We are going to show you a concept of the idea of Spain for Aoe4. To end the dilemma with this civilization we have implemented an asymmetrical and fun game system that makes sense of everything, being a more powerful civilization exponentially with each age you reach, taking out its maximum potential in the imperial age historically represented the time in which Spain was more powerful and fitting in with the Aoe4 ages that go up to 1644.
The idea is simple, to represent the medieval beginnings of Spain, we would start in the dark ages with the kingdom of Asturias, the only one that was not conquered by the Muslims and where the reconquest began. Every time you go up in age, a Kingdom joins (that is, it joins in feudal age, Asturias with Navarra and both kingdoms add a cumulative bonus independent of the landmark.) When you reach imperial age and all kingdoms join, it represents imperial Spain with all their bonuses together With this we want to make Spain a civilization that can be defended in early game but whose true potential is in the imperial age.
Civilization bonus: With each age pass, a kingdom is unified to Spain and contributes its bonus which will be cumulative regardless of the distinctive buildings, which makes Spain a powerful civi in Lategame and weaker in earlygame.
Unique units: Villainous cavalry, almogavares, pikeman and arquebusiers tercios.
Influence: Connected defenses have 20% more health and damage.
All ships heal twice as fast.
Age 1 - Kingdom of Asturias
Kingdom bonus: 15% collection of sheep and cows.
Asturias was and continues to be a rural area for grazing and cows. It should have improvements in this regard.
Unique building: Livestock: generate cows at the cost of 50 food with more food than a sheep and at the same harvesting speed, maximum 5 cows per building at the same time, maximum total of 25.
They could also have villagers with good melee attack. Instead of a knife, a short sword
Age 2 - Kingdom of Navarra
Kingdom bonus: 20% health and damage of castles, walls and towers connected with its influence. Villainous cavalry with 2 melee and anti-projectile armor.
Light cavalry or villain cavalry as it was called in Spain. Because heavy cavalry was expensive and could only be afforded by nobles, this type of cavalry was created. Its name refers to Villa, inhabitants of the villages who could keep their horse. It was very important in the reconquest and decisive as in the battle of Navas de Tolosa among others.
Age 3 Kingdom of Aragón
Kingdom bonus: 15% neutral trade, 20% allied trade.
Almogavares (fast and cheap infantry)
Unique technology for almogavars to increase their melee damage.
Almogavar infantry. Lighter men at arms with short sword and round shield. They participated in many battles because they were also mercenaries. They helped the Byzantines against the Turks and the Portuguese against the Africans.
Age 4 Kingdom of Castilla
The unification of all kingdoms with all their bonuses.
Kingdom bonus: drip of gold from the americas equal to 2 or 3 relics.
Unique Units: Tercios Pikeman (not lancers) and Tercios Arquebusiers.
Technology at the university: Tercios training: More health if you put pikes and arquebuses together, at least 15 units of each.
The bonuses, landmarks, the unique units and the balances are just ideas, obviously this should be in charge of the development team and the professionals who know how to balance civilization with the others. We launched some ideas and especially the concept of unification of kingdoms and civilization game system to give it a historical and correct sense to implement in aoe4. Thank you all, we await your opinions.