other ranged weapons: ranged anti-cav
Lance: melee but with a charge ability and/or anti-infantry bonus
Other melee weapons: standard heavy cavalry
This should make the unit roles clearer. Though some may be too late to change.