I get what you’re saying, it doesn’t make sense to remove a long-held QoL feature when they’re adding, some might say, a more impactful feature with the VPS. The Devs. want an approachable RTS game that is easy to pick up but also a contender for Esports with a thriving competitive community. Plainly said, people are scared of change coming to a game they love(or want to love). Some people want X, others want Y, few are willing to compromise between X and Y, and others are hardliners wanting no compromise because it could hurt Z for A reason.
But this argument applies to basically every quality of life feature added since the original AoE:
- Being able to set gather points of resources so you don’t have to manually send every villager
- Being able to queue more then 1 unit
- Villagers automatically starting to collect resources after building a drop of building
- The UI showing idle villagers and idle villager hotkey
- Farm reseeding queue and then auto reseeding farms in AoE2DE (AoM even has infinite ones)
- Exclamation marks above idle villagers
- Command queue (in AoE1/AoE2 you could originally only queue movement and construction of buildings)
All those things make it harder to maintain an economy while being distracted.
Some of those things are more or less impactfull then Autoqueue.
So what makes auto queue different to all those features and why should none of them be removed?
Why do so many people draw the line at auto queue?
Agreed.
Especially when it comes to queuing units. What difference does queuing 10 vills (let’s say that’s as many as your resources allow at the time) to auto-queuing until you have 10 and run out of food? Unchecked auto queue can be a hindrance as much as it is a help. It does punish players who use it too liberally without micro-managing it. Let’s say one auto-queues cavalry, wants to change an army composition later and forgets to untick one of their stables? That’s 3 pop and gold continually wasted due to poor management.
AQ works both ways. Used properly it’s beneficial. Used abusively and it can hinder you. Or just don’t use it at all, there’s always that option of simply not clicking it
I don’t know why compare the function with AOE2 or other games, this is AOM not AOE.
Auto queue existed in AOM specific and this is convenient. Competitive RTS is not a reason to remove it.
I can also say Titan makes bad competitive without any reason. Atlantis no need resource storage makes less skill, AOE series some civs starting pop is max 200 no need to consider house timing makes less skill.
Why not suggest to remove all of these?
Here is a quick solution:
As the devs are so ethusiastic in holding tournaments (right after the game is released), what about holding a tournament with autoqueue disabled.
If those whose strategical thinking is hindered by autoqueue dominate top 3, then remove it.
? because autoQ allows you to use the 450 resources elsewhere and use future resources for villager production? Without autoQ you can make strategic decision of how many resources you want to allocate at once to reduce clicks.
Precisely because you can Q 10 vills at once, autoQ isn’t needed. If you want to queue more units at once, you can reduce your clicks as much as you want… At the cost of having resources in the queue instead of on the field.
For autoQ to be in game it should be in form of following
- Only custom lobby option and off by default (similar to cheats)
- 20% penalty to requeue time: If villager takes 12 seconds to train, it waits 2.4 seconds before queueing another
- Hopefully coming alongside trigger in editor that enables it as some custom scenarios like it
There can be 2 Rank ladders:
- Ladder 1 will have auto-queue
- Ladder 2 will close AOM and launch AOE2
It shouldn’t. Otherwise all functions should.
This is just you can’t accept specific function or you can’t enjoy it. This is absolutely selfish you continuously try to destroy a good function without a single reasonable excuse, when most AOMer just want AOMR can keep the same function with visual upgrade.
You should put money or your own work to create another “No Auto queue verison”. Not messing existing one.
I have yet to see any real evidence of a pro or a self-proclaimed pro losing against another player with lower skills (however that is calculated) because the latter uses autoqueue and the former does not, or a former pro player really leaving the game because of autoqueue.
Also, don’t forget to add “population shown on the panel” and “queuing different types of units and techs at the same time” to the removal list.
Queueing is for noobs, real pros play AoE1 (before RoR) and only ever train one unit at once!
Without gathering points also!
You have to select the unit when it comes out of the building and MANUALLY bring it where you wanna have it.
Also, no shift-clicking waypoints!
Hell, no waypoint indicator lines either! This makes the game very unskilled!
It’s something that is needed for Xbox players (who won’t have the same apm that PC players have, making a manual rebalance harder). Auto-queue would also be especially helpful for Xbox players (though it also is helpful for PC players who aren’t in the habit of always queuing vils).
Isn’t it just standard to plug in keyboard and mouse to xbox this day and age. Do we also need to start to cater to people who play on controller with PC? Can we just admit that you don’t play singing game without microphone or RTS without keyboard.
Even if non keyboard users try out RTS, what is their average playtime? 3 games? Do we really need to care about every drifter?
- When I started AoM it had no autoQ. That is the AoM I want to play. You cannot use your argument because if retold has no autoQ on release then people can use same argument against you: “make your own game, stop ruining it for others”
- I am keeping autoQ in casual games (unranked). Competitive people should have environment as well.
- Since autoQ is not standard in ranked, it should be disabled by default in custom lobbies to keep ranked and unranked same with default settings.
- If there is mix of people used to autoQ (unranked only) and not used to (mostly ranked), then it is fair to balance the feature by tuning it down a bit by adding a smallish penalty.
You should really go through train of thought: What kind of people play ranked? Ones that want to win and don’t mind extra effort to show they’re better than opponent → No autoQ.
If there is no autoQ in ranked, should it be enabled in default in unranked? → No, because unranked and ranked should be same practicewise without custom settings.
If there is mix of people who want autoQ and mix of people who don’t because they’re not used to it, how do you balance it? → Add a penalty
What about custom maps that are reliant on autoQ (Castle bloods etc.) → Add a trigger to editor that enables it
When we started AoE we didn’t have the Rise of Rome.
Combined with your “why should we cater to other players” thing, I really think you need to stop and think about how these exact arguments can be pointed at you, to your detriment.
We all want the game to be as good as it can be, I think. You should trust other players, too!
Why would I change my own opinion because other people have different opinions? Who are you to speak for what I should enjoy. I am not against autoQ as a non-default option in unranked. But I think the game is better without it.
If there is bunch of adults still being breastfed should you start doing it too because they say you should? And yes, mamas breastfeeding adults is pretty good comparison to playing with autoQ in a competitive mode of RTS. Go play Sims or Rolleycoaster tycoon if absence of autoQ is a gameruining thing for you.
I didn’t speak for you, and I didn’t say you had to change any opinion, but thanks for the silly answer.
Dude, what is the problem with autoqueue if everyone can use it? If everyone has it, it just means you can focus on things other than making sure your villagers are queued. It gives you time to worry about other things. Plus, what harm has it done so far? The ability to place farms automatically with shift-clicking is controversial, but what harm does it do? None.
Your theory can apply to all suggestions list in this theme, but you didn’t request to any of them. this is obviously your own bias on Auto queue and can’t accept it is specific in AOM, but you can accept most convenient functions those after decades become common, even those functions influence more APM and macro in RTS game.
Even Atlantis their vils no need storage is a convenient function after AOM makes less control and it is starts in Titan not existed in AOE2 and AOE4. You say nothing about this?
It is meaningless just several excuses requesting ONLY auto queue and it is completely nonsense. Your concern is even not established. It is like everyone want to use Email and you are requesting all people should still stay to use post. From your comment before, can see you have already put Auto queue as “cheat” in RTS game, which in fact it is not. You can also apply mouse right click as “cheat” and need to enable it in custom.