Hey girls and guys, so this conversation has been brought up before and I think that before the next patch and impending balance changes, we should consider buffing steppe lancers.
By no means do I think they should go back to when DE launched that they were these OP juggernauts.
BUT, I think they could have a better role to play in the game. So I’ve gone ahead and compiled some suggestions for buffs that appeared in the forum before as I did for the Inca Team Bonus to start a conversation.
Proposals for buffs, separated into categories:
Armour buffs
Better melee armour but less pierce armour
Attack buffs
Increase attack in general
Increase attack speed
Add a “charge attack” like Coustilliers (one person said that it could apply only to certain units
Add trample damage
Bonus damage
Bonus vs. cavalry (I’ve read anything from a slight nerf to making them spearman class, the equivalent of the genitour to skirms)
Bonus vs. light cavalry (Scouts, Light cav, hussars)
Bonus vs. knights
Bonus vs. camels
Benefit from the Persian team bonus
Bonus vs. archers
Bonus vs. skirmishers
Bonus vs. cav archers
Bonus vs. eagles (I personally really dislike this one)
Bonus vs. buildings (one said palisades)
Bonus vs. villagers / trade carts
Lower bonus damage from spearman line (as a balance they propose give skirms a bonus against them)
Cost reductions
Lower cost for Elite Steppe Lancer
Lower gold cost (latest nerf) and increase food cost
Make them a three resource unit (add wood cost) making them cheaper in terms of food and gold
Increase HP
Miscellaneous
Increase movement speed
Increase range to 1.1 so they can effectively penetrate walls
Make them available to the Turks, Persians, Bulgarians (Volga Bulgars) and the Huns
Like Konniks, they die and get up as spearmen
Faster training time
In general, do you think Steppe Lancers should be buffed?
I would Say they need a bonus vs archers and not vs cavalry… they are fast and have a +1 Range do they can potencially be a good counter to arbalesters and hca.
If they were supposed to be weak against archers they could have removed another pierce armor and bumped the HP and Attack up. They didn’t do that. They did everything but that. I didn’t want them to nerf the damage on the unit, I just wanted them to take the pierce armor away.
Factually speaking, the unit’s only ever been used as a raiding unit ever since the nerfs, so clearly this either wasn’t their intention, or they’re really bad at their job. They’ve failed to make it obvious what they want the unit to do (which I think they didn’t design it with a goal in mind, actually) and as a result the changes have been confusing and underwhelming.
I find Elite Steppe Lancers particularly underwhelming. Castle-age SL have some use cases.
Increasing damage would be simplest.
I hope they don’t push the unit into a very narrow niche by giving it bonus damage (like they did with Longswords).