Subtract with XSeffect

For my map I’m making a tech that reduce the attack reload time of archer type unit however I need to subtract and not add time

void main() {
int c = -0.5;
xsEffectAmount(cAddAttribute, 900, cAttackReloadTime, c, 1);
}

I’ve try many many thing to reduce this attack reload time but I can’t get it to work

Does anyone has a solution ?

Does it work for positive integers?

Also, this is the UGC discord

They may be of more help there

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yes it does but attackreloadtime need to be decreased to make an unit attack faster

Try c=0-0.5

It seems XS has issues with doing stuff like -a or -2.

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yeah I noticed that indeed